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but at worst they're on par with modern video game graphics
This, I actually disagree with. Look at any major title that has come out recently; the attention to detail and the quality is far superior to BfE. Though it could be unfair to compare major titles to a regional theme park ride, indie games are also unfair for the other side of things. But whatever. Not important.

Even then, if they matched, isn't that a bad thing? Video games are inherently lower quality than actual production videos due to the fact that the processing engines need to prioritize the fact that a game needs to be entirely manipulable by the user; someone controls what is happening and the game needs to be ready to respond to any input. In a video, there are no inputs, so they can look as amazing as possible. Video games designed primarily around looks generally have very little that can actually be done in them, as it would just be too much. The best balance between looks and ability to do whatever I can think of are probably the Uncharted games, as they look amazing (especially for console) but also can be entirely manipulated from a gameplay perspective. Imagine how good it could look if it was made entirely as a video instead of a game.

And I know that it is an amusement park ride at a regional park, so inherently the quality of the video won't be the greatest, but gosh this just disappointed me. I actually got angry at the part where you are flying through the rock spire portion and the background straight up looks like a 3D rendering of an MS-paint drawing. It looked similar to the part of CSH when you are falling and trying to charm the pooka, hence where I got the comparison between qualities. The good parts of BfE FAR outdo the quality of CSH as they should, but the muddy parts just stick in my brain. I'm a bit of a nitpicker if you haven't noticed.
 
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And if I had to rank which of the rides I personally like best it would be like this:
  1. Battle for Eire
  2. Corkscrew Hill
  3. Europe in the Air
Sadly not ridden Questor and King Arthur's Challenge so I can't rank those.
 
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I'd say that it is a good thing that we have such a valuable prototype for VR rides of such nature that this type of ride is still quite better than the worse roller coaster VR conversions that are, IMO, mostly garbage.

Now speaking for myself, who is a big fan of animation writing for families, I think this new ride's story is a bit more interesting and has stakes in comparison to Corkscrew Hill which is just an "adventure with a moral" sort of tale which I don't think it pulled it off as well as they think they did because of the nature of the ride and how involves us in it's world and it's characters. In Corkscrew Hill's pre-show and ride, McTavish sees us and offers us an adventure through old Ireland by shrinking us and going back in time which I still wonder how he has these kind of powers (is he a fairy or something?). Then as we enter the ride we are at the hands of Paddy, our main character, who wants to sell us for money and then we go from the Pub and then suddenly to the woods (jarring transition IMO) where we see our magical creature who actually does have a character and lines in comparison to Ollie the Dragon who only roars, snorts and has a quiet guardian personality which isn't much to work off of. Although personally, Dragons are much cooler looking creatures in comparison to horses but other than that. After much riding (avoiding the banshees and trolls) we get to the climax where we are almost cooked by the witch which then Paddy has a sudden, out of nowhere change of heart ("hey wait a minute I didn't know you were going to eat em') and saves us. Then the griffin comes, picks us up and drops us where we get the "interaction moment" of the ride by using our powers to charm the horse and give it wings, whereas Battle for Eire pulls this off much better thanks to the VR and the ride's pre-show context (or rather hidden subtext) that the Emerald Masks do give us powers that can stop Balor from getting what he wants. Then at the end, Paddy gives us back to the Pub keeper Duncan who suddenly reveals himself to be McTavish and uses his powers to bring us back to the real world.

Okay first off, due to how limited Corkscrew Hill's technology was, it doesn't have the ability to be gorgeous with it's art direction; in fact I'm surprised for how dark and bleak it all looks (yes I know the ride was set in nighttime but still) in comparison to Battle for Eire's more colorful, brighter and detailed creativity with the setting and character designs. Second, I think Battle for Eire's greatest strength compared to it's predecessor is being smart for how intentionally silly and simple the "light vs darkness" story is; because Corkscrew Hill throws us so suddenly in this different world that feels sudden and gives a feeling of "huh?" than awe; with Battle for Eire the buildup and excitement feels more natural and organic (we do start the ride in the castle). Plus, I don't care that much for Paddy as a main character who tries to be a developed character, being excited by us tiny people that he intends to sells us for cash, then suddenly whiplashes into a sudden "wait a minute" moment and has his change of heart bit that I think the ride forgot that we don't have the time (the ride was over just 5 minutes) to give it the proper treatment the character needs. Thanks to Battle for Eire's pre-show and the ride, Addie knows who she is and understands her limitations as being the last fairy guardian and begging us to help her protect/save the Heart of Eire from falling into the dark lord Balor's hands for he will cause Ireland to wither in blight and darkness; there's stakes in that and she "inspires" us with the love we share of Ireland and not seeing it fall so badly that we feel connected and involved in the story and world. Addie doesn't suffer the same problem Paddy does because she doesn't have the sudden rushed character development that felt forced into the latter. Plus Balor is a darkness loving ham and cheese villain who says the most ridiculously silly lines that it's delightful to watch, especially when he grabs us and we get a good look at him and being surrounded by his swarm of Sluagh, a nice improvement compared to the old witch who just likes cooking "fairies" and has a griffin servant for some odd reason. The ending here feels accomplished, rewarding and feels like we saved everything and everyone, in comparison to the Corkscrew Hill ending which the twist feels out of nowhere and asks more questions than answers than I think the ride intended to.

