Yep. That's why I have been so irritated by Wolf's Revenge's land use. This huge chunk of land is now seemingly orphaned—boxed in by both Verbolten and Wolf's Revenge.
From here on out, my new rallying cry will be Extend Verbolten, not Scrap Verbolten. BGW does not need to be Zimjobbed after the demise of BGT's Scorpion.
This would be even less realistic, but what if we had a third launch, one that would then go into the dead-end land, before returning to the show building? This would help establish the forest setting better, give us a good stretch of steady speed before the stop-and-go, and the ending would work much better as a return to high speed. One more launch also probably means one more block section, right?
Just, more time outdoors in real forest would make this ride what it was trying to be in the first place. If I had to choose between an upgrade to a Disney/Universal quality show building with the current layout, and just a restoration to the original show building with an extended layout, I would go with the latter easily.
As it is, Verbolten is "We have Hagrid's at home", falling short in ride experience, though with the advantages of being first by many years and not being attached to an IP associated with a bigot.
I find most of the coasters at the park just too short
Every major coaster since the InBev coup just has the feeling of "We ran out of money and had to scale something back". The layout extension pipe dream I'm latching onto would solve this coaster's ran-out-of-money feeling, Tempesto was just an off-the-shelf cheap-out, and the theming / lack thereof of InvadR, Pantheon, and DarKoaster all feel like this. The Wolf's Revenge is probably the first coaster to feel like it didn't get hit by budget cuts.