So I made the offhand comment that Pantheons site should have been used for a woodie and it got me thinking about something else, and that is does the DF sight have to be for a Giga.
How can BGW maximize its space, its empty plots, and space outside the current edges of the park to do something.
So I ponder….what if? On a few spots:
What if?….BGW uses CoS for the queue line for a B&W Giga coaster -
DF could have a spiritual successor in Ireland/Killarney. Using cues from both DF and BfE, tell the story of how a dragon, who once terrorized the foothills of the Alps in Germany was banished in an epic fight. That dragon flew all the way to Ireland and laid dormant for all these years. But then something magical happened. Addie found the dragon, reawakening the sleeping beast to bust through to spread his wings in free space.
As you loop through CoS you see the story of this and on the backside the build out an extended roof for the station. Lift hill runs parallel to the England lot along with the drop. The ride rises once more to a turn at the end of the lot and traverses a course much like Fury out along the road before returning.
This would give BGW almost a continued ribbon of coaster dominating the entrance skyline of Apollo and what I’m dubbing - “Drachen Rising”. The ride uses an unused space, gives the park what it wants, and gives them something really different than the Giga up the road.
What if?….The simulator bays got used for a madhouse.
I think this one is more straight forward. Use the simulators to tell the tale of Merlin and a trip to Ireland and how his one visit to a local pub surrounded the area with magic, and this pub is at the root of all the magical beings in Ireland. This ties it nicely to the rides history (Corkscrew and BfE) as well as ties it to the other rides (FF and DR proposed above).
Additionally this makes this hamlet a very thrills based hamlet. I think it would be good for the park to do something like that where one area is dedicated to thrills and an older audience.
What if?….Drachen Fires plot gets used for a second BGW woodie.
This is one I’ve hoped for for some time. A very twister GCI that’s constantly on top of itself. Use the plot, helixes, and a little space outside of it to constantly loop around. My added bonus would to be when the train feels like it losses momentum to drop along the River, run beside it a bit, and return to the top and the brake run. Think of a cross of Hersheys Wildcat and Lake Compounces Boulder Dash.
Because of that you don’t need much more than a 100-110’ lift and a 95 foot drop. I know this sounds redundant with Invadr but no park has ever been ruined by having multiple reridable woodies.
This ride would give homage to Big Bad Wolf, just simply calling this Beowulf in a nod to both the history of Germany and the park. And here’s where I get super meta with it: just co-op BBW’s story but rather than being a wolf that goes to a town, you are transformed to a wolf in an epic battle in the early days of Germany.
I’m sure along the way that I will either edit this or expand on it (the madhouse was a last second add) but this is a start for how I see BGW could better use its current and defunct spaces for rides it seemingly wants and ones I would love to see.