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It's a lift restart issue. If any of the lifts stop, even for a normal block set-up, a team member has to go to the lift to restart it. It was a safety feature Arrow installed on their multi lift rides to my understanding.
 
Do you know why they can’t dispatch until the train clears the MCBR? It doesn’t seem like it would be a blocking issue since the lift can function as a block.
This would be, as stated below by @AIR, because that midcourse into the cave is flat. To restart the ride they first have to winch the train past that to where gravity can take over and then restart the ride, i believe.
 
It's a lift restart issue. If any of the lifts stop, even for a normal block set-up, a team member has to go to the lift to restart it. It was a safety feature Arrow installed on their multi lift rides to my understanding.

Interesting - I've heard most Arrows had this kinda thing for block brakes setups, but I thought most had been reprogrammed to allow station op or automated control.
 
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Interesting - I've heard most Arrows had this kinda thing for block brakes setups, but I thought most had been reprogrammed to allow station op or automated control.
LNM hasn't had any major controls system upgrades since the 80's. I'm guessing the park knows the ride is safe and that there is not much money to be saved by upgrading it. A lot of my clients still use that same PLC system and will only change it if it will make them more money or will save enough by reducing maintenance costs.
 
This would be, as stated below by @AIR, because that midcourse into the cave is flat. To restart the ride they first have to winch the train past that to where gravity can take over and then restart the ride, i believe.

Actually, I suppose I shouldn't have said "flat surface". Block brakes is actually a 2° decline, just like the station and transfer track. However, hitting closed brakes, the train will not make it all the way up the incline before it stops, causing the rear end of the train to hang off the back of the hill. This is where the winch is used. If the train makes it all the way up, the winch doesn't have to be used, still can though.
 
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I could be wrong but I could have sworn I got stuck on that mcbr as a kid and it rolled in just fine afterward. This would have been like 20+ years ago so who knows if I'm misremembering. Seems to check out what Air said though.

It also amuses me that the last several pages of this thread are the same exact topic repeated over and over.
 
The trains can still absolutely loop together. Nothing has been changed with the block system. Everywhere a train can stop is still a block for Nessie. The station, lift 1, block brake, lift 2, and transfer track. Looping the trains together entirely depends on the timing of dispatch and how soft or hard the sets of trims hit. Ops is not allowed to, however, they are certainly capable.
I worked on Nessie back in the summer of 1985 and we could totally get the trains to loop together in a 3 train operation...it was actually designed for it. I don't remember the cue to dispatch for it, though, but definitely remember that there was one.
 
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Glad my phone isn't the only one that wants to open everything in RCT2/Classic.

I mean, great game and all though once you know the launched corkscrew or hyper twister crowd boosting method, you can beat like 80-90% of the scenarios. And still won't be able to see the images posted above...
 
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I think that may have been who it was - kinda tend to look for answers when it'd been several attempts and still couldn't figure out certain scenarios.
 
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