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The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.

Manufacturer
ZIERER

Model
Elevated Seating Coaster w/ Vertical Drop Element

Hamlet
Oktoberfest (Germany)

Official Opening
May 18, 2012

Soft Opening
May 11, 2012

Tallest Drop
88ft


Top Speed
53mph

Inversion Count
0

Launch Segments
2

Riders Per Train
16

Number of Trains
5

Height Requirement
48in



Verbolten is an indoor/outdoor ZIERER Elevated Seating Coaster that features a Vertical Drop Element. It officially opened in mid-May 2012 on the site formally occupied by the Arrow Suspended Coaster, Big Bad Wolf.


Videos​

Development Documentary​

Ride Recordings​

On-Ride Videos​

Backstage Footage​

 
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I'd like to think that the park would consider doing a TLC for Verbolten, but the ride has significant popularity. Remember; a lot of these regional theme parks love to do these winter holiday events; so the downtown these rides use to have, is much shorter. Verbolten is one of the attractions they keep open. In my honest opinion, I still don't see Dark Koaster pulling people away from Verbolten because 8.5/10 on the thrill scale. Probably one of the better night ride experiences at the park.

When considering the TLC, the most important thing they'd probably fix is the rattling the ride does after the drop towards the river. I'd be more happier with theme improvements in the loading station. More specifically a night time transition, where the station is dimly lit with a new spiel. The event building is hit or miss in my opinion. The encore of it, is the vertical drop and the only theme that could really be enhanced for that is the Werewolf.
 
I got a great idea - they should increase it's speed and add some truly scary theming!

There isn't too much space for speed increases. That much, I can agree with everyone else. The first launch is risky because it launches on an incline, before heading down the first drop into the event building. The second launch is already decent enough and varies depending upon the weight of the train. The only way you could justify a speed increase for the second launch, is if they totally disabled the breaks on the bridge. It would probably make the drop a bit more thrilling if it flew through the bridge with the momentum.

The one thing I do like about this ride is the night time ride experience. Once you leave the station, there is no light pollution. After 8:20pm; the area near the first launch is completely dark. No light gets inside that tunnel.
 
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Substantially speeding up the second launch and disabling the brakes on the bridge would bring new meaning to the misspelling of brakes as "breaks."

I'd support that idea, for exactly one cycle of the ride, if the sole passenger was the suggested "snarling werewolf animatronic," which by virtue of the ride's operating changes would be violently jettisoned from the train at the apex of the drop and catapulted into the middle of the Rhine, immediately sinking to the bottom, never to be heard from ever again, forever. Seriously.
 
I too don't get the argument towards wanting Verbolten to be more intense, but for a bit of a different reason. I feel like the indoor section is already kinda intense, no? I Grey out almost i305-esque nearly every time on that helix into the midcourse.
Feedback I got from a non-PF thoosie friend:
Bolt ended up being more intense than it was pitched to be (family friendly coaster), so with DK on the way they might as well go fully intense with it and acknowledge it’s not a family coaster.

I pressed some on it being a family thrill coaster, how with DK it will fill a hole in the lineup, and there’s nothing wrong with that. The feedback was “the starting and stopping quickly is what makes it too intense.
 
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Am I the only one getting very tired of this debate? It is family coaster, not a high thrill ride. It is targeted at kids, not adult coaster enthusiasts.

It has become clear over the past year that very few people support the idea of making Bolt either scarier or more intense. Both ideas keep getting raised, however. I can't really understand why.
It's my biggest frustration with the enthusiast community in general. The majority seems to completely forget that they aren't the only ones who enjoy rides and can't ever seem to understand why rides that they hate stick around and remain "boring". Thankfully there isn't a ton of that here on PF like there is elsewhere but I agree that Verbolten is the one place that it seems to leak through a lot. Keeping in mind that I haven't rode Pantheon (snarls at Scott Ross) nor have I rode Verbolten this year, I still maintain that it is my favorite ride in the park just the way it is. I agree they need to restore it but you don't make classics by modifying them.
 
It's my biggest frustration with the enthusiast community in general. The majority seems to completely forget that they aren't the only ones who enjoy rides and can't ever seem to understand why rides that they hate stick around and remain "boring". Thankfully there isn't a ton of that here on PF like there is elsewhere but I agree that Verbolten is the one place that it seems to leak through a lot. Keeping in mind that I haven't rode Pantheon (snarls at Scott Ross) nor have I rode Verbolten this year, I still maintain that it is my favorite ride in the park just the way it is. I agree they need to restore it but you don't make classics by modifying them.
I can challenge your "classic" theory.

The Mummy at Universal Orlando was a classic. And what are they doing to it? They are either doing a TLC or making changes.

But I've moved on. I have questions about Verbolten's system and theme. Is there a speaker near the tunnel entrance that loops the sound of wind. You can always hear it as soon as the train enters the S-turn. I've always found special effects interesting. When do the effects queue up? Does it happen as soon as a train leaves the station? Where are the censors that let the ride know to queue the theme?
 
If you're wondering about triggering theming elements on any given ride, a proximity sensor or photo-eye are your likely answer. This goes for any ride with triggered theming elements, though I can imagine in some scenarios where there's an op pressing buttons (or had been discussed on EfP's thread, an op preventing effects occurring if deemed unsafe).
 
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I can challenge your "classic" theory.

The Mummy at Universal Orlando was a classic. And what are they doing to it? They are either doing a TLC or making changes.
We don't know what they are doing to it, do we?

I'm honestly not even sure what your counterpoint really is. If you change a ride too much it's not what people remember it was. My overriding point was that there are rides that people really enjoy for lots of reasons the way it is or intended to be (so TLC to restore it is fine) and have no need for any modification.
 
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I believe the howling wind is a continual loop. They turn it on and it stays on the entirety of the operating day. Not sure though.
There is a "base" sound track that stays on unless someone "mutes" the show from the control room. Automatically turns off during an e-stop or fire alarm.
 
Didn't there used to be a women speaking who would play on repeat in the queue? Why did they stop playing her?
The audio occasionally plays, but the video that accompanied it in the indoor switchbacks no longer plays. As to why, I’m assuming it broke at one point and they haven’t gotten around to fixing it.
 
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The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.
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