So, I have been thinking for a while now about what I want to say about BfE. I haven't experienced it since Media Day, so I have been hopeful that some of my concerns would be addressed. Apparently, during last weekend's soft open, people were still having similar problems to mine.
First let me say that I think this is by far the best use of VR that I have seen in an amusement park (I haven't tried the Void yet). I have never been a fan of VR on roller coasters, and I have only had a good experience on one of the several I have tried (at Fun Spot). VR, to me, seems to lend itself naturally to motion simulators.
I also think that for people who have never tried VR, this attraction will be exciting and cool. It is fundamentally different from traditional 3- and 4-D technology.
I don't know enough about the technology to be able to comment on its longevity. My understanding is that while it may be on the bleeding edge right now, the industry is always moving forward, so BfE could become old tech very quickly.
What I can comment on with confidence is my personal experience on the ride.
Zachary and I both chose to ride with and without VR goggles, so we could compare the two. We started without the VR, and the ride was good. It wasn't amazing, as you would expect, since we were literally just watching a video on a huge, curved screen. Since the motion simulator was very gentle, it was definitely a safe option for people who are worried about the VR. I can't say whether it would cause motion sickness, since I have never had that problem.
When we rode it with the VR, I was very glad I had already seen the entire video, because my goggles blacked out 13 times (yes, I counted). I would have had no idea what was happening had I not already seen it, and I know I missed several critical plot points. I also had problems at the beginning getting my video centered. My understanding was that these issues were already being worked on Media Day, but it sounds as if they were not completely fixed as of last weekend.
Speaking of the story-line... I was not impressed. I know they have limited time, and I understand that the plot needs to appeal to everyone, but it was honestly just weak. They introduced a variety of characters that could have been interesting, yet none of them ever seemed to do anything. Ollie, for me, was the biggest let-down. His entire role seemed to be as a mode of transport. I don't expect them to be able to do complex character development, but I'd like to feel as if there was a purpose to the various people you meet beyond merchandising. The story, itself, had less nuance than a cereal commercial. In fact, if they had tried to sell me a box of Lucky Charms at the end, it would not have surprised me very much. At the end of the day, I was very bored.
And that boredom was only exacerbated by the intense pain I was enduring, because of the masks. About halfway through, I started thinking about how soon it would be over, so I could get the headgear off. The adult size was far too large for my head, but the children's pinched my cheeks. The discomfort was amplified dramatically, when I attached the goggles. The weight created so much pain, that two hours later my face still ached. I strongly recommend waiting as long as possible to put the mask on. Hopefully, they will create a wider range of sizes.
It was interesting to see the difference with and without VR. The video was much more zoomed in with the goggles, and of course, you could see the world all around you. There was also a cool section, where you could participate in the action, as well, if you were wearing the VR headsets.
Overall, I don't dislike BfE, and I believe they can fix some of my complaints. That said, I am not in any hurry to ride it again.