I recall the words "open-air" from one of the plans as well. Not necessarily a bad thing on its own, it just needs to look better than.. that.I believe it’s an open-air station, so there won’t be any walls
I recall the words "open-air" from one of the plans as well. Not necessarily a bad thing on its own, it just needs to look better than.. that.I believe it’s an open-air station, so there won’t be any walls
1 - My comment is partially tongue in cheekExcuse making for what? Again, it's December.
Like I said, I'm not a fan of this direction but if they do so, fabric side walls, work stations, excavation tools and set decoration would be huge in making that story telling go a long way.If the station is a digsite structure/research building/other Whey Foundation-built, temporary/rough/industrial-looking structure, there's nothing inherently wrong with that. A huge part of competent, successful theme park design is picking stories/themes/settings which jive with the park's budget/ability. As long as the story is well conveyed, "value-engineering" can be perfectly acceptable in Jungle X—it is already explained in-lore, but now KD needs to relay that effectively to guests on the ground. We'll see if they do.
As I said before, Tumbili’s station quite literally consists of tarps suspended from poles (with the station representing a dig site and the maintenance building being the temple), and I haven’t seen any major criticism of Tumbili’s thematic approach.But I'm going to add this caveat:
They don't have just one station that's got the half done prefab look. Pantherian's station left over from I/P-305. That station was quite bare and pre-fab looking (granted it fit pit row feel) that needs to have this type of work done to it as well. Now I know it's hard to get eyes back in there and maybe they are working on that station right now and will move to Rapterra after. But it's certainly something to keep an eye on as they try to get to multiple projects a year.
You combined a lot of different posts and thoughts from me into one somewhat misrepresenting post here.As I said before, Tumbili’s station quite literally consists of tarps suspended from poles (with the station representing a dig site and the maintenance building being the temple), and I haven’t seen any major criticism of Tumbili’s thematic approach.
Likewise, Reptilian’s station is open-air, and I think it looks fine. And according to the in-universe Jungle X map, Reptilian’s station is canonically a “research station,” not the temple. The actual temple appears to be the cave. Which means that of all three existing temple-themed rides, not one of them has their temple represented by a station.
Everyone is certainly entitled to their own opinion about whether they like the thematic direction, but considering that it is literally unprecedented in Jungle X for a ride station to represent a temple, I think it’s a stretch to be disappointed that they didn’t change course for Rapterra. Again, it’s all well and good to have a personal opinion, but this critique strikes me as just that: personal opinion.
I agree - one thing after the next it seems. Watch Thunderbird's launch and you'll REALLY see the difference.That launch rattle looks horrible. What is going on with B&M?
It’ll be interesting to see if BB2 shows a rattle too once it starts testing. Granted, I’m not familiar enough with early ride testing to know if early testing without water dummies typically produces a visual rattle anyway.That launch rattle looks horrible. What is going on with B&M?
Check Thunderbird, which is far older than this, and you see almost no "jitter" of this sort. The fact that its on multiple sections of straight track is concerning IMO.I saw Reddit flipping shit over this and honestly think it could be nothing. Is this not how almost any coaster launch would look from an angle like this? I feel like wing trains would only exaggerate the movements too
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