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Thomas said:
Roman Rapids is massively under-themed, has a terrible layout featuring massive straight lines and 30 minutes of sitting in the sun before returning to the load platform, and is located at a dead end behind a gift shop and a terrible restaurant.

It needs removing please.

This sums it up concisely and I agree that all of these points are perfectly valid justification for the removal of RR, but even so losing that ride would break my heart. It's been there forever, which I know is not a reason for keeping it, but it has such a place in my heart. Couldn't at least some of these issues be resolved? Keeping the queue line out of the sun, adding better theming elements, fixing the broken waterfalls and such, opening the dead end (possibly to a hypothetical Spain?), and reconfiguring the layout? I mean the rotating platform alone is a ride unto itself. Watching people walk like drunks is half the reason I ride.
 
I actually don't mind Roman Rapids as some on here are, but I do agree that some things about it could be so much better; but like Merboy said, it seems to be an easy fix.
 
It's saving grace is its location. But I never want to see it go. To me even though it's not the best ride in the park, it's still something that makes me feel and see the old BGW I knew as a kid. So for that reason I always want it to stay.
 
warfelg said:
Zachary said:
In light of the recent announcement of the closure of a different ride with steep staffing requirements, high maintenance costs, inconsistent ridership numbers, and a limited operating calendar, I just want to say something about Roman Rapids:

Fuck this ride. Everything about it is bad. It is one of the worst rapids rides I've ever ridden and, somehow, the park keeps managing to make it even worse. How Roman Rapids outlived DarKastle, I'll never know.

That is all.

While I agree some reasons why I think it managed to stick around:
- Little profit in selling the parts.  Rapids rides are rapidly (pun intended) being pulled from parks.  There's little reason for a park to buy the parts.  Meanwhile the technology in the parts from DarKastle is still worth something.

- Cost of removal of the ride.  With DarKastle, with the building staying, it's not that expansive to empty, as opposed to Roman Rapids, which would require taking out all the pipelines, cement barriers, pathways, and other items like that.

- Disturbance to Apollo.  Taking out RR at this point may effect the footers of Apollo.  This one is my biggest guess of the three.

Trust me, I would rather see RR go before DK, but I would think at looking at cost of keeping vs cost of selling off parts, the gain from DK is greater than the gain from RR.
At the risk of sounding completely ignorant, couldn't they just fill it all in if they close it? Only needing to rip out water features, not the actual path the ride took.
 
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SLC Headache said:
At the risk of sounding completely ignorant, couldn't they just fill it all in if they close it? Only needing to rip out water features, not the actual path the ride took.

Theoretically they could. But with national S4W (Storm water management) guidelines, even underground that's an impermeable surface which would mean storm water management elsewhere if they ever wanted to pave some more in that area they would have to take it out. To add in, if they ever wanted to rebuild over it with something else, they would also have to most likely remove the path out.
 
Celticdog said:
Imagine if they would take the ride and utilize the trench for Howl-o-scream. A creepy and claustrophobic pathway with stuff hanging down from above. Things dropping in, stuff jumping over. It could really be a frightening experience.
Would they even need to permanently close the ride for this? I could see them closing it on Labor Day and having enough time to set up a trail.
 
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SLC Headache said:
At the risk of sounding completely ignorant, couldn't they just fill it all in if they close it? Only needing to rip out water features, not the actual path the ride took.

That's what they did with the one that was at the former Operyland Themepark before they decided to close the park and build a shopping mall. A good portion of the rapid's ride channel was left and is now mostly covered by dirt, parts of concrete retaining walls are still visible in several places.

SLC Headache said:
Celticdog said:
Imagine if they would take the ride and utilize the trench for Howl-o-scream. A creepy and claustrophobic pathway with stuff hanging down from above. Things dropping in, stuff jumping over. It could really be a frightening experience.
Would they even need to permanently close the ride for this? I could see them closing it on Labor Day and having enough time to set up a trail.

You know what, normally I would say they couldn't do this due to the ride's water supply system and other obstacles that are in the layout, but after seeing the park put a haunted house inside DarKastle and working around the rides guide rail, I think they totally could do something like that. They'd have to build a structure to get you own into it and out of it again though. I don't think they'd let you climb out on that conveyor.
 
Celticdog said:
Imagine if they would take the ride and utilize the trench for Howl-o-scream. A creepy and claustrophobic pathway with stuff hanging down from above. Things dropping in, stuff jumping over. It could really be a frightening experience.
Just saying Kennywood Fright Nights does have a house in the troughs of their rapids themed to a bayou and it looks extremely atmospheric. I think the main problem would be getting guests from the conveyor area back to the turntable. Although, the park has proven to be very slick in finding ways to squeeze in houses in places we least except.
 
No waterfalls yesterday or today. Both the one at the statue near the beginning and the ones off the long wall at the end are off. Does anyone know what's up?
 
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