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Manufacturer
Intamin Amusement Rides

Model
LSM Launch Coaster

Hamlet
Festa Italia (Italy)

Opening Date
March 25th, 2022

Tallest Drop
180ft

Max Height
178ft

Top Speed
73mph

Inversion Count
2

Launches Advertised
4

Launch Segments
3

Launches Experienced
7

Riders Per Train
20

Number of Trains
2

Height Requirement
52–76in



Pantheon is an Intamin-made LSM Launch Coaster that debuted at Busch Gardens Williamsburg on March 25th, 2022.
 
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Whats a ruby pass?
It’s a version of BGW’s one time QQs that is handed out for downtimes. Universal has different tiers of theirs, called Single Attraction Passes (SAPs)—Yellow, Emerald*, and Ruby.
Yellow SAP: works at all attractions except Hagrids, Velocicoaster, and Pteranodon Flyers.
Ruby SAP: works at all attractions except Pteranodon Flyers
Emerald SAP: works for HHN Houses. Very rarely will these be distributed even during HHN as House downtimes are nonexistent. Note that attractions that go down during HHN will still hand out Yellow SAPs as they are valid for attractions, NOT houses.
The color is due to the color of the back of the paper they get printed on.
Ruby SAPs are only handed out at Velocicoaster & Hagrids.
 
I got a ruby pass when Minion Blast broke down on me last year.
It can also be done at management’s discretion. Usually it’s dependent on how severe/extended your experience in the downtime was.
 
I went on Presidents Day and it was really quite a terrible experience. Pantheon was the only high-thrill coaster open and was broken down for most of the day. It opened up, and then broke down 2 rides before we could ride. It was operating with only 1-train ops. Virtually every other ride was closed.

I knew going in that many rides would be down for maintenance, but at a certain point, we just started taking photos with the "This Attraction is Closed" signs because there was nothing else to do.

Why are we living in a world with Busch Gardens Mardi Gras, but no Kings Dominion Winterfest?
 
I hope next year the open a B&M for cold weather. Or invadr. Because invadr and alpie ran ALL christmas town i saw alpen break once out of my 10 visits for maybe 15min. Pantheon is the absolute dumbest ride to open in cold days.
 
Wind isnt a excuse why it keeps stalling on the 1st launch
Actually, it *could* be. The rides computer system could very well be hooked to an anemometer and when it detects a wind gust sustained at a certain speed for X amount of seconds it could stop the ride, just like if a sensor threw a fit somewhere on the ride.
 
Actually, it *could* be. The rides computer system could very well be hooked to an anemometer and when it detects a wind gust sustained at a certain speed for X amount of seconds it could stop the ride, just like if a sensor threw a fit somewhere on the ride.
So another reason to just not be running pantheon in the cold lol
 
I wasn’t trying to address stalling on the first launch specifically. Not sure how you got that out of my post
Because wind isint what keeps breaking pantneon down. Its taken 2 hours just to get it going at opening the 5 times i went. A few times its broke its been stuck on the 1st launch. So no wind has not been a factor. Its only been windy this weekend
 
Because wind isint what keeps breaking pantneon down. Its taken 2 hours just to get it going at opening the 5 times i went. A few times its broke its been stuck on the 1st launch. So no wind has not been a factor. Its only been windy this weekend
There’s a thousand other reasons the ride could go down; sensors, temperature, wind, launch speeds, gates in the station and around the ride. We also have to keep in mind, it’s early in the season and the ride hasn’t been run since early November, It has to get warmed up and back into the groove of things, it happens to just about every coaster every year.
 
There’s a thousand other reasons the ride could go down; sensors, temperature, wind, launch speeds, gates in the station and around the ride. We also have to keep in mind, it’s early in the season and the ride hasn’t been run since early November, It has to get warmed up and back into the groove of things, it happens to just about every coaster every year.
Nah im over that. Pantheon has been a nightmare since its opening. Everyday is a dice role. Meanwhile every B&M works
 
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Nah im over that. Pantheon has been a nightmare since its opening. Everyday is a dice role. Meanwhile every B&M works
Alpengeist, Apollo’s Chariot, AND Griffon have ALL gone through this exact same thing. Let your car, for example, sit for 3 and a half months and let me know how everything works when you try to start it.
 
