What type of coaster do you want?

  • Flyer

    Votes: 33 54.1%
  • Wooden

    Votes: 8 13.1%
  • Something Else

    Votes: 20 32.8%

  • Total voters
    61
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I can see ways around this. Also, lets look at the mummy at universal. Multiple turntables, multiple launches in multiple directions... And all the turning around and such happens in the middle of the ride! Yet the ride's capacity is insane... There are tons of ways to solve this problem, and Im not gonna highlight each and everyone of them because in reality something of this nature has been done before(minus the vertical launch of course).

EDIT: And scoutn757, I understood what you meant but what I meant say to you is if you use the duel station scenario you can eliminate capacity problems and still use the same piece of track to take the train backwards.
 
why wouldn't the station be reused with a vertical turntable?

Youhow2 said:
There are tons of ways to solve this problem, and Im not gonna highlight each and everyone of them because in reality something of this nature has been done before(minus the vertical launch of course).
Is Everyone forgeting the key words "MANY FIRSTS"!
 
Youhow2 said:
I can see ways around this. Also, lets look at the mummy at universal. Multiple turntables, multiple launches in multiple directions... And all the turning around and such happens in the middle of the ride! Yet the ride's capacity is insane... There are tons of ways to solve this problem, and Im not gonna highlight each and everyone of them because in reality something of this nature has been done before(minus the vertical launch of course).

EDIT: And scoutn757, I understood what you meant but what I meant say to you is if you use the duel station scenario you can eliminate capacity problems and still use the same piece of track to take the train backwards.

Just making sure. I get where you are coming from. If you look at it from a design/engineering perspective then it is without a doubt feasible. Busch would certainly have no problem with making it work. Especially with the amount of real estate outside the fore and aft of the platform.
 
I just noticed the "First" of the ride. The general public will have absolutely NO IDEA what is going on. That at least, is what I have gathered from the last forty posts or so. Can someone please sum this up for a guy who isn't an engineering major and hasn't played RCT3 in years?

-Sky (Out of his mind confused)
 
Here's how I see it.
First you enter the station, then work your way through a sea of alien viscera.
You will then locate the lungaloids (they are beside the Splaxx).
Touch this........you will be shot through a wormhole that
takes you on a similar course as the BBW, but instead of spending 4 minutes or so on this ride,
it will actually take around 10,000 Light Years.

When you return, you then realize everyone you know has gone away for good (except, of course, if they were on the same train as you).

Sounds fun to me, but you know there will be some detractors...... always are a few.
 
Basically we're talking about this...
http://www.youtube.com/watch?v=C1O-I5jYdVk
...just up instead of down.

My question is, how do you launch a vertical coaster train full of people upward? The tilt-section would need blocks to hold the train in place, and an LSM launch section. Nothing like this has ever been done before... The blocks would have to let go of the train at the exact second that the LSMs have enough power to propel you upward. If the tiniest thing was timed wrong, wouldn't the train fall straight off the back of the track?

I'll leave that to the people who are smarter than me...
 
They would probably have less problems with a launch than vekoma did with the thrill-lift.... If the train loaded backwards into the launch area, the back end of the track could have a bumper. The tilt upwards would more than likely have atleast double fail safe device and program, A program that made the train and track have to meet these conditions to launch:
1. the train locked to the track properly

2. the power connection (that i would put through the locking mechanism) to the Lims on the moving piece are at 100% and secure

3. the train is released from the brakes.

then function 4 of the program would allow the ride to launch, and after it cleared the tunnel launch it would stay in place to allow for roll backs. There would be sensors telling the moving platform there is no longer danger of a rollback and then the transfer piece would allow another train to enter the section....
 
But how do you put a bumper onto a track that is also being used as a normal track (as the train is returning to the station)?
 
There would have to be two different sections of track behind the actual track. One that completes the circuit and the launch. there would be a transfer track behind it.
 
Maybe there will be a way to move the bumper out of the way of the track. Also it's going to take a lot of power to launch the train straight up. I hope if it's true it doesn't creep out of the launch.
 
Could the tilt-section just have block brakes and friction wheels that would feed it onto a vertical launch section (like the one on Volcano)? That seems like the more practical way to do it because the tilt-section would need friction wheels to send the next train into the station anyway.
 
I think it would be more feasible to have a switch track that fed into two seperate pieces of track. one that launches and one that completes the circuit. I'm almost positive from a design standpoint(and capacity wise) that it would be completely unfeasible to have it any other way.

http://www.youtube.com/watch?v=YwlQ5rdIxxE

This is the best Video of tatsu's station I can find. At around 6 seconds in you can see the "Y" section of the duel track loading track. The track switches to allow either train to enter the lift, and a bumper rises up on the section that is still loading.

I envision something like this, accept the loading station would be where the lift is, the right side of the track would be the unloading station, and left side station would be the tilting section.... Does that make sense?

EDIT:

Fur Dozy said:
there is no way that big of a drop can come out of a 50ft ravine...

240ft drop tower+ 50ft = 290... Think they can push the coaster up an extra 20 or so feet?
 
I have the biggest feeling that sometime in September when we know all the details about this coaster we are going to re-read these pages and laugh at how crazy some of these rumors were.
 
James said:
I have the biggest feeling that sometime in September when we know all the details about this coaster we are going to re-read these pages and laugh at how crazy some of these rumors were.

+1
 
I may just be beating the hornet's nest again, but I'm going to say it anyway. (Note, skip to the line below if you don't want to read my rant- I understand.)

Will someone who doesn't believe what was said at the orientation to be true just come out and say:
"I think the orientation instructors and the general manager of Busch Gardens lied to hundreds of employees about the 2012 coaster."

I have yet to hear anyone say anything like that. There are a bunch of people who continually beat around the bush trying to find an alternative way out. There isn't one. Either it's A or it's B. If it's not A, then it's B. If it's not B, then it's A. It's really that simple.

Personally, I think (and hope) that Busch Gardens didn't lie to multiple rooms (all?) of their new employees, and thus, I believe that we are getting the coaster described by the many people who have come forward publicly to all of us here on the forums as well as those who have come to me privately. If the park did lie, that, in my mind, is just deplorable.




Rant Over. Now on to something that can actually discussed.

Lance from Screamscape posted the following to his Twitter account today (@Screamscape) in reference to the 2012 coaster possibly being 300ft tall:
Mach Tower's permit is for a ride "not to exceed 260 ft above ground level". So I guess that gives us idea of what is allowed in that area.
Honestly, I can't believe that I hadn't thought of this before! The Mach Tower could of been Busch Gardens' way of testing how high they could go in that area! If the coaster dropped down near the Rhine River, I bet they could get a 300ft drop out of it. The land on each side of the bridge is about the same. If the board approved a 260ft tower before, why wouldn't they do it again? If what I'm now hearing comes after the first launch is correct (sorry, can't say anything) then it wouldn't take up much more space in the sky than the Mach Tower does. Now, why would they hold off so long? I bet they're waiting till it's too late for Kings Dominion to come up with something to compete with it for the 2012 season.

What do you all think?
 
James said:
I have the biggest feeling that sometime in September when we know all the details about this coaster we are going to re-read these pages and laugh at how crazy some of these rumors were.

How clueless some are.
 
You n
Scoutn757 said:
James said:
I have the biggest feeling that sometime in September when we know all the details about this coaster we are going to re-read these pages and laugh at how crazy some of these rumors were.

How clueless some are.

You need to screenshot this as well, because I completely agree with this guy right now...
 
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