madmax said:
If your kid is too afraid to ride Invadr or Verbolten then he/she shouldn't be riding coasters at all. They're supposed to be scary: that's part of the fun.
The answer to this is agree and disagree at the same time.
Let just start with if your kid is too afraid of InvadR and Bolt, there's nothing wrong with that, and you shouldn't force them to ride. 'Fear' is such an individualized concept. When I was little I was terrified of coasters. Then one trip to WDW my parents 'forced' me to go on SpaceMountain (really it was go through the line and if I didn't want to they would have me wait at the exit). I went on, crying the whole way, and wanted to get back on right after. Took me another 2 years to ride my next coaster (not because of not getting to parks, I wasn't ready) going on Wildcat at Lake Compounce (was only 3 miles from my house). Didn't go on my first Hyper until I was 9 (Phantoms revenge) and that was because I didn't know about the second drop. I was scared of coasters that tall. Didn't go on my first inverted until I was 12 because being upsidedown I though I would fall out. They were all barriers to overcome.
Yes having something that's not as big as those two would help, but almost every kid has a different reason for being scared of a coaster so it's hard to pinpoint what exactly you need for that demographic. Take Bolt for example. When I was there Friday with the Music in the Park kids, hanging out near Bolt I heard so many excuses for not riding (hiding they were scared) from "Don't like the indoors", "looks too fast", "don't like that it's over water", even to "The sides aren't closed". At InvadR I heard "Wood isn't safe", "The tunnel is too small", "The bear head can fly off", to "There's no tall hill to slow it down". Take all those reasons for not riding....how do you change those elements to make the ride more appealing?
Answer is you don't, you build the ride and if people don't ride it they don't.
But, you need rides that those people will go on, especially with coasters.
I work in an industry where 99% of our talk is how do you get kids excited, pick up the game, stick with it. That's a tough thing, because just like above it's all to the individual.
How does a park change that?
Well I'm for picking up somewhere along the line a Vekoma Family Invert. Smaller, doesn't have huge drops, works mostly on turns. Has the shorter height limit. Then the logical build up for that kid is they like that ride, so they would move to Alpie next, and build off of that. Oh they like going on Nessie...eventually they'll like going on Griff because it's a logical build up.
I would argue that InvadR is a great build up coaster for anyone, and a great starting point. But if a kid is scared of it, it doesn't mean they shouldn't ride coasters, just means they aren't ready for that one and they have barriers to overcome.