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There is many forms of track switching than just drop tracks. Look at Powder Keg at Silver Dollar City.

So Disney could have patented other designs preventing a ride from having the possibility for 2 courses.
 
You are talking about 2 different courses... That would be cool... BGW could have gotten around that on Verbolten if they literally made 3 different tracks for the 3 SFX modes... that's 3, not 2!!!
 
^That's what I said! It would be so cool to not know which way you are going to go. One might be really fast and long, one might have a TON of inversions. That would be a first right?

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Since we are on the subject of Disney patents, I decided to find what patents they have. Here is a website with all of them... http://www.hiddenmickeys.org/Patent/Patent.html

Sorry, they already have a patent on a self-propelled roller coaster :(
 
This encompasses the vast majority of on the fly track switching in the course.

IGNORE THE KEY ON THE BOTTOM.

It was put there just as a reference.

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We have Verbolten so I doubt that will happen. I'm not sure what they'll get next....but it needs to have high capacity, have a first, and use the terrain (technically it has to interact with the Rhine [this is why Drachen Fire was torn down - it didn't interact with the Rhine. Fact.]). I hope they get over their hate of Intamin. I'm really, really, REALLY over B&M.
 
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I love the switch track idea. I think Verbolten would be cool if after the drop they could send you front or back. Then you go down backwards into 'The Pit'. You would miss the big drop but with some speed going through a tight helix backwards and with more time for cool props would be different. Getting to the station would be hard but the train will be facing the right way. It should be scary and only for trains without little kids. Like Kenny going to hell.
 
At the risk of dragging this thing way off topic, I'm just looking for a quick explanation:

BGW hates Intamin because of Pompeii...but what's wrong with Pompeii?
 
It was (and is still) plagued with technical problems. Best example was that the original splash went to the train tracks and they had to fix the boats.
 
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Not to mention that Intamin hasn't done anything in the last 20 years to make Giles think any different of them. See: Maverick, i305, Skyrush, literally every one of Pompeii's cousins, all three Supermen.

Before you guys get into "but Intamin is great at fixing the issues"

A) Every manufacturing company works hard to fix the issue when you threaten to sue the living crap out of them.
B) Besides extreme cases like Mach Tower, no manufacturer has had such profound issues with their rides over the last 2 decades (well I guess ChanceMorgan falls into that, too).
C) They shouldn't be happening in the first place
 
b.mac said:
Not to mention that Intamin hasn't done anything in the last 20 years to make Giles think any different of them. See: Maverick, i305, Skyrush, literally every one of Pompeii's cousins, all three Supermen.

Before you guys get into "but Intamin is great at fixing the issues"

A) Every manufacturing company works hard to fix the issue when you threaten to sue the living crap out of them.
B) Besides extreme cases like Mach Tower, no manufacturer has had such profound issues with their rides over the last 2 decades (well I guess ChanceMorgan falls into that, too).
C) They shouldn't be happening in the first place

Yea, and I'm not sure about this but I've heard that Cheetah Hunt breaks down a little more then your average roller coaster, and it's 2 years old. Shouldn't they have fixed most of the problems by now? And I don't live there but every time I go there, it broke down while I was in line. But I'm not sure about this.
 
JuniorBGWfan28 said:
b.mac said:
Not to mention that Intamin hasn't done anything in the last 20 years to make Giles think any different of them. See: Maverick, i305, Skyrush, literally every one of Pompeii's cousins, all three Supermen.

Before you guys get into "but Intamin is great at fixing the issues"

A) Every manufacturing company works hard to fix the issue when you threaten to sue the living crap out of them.
B) Besides extreme cases like Mach Tower, no manufacturer has had such profound issues with their rides over the last 2 decades (well I guess ChanceMorgan falls into that, too).
C) They shouldn't be happening in the first place

Yea, and I'm not sure about this but I've heard that Cheetah Hunt breaks down a little more then your average roller coaster, and it's 2 years old. Shouldn't they have fixed most of the problems by now? And I don't live there but every time I go there, it broke down while I was in line. But I'm not sure about this.

BGT still seems to like Intamin, though. If I remember correctly, Intamin LSM launch coasters tend to need resets and I believe that is most of the breakdowns. Resetting the ride. But also remember it's BGT's first launch coaster, let alone the first launch coaster between the 2 BG parks. They are still learning a great deal to deal with them.

But with Verbolten, the park has greater knowledge of newer ride systems opening up even more possibilities for future attractions.
 
JuniorBGWfan28 said:
Yea, and I'm not sure about this but I've heard that Cheetah Hunt breaks down a little more then your average roller coaster, and it's 2 years old. Shouldn't they have fixed most of the problems by now? And I don't live there but every time I go there, it broke down while I was in line. But I'm not sure about this.

Cheetah Hunt isn't anywhere near as bad as the ones I've mentioned. Most of the breakdowns for that from what I've heard are just resets that take only a few hours to fix. Most modern coasters have those issues, B&M is plagued by it along with a few other manufacturers. If a sensor just doesn't feel like cooperating or is just a little off, it could prevent the ride from dispatching cause the computer thinks something's wrong. The tail end of the Verbolten construction thread highlighted what I'm talking about very well, the ride had issues because of a technical 'glitch' I guess where the computer thought there was a ghost train (for the majority of 2012 only 4 trains were running, and it registered as five). Not to mention the ride also didn't like the drop section or either of the launches and had to have a reset due to those, too.

The issues I'm talking about with Intamin are on a much more severe scale, where the rides either had to be extensively modified and/or shut down for long durations of time due to them.

-Maverick had a barrel roll removed before it opened because the forces were way too much for riders, the train, and even the track itself.
-i305 had excessive force issues which caused KD to trim the ride in 2010, causing people to black out and the trains to literally destroy themselves. Intamin had to redesign the entire first turn over the off season just to get the forces down to acceptable levels, and they also replace the wheels on the trains much more often due to the heat they generate throughout the day.
-The Supersplashes have had fitting issues with the boats (Shoot the Rapids) along with lift hill issues (Hersheypark, Knott's, Great Adventure) and excessively large splashes (Pompeii).
-Skyrush had a rap sheet of complaints about the harnesses before the summer season picked up. The ride then was forced to close months before the end of Hershey's 2012 season due to stress on the trains. For 2013 they had to slow down the lift speed and move the air gates back due to lack of clearance for people to get on and off the train.

I could see Giles possibly biting the bullet and using Intamin for flat rides and such since they do make Ferris Wheels and a large assortment of other flat rides, but as far as a roller coaster goes I highly doubt Intamin will get the job. Giles isn't the only person with apprehension in going to them, since Cedar Fair has worked with other companies on their latest coaster additions and Six Flags has only added one Intamin coaster since 2006.
 
b.mac said:
-The Supersplashes have had fitting issues with the boats (Shoot the Rapids) along with lift hill issues (Hersheypark, Knott's, Great Adventure) and excessively large splashes (Pompeii).

Pompeii has lift hill issues as well.
 
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