But it's really the walking distance that matters to a guest, and it is absolutely a hike between the Festhaus and Invadr if you use only guest-accessible paths.
Really random, but there are city planning studies done on time for transit vs walking and what people would be willing to do. I would love to do this study for people riding vs walking Tweedside -> Festa and the time it takes. Usually if the wait is longer than the walk, more people would be willing to walk is what the study concluded.
But is that usually determined by human nature as a whole, or could the fact you're in a theme park undermine the thought process?
Thinking in normal operations, what is the average wait time guests typically expect there to be plus how long does a typical trip take vs their expectations for just walking between the given stops? And then actually observing guests, how close do their perceptions mirror reality?
Typically in these studies they find circumstances don't change behavior. I can point to these studies are reflected in every day life. Mall design is partially based in this. Bus lines, train lines, subway lines. Heck even store layouts are all based in these studies of human movement.
Lets take this example:
Bus stations tend to be 1.5 miles apart on the same line (IIRC). Reasoning? These studies have concluded that people will wait up to 10 minutes to go that distance. But when you are inside that distance, the human perception is that walking would be quicker.
So if you scale that down to BGW size:
It takes you 3 minutes to walk from Tweedside to Festa, or you can stand/wait 5 minutes for the train, 3 minutes for it to leave, and get to Festa in 1 minute, 2 minutes to get off.
Now think of Festa -> Germany. Wait 5ish minutes for the train, 3 for it to leave, 2 minutes to Germany, 2 minutes to get off vs the 6 plus uphill to get from Festa to Germany, those two stops would be high use.
But then Germany -> Carabu would see lower usage because of the same Tweedside to Festa issue of the wait and time to transit and get off might be more than walking.
Of course this doesn't account for the percent of people that don't care and are looking for a break from walking. But that's usually accounted for in these studies. Basically if you look at anything in terms of human movement, geographers have studied it and it's why things are designed the way they are. What's funny is you can see this in action on just about any college campus: Go to the quad and see how many dirt paths criss cross the grass to see how humans prefer the quickest mode of A-B rather than the path provided.
So I looked this up earlier. The railroad has about 1.5 miles of track. Divided evenly, that's just under 2,000 ft between stations. If Caribou was the starting point, Tweedside is roughly where it should be, Festa should be alongside the Rapids lift/HOS maze, and a Germany station should be about where the DF maintenance bay is.The main reason I want a fourth station is because of how asymmetrically the current stations are laid out. Currently it's like this:
Caribou---Tweedside--Festa--------------------------------------------------------------------------------------------Caribou
I finally got around to uploading this video. It’s the blue train going backwards out of Caribou.
*10-18I can just hear it now... "Blue Train to Railroad and Caribou, Blue Train is 10-17 on the Mainline... Railroad 10-4... Caribou 10-4..."
Whoops, you're right... what I get for posting that late at night*10-18
10-18 is technically going up capacity, in this case, adding a train to the track. 10-17 is going down capacity.For a layman like me, what's 10-18 mean - assuming it's either headed into or out of the service track?
Someone needs to compile a list of all the codes for the park and the meanings. I’ve learned a few just from listening.10-18 is technically going up capacity, in this case, adding a train to the track. 10-17 is going down capacity.
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