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If the program wouldn't allow it, how do you explain the video above? The way I see it, the program was changed and allowed only a small window to get it right, but the teams running the ride could not load that fast, so they stopped trying. Same reason LNM and Alpie lost their 3rd train. Sub-par coaster ops and short staffing did both of them in.
I believe that maintenance can do it, however the ride ops are not allowed to.
 
Just curious, how much headbanging is there on this ride? I'm 5'11, and don't ride most Arrow loopers because their roughness causes people to get headaches and neckaches, but if Loch Ness Monster is relatively smooth, I think I could handle it when I come to BGW.

I'm sensitive to this as well. I would say LNM is on the low end of moderate head banging. It's there, but not enough for me to avoid riding it head firmly against the headrest.
 
If the program wouldn't allow it, how do you explain the video above? The way I see it, the program was changed and allowed only a small window to get it right, but the teams running the ride could not load that fast, so they stopped trying. Same reason LNM and Alpie lost their 3rd train. Sub-par coaster ops and short staffing did both of them in.
I didn't say it wouldn't allow it... I said it's functionally impossible. The video in reference is empty trains meaning that they were probably dispatched upon entering the station. The time required to just sit in the car is enough time to delay it so that they don't interlock.
 
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I didn't say it wouldn't allow it... I said it's functionally impossible. The video in reference is empty trains meaning that they were probably dispatched upon entering the station. The time required to just sit in the car is enough time to delay it so that they don't interlock.
Like I said earlier, they may or may not be stopping a train on the mcbr/second lift to achieve this. The real issue I've noticed with povs is that the last car doesn't clear the first block(top of the lift) until a few seconds after the proper interval to get the loop(about 50 seconds). If the lift went just a tad faster, it would seem to be much more doable. They might be holding the first train up for a bit then sending the second train but I really don't know.
 
You cannot stop a train on the mcbr without another man stationed up at block brakes to manually open them simultaneously with the controls operator. Also, properly parking a train at the mcbr is nearly impossible without doing a normal lift 2 setup. Otherwise, the block brakes winch would have to come into play because the train would hit a dead brake rather than come to a trimmed stop. These winches are common on old Arrow coasters that have mcbr's and would have to be used to get the ride vehicle into the tunnel safely.

The same goes for the lifts. Lifts cannot be started unless there is a man stationed at a secondary control point and lifts are turned on simultaneously with the controls operator.

To loop the trains together, the first train must dispatch with the other train directly behind on the transfer track. Bringing the train in and opening the gates quickly and getting everyone seated quickly is key. Operators must be fast checking harnesses because once the first dispatched train clears lift 1, the second train gets dispatched about 2 seconds after and this will setup a perfect double loop so long as the weather is warm and the trims at lift 2 don't bite too loosely. When it is cold, it is not possible to double loop with the block system in place. The trains move too slow. You'd have to dispatch before the first train cleared the first lift.

Of course, all of this is moot anyways because ops is not allowed to dispatch the train until the other train gets to the tunnel. Maintenance, as far as I know, are the only ones that run the loops together.
 
Loch Ness opens and runs with 2 and will never run with 3 again. They have 3, however. One lives downstairs and becomes the fresh train for the following year.

It is also not true that it was reprogrammed to not loop together. That would honestly not make sense with the block system present. Operations, first of all, is not allowed to let it loop together, but even if they wanted to, guests and the workers are too slow to make it happen.
The lift was intentionally slowed down making it impossible to loop the trains, so there was a reprogramming several years ago. Slowing the lift down didn't mess with the block system just prevented setups on the second lift. Two trains makes sense with the ridership it gets most days.
 
I know it's probably been asked a million times, but why exactly doesn't Nessie do interlocking loops anymore? I've heard multiple reasons over the years but I'm curious what the actual reason is
 
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From what I can remember, I think the trains don't loop at the same time anymore because it may have caused unintentional wear and tear to the tracks and supports easily. Though I could be wrong about that.
 
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I know it's probably been asked a million times, but why exactly doesn't Nessie do interlocking loops anymore? I've heard multiple reasons over the years but I'm curious what the actual reason is
From what I'm aware of it is that they changed the programming a while back to where it was impossible to load and unload the trains fast enough to time it correctly. That and permanently removing their 3 train ops has really done LNM in ops wise.
 
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From what I'm aware of it is that they changed the programming a while back to where it was impossible to load and unload the trains fast enough to time it correctly. That and permanently removing their 3 train ops has really done LNM in ops wise.
Pretty certain the primary thing that changed was the removal of 3 train ops as that was required for proper timing (and not leaving a train sit for an extended period of time).
 
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Pretty certain the primary thing that changed was the removal of 3 train ops as that was required for proper timing (and not leaving a train sit for an extended period of time).
It didn't help. You can always have them spaced horribly, but park ops never liked that, so they had guidelines about spacing the trains evenly. 3 train ops were taken away like 10 years ago, solely to prevent downtime if they couldn't get a train out on time and cause a block setup on the lift. Simultaneous loops have been gone a lot longer than that. I've don't ever remember seeing it and I would have started remembering the park around 98 (been going since 95, but don't have any specific memories before 98).
 
Also stated in the thread earlier- the ride ops cannot dispatch until the train clears the midcourse into the helix. To interlock, dispatching as soon as the previous train lift is how to do so. I have seen maintenance do it, but the ride ops aren’t allowed to, from my understanding.
 
Also stated in the thread earlier- the ride ops cannot dispatch until the train clears the midcourse into the helix. To interlock, dispatching as soon as the previous train lift is how to do so. I have seen maintenance do it, but the ride ops aren’t allowed to, from my understanding.

Do you know why they can’t dispatch until the train clears the MCBR? It doesn’t seem like it would be a blocking issue since the lift can function as a block.
 
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Do you know why they can’t dispatch until the train clears the MCBR? It doesn’t seem like it would be a blocking issue since the lift can function as a block.

They wait til the train enters the mountain, I assume, because if a train E stops or for some reason stops short at the MCBR, maintenance has to get out there and winch a train up the the flat surface to do anything. If they wanted to evacuate the train or winch it on into the mountain, they have to get it up the rest of the hill. Regardless, it's a process. But, you definitely don't want to do this with a train full of guests behind it, also stuck, on lift 1.
 
I thought someone said the ride was reprogrammed so that the lifts are not counted as individual block zones, even though functionally they can be used as such?
 
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