I've noted this before, so sorry to repeat myself... but what really grabbed me about Questor was the organic, mechanical-gadgety feeling of the whole thing. And that extended to the contraption-heavy, non-virtual nature of the pre-show. Kind of interesting... a simulator ride themed via a very real physical presence. After that, I've found the projector-heavy pre-shows to be a letdown because they don't offer the same "that's actually right there in front of me" physical experience. Ironic on a simulator attraction? Maybe. Either way, I doubt I'd be anchored in that without Questor.On another note, I wonder if those of us who experienced Questor were more disappointed with BFE than those who hadn't? Any thoughts on this?
Truth be told, it isn't only BFE that suffers for the comparison. I honestly don't think many parks would entertain the notion of creating or commissioning that kind of physical-device theming for a sim anymore, given that projections and CGI can achieve such a wide range of pre-show experiences without the need for complex mechanical assemblies. ...Or at least, I feel there is a greater appetite for digital complexities than for new mechanical complexities.
The appetite for digital-heavy visuals has its limits too, of course, even as a central feature of the ride system. Right, Ludwig?