Alpengeist, Apollo’s Chariot, AND Griffon have ALL gone through this exact same thing. Let your car, for example, sit for 3 and a half months and let me know how everything works when you try to start it.
Well see when apollo opens hopefully this week. Apollo has a chainlift and brakes. Pantheon has SO many more other variables it has going for it to be a issue. Having Pantheon run in the cold is a dumb idea and I will not be convinced otherwise. It leads to the GP having a bad time with no rides being open and puts a bad look at the park
 
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We’ll see when apollo opens hopefully this week. Apollo has a chainlift and brakes. Pantheon has SO many more other variables it has going for it to be an issue. Having Pantheon run in the cold is a dumb idea and I will not be convinced otherwise. It leads to the GP having a bad time with no rides being open and puts a bad look at the park
To be fair, most GP are not going to the park during Mardi Gras, Mardi Gras is almost entirely pass members. And Apollo’s is more complex than just a chain lift and brakes. Every single roller coaster has issues, that’s part of it. Yes, Apollo’s is much simpler than Pantheon, but Apollo’s still has its issues. Cold weather and roller coasters typically don’t mix very well either.
 
Alpengeist, Apollo’s Chariot, AND Griffon have ALL gone through this exact same thing. Let your car, for example, sit for 3 and a half months and let me know how everything works when you try to start it.
Not a great analogy. They aren't just sitting for three and a half months, they are being fully overhauled. When I spent a couple months fully rebuilding my T-Birds engine, she cranked over on the very first try, thank you very much.
 
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Not a great analogy. They aren't just sitting for three and a half months, they are being fully overhauled. When I spent a couple months fully rebuilding my T-Birds engine, she cranked over on the very first try, thank you very much.
What T-Bird do you have? I have a 90 Supercoupe.
 
Nah im over that. Pantheon has been a nightmare since its opening. Everyday is a dice role. Meanwhile every B&M works
If you don’t want to read this whole thing, here’s the TLDR:
All of this to say that basically, these rides are insanely complex machines with so much that goes into their operations and equipment that all the rides could have these issues. Now rides like B&Ms and GCIs may not have as many issues, since they have less pieces to them, but they can still have a lot of downtime. Rides like pantheon may be more prone to downtime due to its complexity, but it can still see a pretty reliable season.


As someone who worked on Pantheon in only its second year of operation, I saw my fair share of problems with the ride. I can promise you without a doubt that Pantheon is just temperamental. If even one singular sensor detects an issue it’s going to shut the ride down.

These rides are multimillion dollar machines with absolute fuckton of failsafes in place. Pantheon is the single most tech heavy ride in the park at this moment in time. You might think DarKoaster or even Verbolten, but no, it’s Pantheon. Pantheon has so many intricate parts to the attraction that if anything is detected as out of the ordinary and would pose a risk to riders it will immediately stop the ride.

If it’s been stopped on launch one a lot, then there’s a good chance that whatever issues they’re having are pertaining to launch one, or it’s an entirely different issue that was detected and shut the ride down before anything could happen. Initially Pantheon would only run 1 train while they figured out the ride as running one train reduced the amount of downtime the ride had. Once they figured those out, it went up to 2 trains.

The point here is, there’s so many different things that pantheon relies on to run correctly that it all needs to work perfectly. And as others have stated, wind is actually one of the most common downtimes for pantheon. It’s wind cutoff is the same as that of the SKYRIDE—20mph gust is all it takes. And when that happens there’s a 15 minute timer that they have to wait through before dispatching another train. I have seen this happen firsthand—had a wind gust that set off the alarm but there was a train launching over the tophat. Didn’t load the next guest because it was extremely close to rolling back. When that happens they can send one more train to get guests off and then they have to wait. Anytime it gusts over 20, the timer resets. The Skyride operates the same way, except they just take cabins off the line until none are left.

Now when I was there wind alarms of 20 didn’t auto-shut down the ride but it was common practice to cycle clear the ride, because a gust anything higher will result in a rollback causing an evac. It’s possible they could have reprogrammed the ride to auto-estop the ride when a gust that strong hits.

As for the technical side, there isn’t a day where pantheon doesn’t throw at least 1 fault, usually closer to 10. It’s not the park’s fault that the ride is tech heavy and that it can fault at any time—but I think it’s better than the alternative of say, the switch not being aligned correctly and having a derailment. Which, that’s most likely what happened. The switch could be off by even a millimeter and it will not let a train progress past launch 1. Ideally it should notice that as it switches back but then it still results in an evac.

Essentially, on top of it being an extremely tech heavy ride, it’s also dealing with the standard, “it hasn’t run for 3-4 months and is now cycling frequently again” issues which are usually relatively quick fixes. Most likely what’s happening is it’s a combination of the two, which is prolonging the downtimes even more than it would normally be. Just given it some time to break in for the season and it should be fine.

