Register or Login to Hide This Ad for Free!
Status
The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.

Manufacturer
ZIERER

Model
Elevated Seating Coaster w/ Vertical Drop Element

Hamlet
Oktoberfest (Germany)

Official Opening
May 18, 2012

Soft Opening
May 11, 2012

Tallest Drop
88ft


Top Speed
53mph

Inversion Count
0

Launch Segments
2

Riders Per Train
16

Number of Trains
5

Height Requirement
48in



Verbolten is an indoor/outdoor ZIERER Elevated Seating Coaster that features a Vertical Drop Element. It officially opened in mid-May 2012 on the site formally occupied by the Arrow Suspended Coaster, Big Bad Wolf.


Videos​

Development Documentary​

Ride Recordings​

On-Ride Videos​

Backstage Footage​

 
Last edited by a moderator:
Procrastinating at work. Zachary any insight into the feasibility of something this substantial? Would the tree buffer between the proposed expansion and the river be untouched? I wouldn't want BGW to compromise the secluded feel of this area of the park. I truthfully am not sure what the terrain looks like here but man I would love it if the park were able to do something like this. Iirc this is partially where Drachen Spire was planned to be built (thank god it wasn't).

View attachment 37559

I swear I usually err on the side of realism for my BGW fever dreams, for the record.
I've previously suggested lowering the bridge so we're not ramming through the old Wolf turns, and with an extended layout, it makes even more sense now that we're not launching right into the ascent. I assume the first turn out of the launch will be hugging the ground, so we should still have plenty of clearance.

If the final turns were reprofiled, the Rhine drop could be less trimmed.
With the layout extension (and my lowered hill), the turns would be taken at a lower speed and feel much better. We wouldn't need to redo that section unless the high speed wore out the track.

while your fever dream was pre bridge changes I was thinking about post bridge changes after the drop to the water instead of banking left, to shoot back up and bank right back down to the water and then proceeding with the rest of the track or adding a helix turn before the final approach to the cameras. together these mods would be completely insane lol
I'm pretty sure they can't put new footers in that area to support a helix. It'd also involve taking out trees, never a good idea.
 
Procrastinating at work. @Zachary any insight into the feasibility of something this substantial? Would the tree buffer between the proposed expansion and the river be untouched? I wouldn't want BGW to compromise the secluded feel of this area of the park. I truthfully am not sure what the terrain looks like here but man I would love it if the park were able to do something like this. Iirc this is partially where Drachen Spire was planned to be built (thank god it wasn't).

View attachment 37559

I swear I usually err on the side of realism for my BGW fever dreams, for the record.

Disclaimer: I can't envision BGW even dreaming of a layout extension to any existing coaster sans maybe, possibly, one day, InvadR.

That being said, the area you're using is completely viable. The terrain is pretty wild, but it is developable and the tree line along the Rhine could certainly be preserved. Drachen Spire would have accomplished that exactly in this same area.

Some terrain context:

Screenshot_20250507_185943_Google Earth.jpg Screenshot_20250507_190133_Samsung Internet Beta.jpg
 
I doubt they would extend the ride, but I do wish they would for this or Pantheon. I find most of the coasters at the park just too short. Cheetah hunt IMO is a nice ride length. Fixing the theming would be nice. I never got to see it in the full original state.
 
Any budget they would spend on lengthening Pantheon would be better spent theming it. If they wanna spend a LOT of money they should give it an indoor queue and station, preferably with a dispatch sequence a-la Toutatis. Also some trees. Fully grown trees. Do the same to InvadR while you're at it. Le Scoot deserves to be in the woods again.
 
The terrain is pretty wild, but it is developable and the tree line along the Rhine could certainly be preserved. Drachen Spire would have accomplished that exactly in this same area.

Some terrain context:

View attachment 37561 View attachment 37562
Also, what else could go there? The Wolf's Revenge is going to block off the top of the hill for any sort of expansion, isn't it?
 
Procrastinating at work. @Zachary any insight into the feasibility of something this substantial? Would the tree buffer between the proposed expansion and the river be untouched? I wouldn't want BGW to compromise the secluded feel of this area of the park. I truthfully am not sure what the terrain looks like here but man I would love it if the park were able to do something like this. Iirc this is partially where Drachen Spire was planned to be built (thank god it wasn't).

View attachment 37559

I swear I usually err on the side of realism for my BGW fever dreams, for the record.
The same people in favor of this would be the same people crying that they cut down all the trees.
 
  • Like
Reactions: cricket
I doubt they would extend the ride, but I do wish they would for this or Pantheon. I find most of the coasters at the park just too short. Cheetah hunt IMO is a nice ride length. Fixing the theming would be nice. I never got to see it in the full original state.
it's always been my opinion that the majority of ride times are about 25% shorter than I would like.
I'm fine with them cutting down trees as long as they replant enough and don't compromise the Rhine River treeline. Verbolten needs to look like it's emerging from the forest
I'm not one for keeping all the trees for the sake of keeping all the trees.. If I wanted to walk in the forest there are better options than BGW. Keeping the right type of plants/trees and maintaining them well and the park could get a lot more open space while keeping areas isolated. Dollywood won most beautiful park with what I consider less wooded areas.
 
There’s some truth to that for sure. We’ll see how Big Bad Wolf settles into its environment. InvadR still frankly looks like ass and has kinda killed Le Scoot’s whole deal. Good coaster and plaza, bad execution on the landscaping.

I will say I trust Herschend more to make an area atmospheric while still clearing a lot of foliage. Though if United Parks are giving as much control to park leadership as it looks like, they may earn my trust back.
 
Yep. That's why I have been so irritated by Wolf's Revenge's land use. This huge chunk of land is now seemingly orphaned—boxed in by both Verbolten and Wolf's Revenge.
From here on out, my new rallying cry will be Extend Verbolten, not Scrap Verbolten. BGW does not need to be Zimjobbed after the demise of BGT's Scorpion.

This would be even less realistic, but what if we had a third launch, one that would then go into the dead-end land, before returning to the show building? This would help establish the forest setting better, give us a good stretch of steady speed before the stop-and-go, and the ending would work much better as a return to high speed. One more launch also probably means one more block section, right?

Just, more time outdoors in real forest would make this ride what it was trying to be in the first place. If I had to choose between an upgrade to a Disney/Universal quality show building with the current layout, and just a restoration to the original show building with an extended layout, I would go with the latter easily.

As it is, Verbolten is "We have Hagrid's at home", falling short in ride experience, though with the advantages of being first by many years and not being attached to an IP associated with a bigot.

I find most of the coasters at the park just too short
Every major coaster since the InBev coup just has the feeling of "We ran out of money and had to scale something back". The layout extension pipe dream I'm latching onto would solve this coaster's ran-out-of-money feeling, Tempesto was just an off-the-shelf cheap-out, and the theming / lack thereof of InvadR, Pantheon, and DarKoaster all feel like this. The Wolf's Revenge is probably the first coaster to feel like it didn't get hit by budget cuts.
 
Last edited:
  • Like
Reactions: filter
Status
The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.
Consider Donating to Hide This Ad