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Um, my love for Ireland? I don't hate Ireland, but since I'm not Irish I have no specific connection to the country either.

What? Everyone in America is Irish at least one night a year, and we celebrate that love for Ireland by consuming too much beer totally made in Ireland and dying it green like everything in Ireland and throwing shamrocks, the national flag of Ireland everywhere! If you don't have love for Ireland then you don't love AMERICA.

/s
 
Honestly at the point where a VR port of EITA probably would've been better and more impressive than BfE.

They need to make a VR port of Pirates 4-D and just use this as a VR theater. Those ride systems are so easy to reprogram to the visuals. Takes little to no time, someone has to just sit there and watch the video, and use a joystick to move the box how they see fit.
Oh please bring it back! Screenshot_20181011-191820_Google.jpg
 
I finally rode it, and I didn't think it was anywhere near as bad as I'd heard. I didn't love it quite as much as Corkscrew Hill, but given the nostalgia factor of CH that's not really a fair comparison. Operations were actually pretty good; no real delays between being told to attach the lens and actually starting the ride. I do wish the video was a little higher-res -- not sure why it's not?
Riding with a good crowd makes a ton of difference! The first crowd I rode with was INTO IT, and hearing everyone scream and laugh made it much more fun. I also didn't think the headset was that heavy, but since I use a Vive regularly I suppose I'm used to it.

I do have a pro-tip about the blurriness: there's a little knob on the right-hand side of the headset that sets the inter-pupillary distance of the lenses. Having the correct IPD makes a TON of difference in the clarity of the VR, so adjust that until it looks clear to you. It's a bummer that telling all guests to do that is impractical...but here's a BGWFans exclusive tip, I guess. :p
 
....and yet...that would probably improve the experience for a lot of people. Never even thought about that feature but it makes perfect sense. Interesting....
 
It's not something you would ever know about unless you'd played with VR before. Seems like you shouldn't have to already know VR to get the ride to look good, which is honestly my biggest problem with BfE...
 
I tried adjusting the distance between the lenses the first time I rode and it didn't seem to affect anything. normally when you use a vive, it gives an indicator showing the distance and you can more clearly see a change in quality. maybe it was just me?
 
I noticed the difference when I adjusted but there wasn't an indicator. Definitely makes it harder to find the right IPD (no UI :( ). Mine's easy because it's the shortest one, so I admittedly luck out there.

Another VR fun fact: if you look down into the pit before the ride starts, you can see, very faintly, a black box with a blue light. This is a "lighthouse," which is how the ride tracks where the headset is in space. Usually there are two of them, but I haven't found the second one yet -- let me know if you do!
 
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So the recent chit chat in EITA got me thinking. And I have reached a conclusion.

I legitimately think Battle for Eire is terrible in every way, quite possibly the worst attraction I have had the pleasure of riding at BGW. It is an indication that BGW doesn't care about putting forth effort in the quality of these new rides anymore, just pumping out new ones.

I have a couple main points for this.

1. All "theming" in the queue is immediately ruined by the obnoxious track they play on repeat advertising their own damn park and those atmosphere-destroying televisions.

2. The pre show makes no damn sense having leprechauns, and just shows the laziness behind the scenes when they made the footage for this ride.

3. The actual ride video itself is some of the worst VR animation work I have ever seen out of a professional animation studio. I've seen far better on mobile phone VR, much less the world's most powerful consumer VR headsets.

4. The motion simulation for the ride is dialed to a minimum, where somehow they managed to make the platform barely move, but still feel jerky. EITA at least had semi-large swooping smooth movements. Granted BfE doesn't break your spine like Cork, it's just annoying.

5. The story itself is extremely lackluster. You feel no connection to anything, nor do you care about what's happening. It is actually boring to the point where I do not want to watch. I'd rather sit on a bench and admire Killarney than watch the story. Past stories in this building always made you care even a little bit. You knew what was going to happen, but it still pulled you in.

Most of it just comes down to laziness when it was being made. Sure it doesn't all come down to BGW. The studio dropped the ball hard on this one. But BGW is in charge of the motion as well as the queue, and they failed on both fronts.

Anyway rant over. I'd love if someone disagrees with me and we can discuss BfE deeper. Maybe a lot of this comes from pure disappointment. Who knows.

In case it wasn't clear, this is essentially me saying this is the worst attraction they have put in this building.
 
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In case it wasn't clear, this is essentially me saying this is the worst attraction they have put in this building.


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"I know a worse one."
 
1. All "theming" in the queue is immediately ruined by the obnoxious track they play on repeat advertising their own damn park and those atmosphere-destroying televisions.
What's the deal with this? Best way to ruin what little atmosphere there actually is. (Which is basically none, but still...)
 
The Questor rock walls are still there, but that's about it, as far as I can recall.

And a rock-faced cave doesn't specifically scream "big-hearted countryside natural-resource chase in an elfin da Vinci's flying contraption."

Not to me, anyway.
 
So the recent chit chat in EITA got me thinking. And I have reached a conclusion.

2. The pre show makes no damn sense having leprechauns, and just shows the laziness behind the scenes when they made the footage for this ride.

The park literally told Falcon's Creative last minute, "Oh yeah, we need leprechauns. You need to fit those in somewhere."

I like the atmosphere of Battle For Eire, but the ride feels unfinished to me.
 
Which generation. To me, old means Questor, and then no. Of course that was the last time the theaming was actually impressive
I have to say, the first room after the cave for KAC was quite nicely done. Not as nice as Questor, but still well done. And that's the only good thing I can say about KAC!
 
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Yes, I thought that fireplace-hearth room was absolutely the highlight of KAC -- and not merely because there were no other possible highlights to compete with it (though that is true). It was genuinely well done.

The only other plaudit I'll add about KAC is that it has provided a wealth of solidly entertaining stories over the years.
 
To me, this felt more like "Irish-themed stuff on the walls" than "BFE theming." True theming would merge with the story itself.

On another note, I wonder if those of us who experienced Questor were more disappointed with BFE than those who hadn't? Any thoughts on this?
 
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