As for the B&Ms, I worked Griffon for a hot minute as well. Let me tell you… they have more issues than you think. The difference is they’re often issues that one can cycle the attraction clear of guests before having to shut it down. Griffon is also a super finicky ride as well. Overshoots in the station are quite common and happen frequently enough that there is a panel function that allows us to actually reverse the train into the proper position. In addition that water level for the splashdown has to maintain just the right level—if it’s too high it’ll slow the trains too much, but if it’s too low it won’t slow the trains enough, and that’s linked into the rides control system. Now it doesn’t happen very often as maintenance checks that I think it’s every 3 hours, but still. And, if it starts raining? Gotta run the ride with a much slower dispatch interval due to the vertical drive tires. On top of that, the floors could fail to raise/lower, which creates quite an unusual situation for evacuating.

Alpie also has its fair share of issues too, but it’s usually pretty consistent operating. It’s just that once the issues start, they don’t stop for a HOT minute.

Thanks for coming to my TED Talk
 
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If you don’t want to read this whole thing, here’s the TLDR:
All of this to say that basically, these rides are insanely complex machines with so much that goes into their operations and equipment that all the rides could have these issues. Now rides like B&Ms and GCIs may not have as many issues, since they have less pieces to them, but they can still have a lot of downtime. Rides like pantheon may be more prone to downtime due to its complexity, but it can still see a pretty reliable season.


As someone who worked on Pantheon in only its second year of operation, I saw my fair share of problems with the ride. I can promise you without a doubt that Pantheon is just temperamental. If even one singular sensor detects an issue it’s going to shut the ride down.

These rides are multimillion dollar machines with absolute fuckton of failsafes in place. Pantheon is the single most tech heavy ride in the park at this moment in time. You might think DarKoaster or even Verbolten, but no, it’s Pantheon. Pantheon has so many intricate parts to the attraction that if anything is detected as out of the ordinary and would pose a risk to riders it will immediately stop the ride.

If it’s been stopped on launch one a lot, then there’s a good chance that whatever issues they’re having are pertaining to launch one, or it’s an entirely different issue that was detected and shut the ride down before anything could happen. Initially Pantheon would only run 1 train while they figured out the ride as running run train reduced the amount of downtime the ride had. Once they figured those out, it went up to 2 trains.

The point here is, there’s so many different things that pantheon relies on to run correctly that it all needs to work perfectly. And as others have stated, wind is actually one of the most common downtimes for pantheon. It’s wind cutoff is the same as that of the SKYRIDE—20mph gust is all it takes. And when that happens there’s a 15 minute timer that they have to wait through before dispatching another train. I have seen this happen firsthand—had a wind gust that set off the alarm but there was a train launching over the tophat. Didn’t load the next guest because it was extremely close to rolling back. When that happens they can send one more train to get guests off and then they have to wait. Anytime it gusts over 20, the timer resets. The Skyride operates the same way, except they just take cabins off the line until none are left.

Now when I was there wind alarms of 20 didn’t auto-shut down the ride but it was common practice to cycle clear the ride, because a gust anything higher will result in a rollback causing an evac. It’s possible they could have reprogrammed the ride to auto-estop the ride when a gust that strong hits.

As for the technical side, there isn’t a day where pantheon doesn’t throw at least 1 fault, usually closer to 10. It’s not the park’s fault that the ride is tech heavy and that it can fault at any time—but I think it’s better than the alternative of say, the switch not being aligned correctly and having a derailment. Which, that’s most likely what happened. The switch could be off by even a millimeter and it will not let a train progress past launch 1. Ideally it should notice that as it switches back but then it still results in an evac.

Essentially, on top of it being an extremely tech heavy ride, it’s also dealing with the standard, “it hasn’t run for 3-4 months and is now cycling frequently again” issues which are usually relatively quick fixes. Most likely what’s happening is it’s a combination of the two, which is prolonging the downtimes even more than it would normally be. Just given it some time to break in for the season and it should be fine.

As for the B&Ms, I worked Griffon for a hot minute as well. Let me tell you… they have more issues than you think. The difference is they’re often issues that one can cycle the attraction clear of guests before having to shut it down. Griffon is also a super finicky ride as well. Overshoots in the station are quite common and happen frequently enough that there is a panel function that allows us to actually reverse the train into the proper position. In addition that water level for the splashdown has to maintain just the right level—if it’s too high it’ll slow the trains too much, but if it’s too low it won’t slow the trains enough, and that’s linked into the rides control system. Now it doesn’t happen very often as maintenance checks that I think it’s every 3 hours, but still. And, if it starts raining? Gotta run the ride with a much slower dispatch interval due to the vertical drive tires. On top of that, the floors could fail to raise/lower, which creates quite an unusual situation for evacuating.

Alpie also has its fair share of issues too, but it’s usually pretty consistent operating. It’s just that once the issues start, they don’t stop for a HIT minute.

Thanks for coming to my TED Talk
Well that was a delightful insight to a bunch of stuff. Thanks for all of the info. I figured Pantheon or verbolten were the highest tech of rides in the park.
 
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The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.
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