Look don't get me wrong, Corkscrew Hill was a fun ride when I was young, I liked the adventure aspect and how crazy the motion was. But as I get older have been practicing writing, the flaws start to become quite obvious to me that perhaps Corkscrew Hill's concept and story works better as an animated film than a theme park ride, sure I can say that Battle for Eire would've worked in another land in Ireland to transport us to that can help the pacing a bit, but with ride lines being as they are I'm very glad the kept it short and sweet. If there is something Corkscrew Hill did leave behind as a legacy, that it was a nice but quite flawed tryout for future Irish themed adventure rides for families that can improve upon the old and I personally believe Battle for Eire did that. It has better graphics, technology, art direction, main character, villain and a nice simple story with a sense of stakes to it that can actually be updated thanks to the new technology we have. Sure, it isn't revolutionary, but it created what I think is an incredibly fun, solid ride that actually could've been so much worse if it was made with wrong, incompetent hands. Look at what happened with Europe in the Air, I don't think I can quite forgive the park just yet for that eyesore abomination.

Also I don't think it's entirely fair to compare it to DarKastle. But I do wish it stayed opened for at least this season because the two rides made an interesting analogy in the way the two are set up; Battle for Eire is the adventurous light, while Curse of DarKastle is the bleak darkness. Pretty cool right?

To put this simply; after taking off the rose tinted glasses, Corkscrew Hill is pretty decent overall but falls rather short on some things that Battle for Eire surprisingly did better. I honestly found the current ride more fun and memorable and it's all thanks to Corkscrew Hill for providing an interesting prototype.
 
I highly agree with you RollyCoaster, I'm in the same boat of people who clearly loves BGW but isn't nearly as hardcore passionate as others are. The 4-5 times I rode Battle for Eire last year was always full and the riders reacted positively towards it, so clearly the park did something right; plus it is MILES better than that horrid Europe in the Air that made me so bored that I only rode it once in 2015 and never went on it again.
 
For my money If i had to rank the rides through several factors it would be Darkastle at the top followed with Corkscrew, BFE and last Europe in the Air
 
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Man, I'll go down on my Europe in the Air ship. Maybe I'm having nostalgia goggles, but I'd so rather ride that than either Corkscrew Hill or BFE.

Darkastle is on an entirely different plane of rides, of course.

I was actually thinking about BFE while I was using a Vive this week, and was thinking how they could improve it. I realized I wish there were more interactive elements throughout... Think of if there were secrets you could find by looking at specific points for a while or something?
 
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They fit me fine, far better than the Six Flags VR abominations that I've had the joy in experiancing.
I've only been to a Six Flags park a handful of times and have no direct experience with their VR attractions, but as I read your post, I discovered the words "Six Flags VR" strikes the same terror response in my brain that was previously only triggered by the words "gas station sushi."
 
I really wish they made you care more about the story and added more dialogue. It all just happens so fast. This ride could've been AMAZING if they gave you a reason to care about the majesty of Ireland.
 
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Just rode. The whole time the be goggles said “keep your hands away from the lens, look up to see the otherworld” never went away. Bad experience

TIP: When this happens, remember which row and seat you were in so you can report it to the ride ops. They often don't know something needs to be fixed unless someone reports it.
 
I still think it's remarkable the amount of problems they are having with this.

You'd think they would've understood how bug-prone commercial VR is right now and probably would've thought twice before ordering mass amounts of them for two theaters. Inevitable a good chunk of them would go down. And it's only gonna get worse as these headsets age.

They aren't exactly speedy at repairing downed headsets either.

How long until they remove the VR portion? I see that happening before they torch the ride altogether.
 
Honestly I don't think that BfE is a long term ride. It's just meant to be a cool experience that you can't do many other places. And something that will be replaced after a couple of seasons.

Personally, I have never had problems with the headsets on BfE. I've had people in my group have issues and generally when reported they take it out of commission pretty quickly to be fixed. They don't deliberately leave broken ones on the right. The problem is that she's the only way to know if one is broken is for someone to tell you. It's not really feasible to routinely test every headset throughout the day
 
I don't see what anyone has against this ride. It's the best possible VR attraction I've done so far. Its executed really well and it fits in with the area way more than the previous attraction did.

Storyline is simple and easy to follow and the visuals are pretty good.

My only real gripe is the movements are a little too gentle for what you see on screen so it feels like the video is out of sync at times.
 
I personally think the technology is pretty good. I just don't really like the story. Feels like there should be more to it and just didn't really connect
 
People can get past the story being a bit nonsensical for the sake of run time plus the whole jump through portals thing if it weren't that both the graphics quality is similar to the original Playstation and that the VR doesn't add much to the experience when you only see some kind of backdrop if you look any other direction than forwards.
 
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