Register or Login to Hide This Ad for Free!
Status
The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.

Manufacturer
Intamin Amusement Rides

Model
LSM Launch Coaster

Hamlet
Festa Italia (Italy)

Opening Date
March 25th, 2022

Tallest Drop
180ft

Max Height
178ft

Top Speed
73mph

Inversion Count
2

Launches Advertised
4

Launch Segments
3

Launches Experienced
7

Riders Per Train
20

Number of Trains
2

Height Requirement
52–76in



Pantheon is an Intamin-made LSM Launch Coaster that debuted at Busch Gardens Williamsburg on March 25th, 2022.
 
Last edited by a moderator:
Has anyone ever gotten a Pantheon rollback (like on the passthrough that it isn't meant to rollback on)? If so how was it? I saw a video on YT of them intentionally doing it during testing before it opened, and it just basically stopped in the middle of the launch and restarted the whole launch sequence. Has this ever happened to anyone riding it?
I think that during ops they usually stop it and evac at that point.
 
I think that during ops they usually stop it and evac at that point.
I have been able to experience a rollback. They are supposed to evacuate if that happens. I asked why they can’t restart with us on it, and it was because they deemed restarting the ride with people on it would be too intense for the riders. That was what I was told early last year when they were still going down fairly frequently.
 
it was because they deemed restarting the ride with people on it would be too intense for the riders

Low-key think this is a very stupid reason if true.

One of the benefits to modern LSM swing launches are how great they are at recovering from faults. BGW giving up that significant perk of the system and exchanging it for much longer, much more brutal shutdowns after swing launch faults, is just absurd. Pantheon is the park's most intense coaster. The people riding it won't mind an extra swing on the launch when recovering from a shutdown. If Uni can do it on far more mass market coasters, namely VelociCoaster and Hangrid's (which they do), BGW has no excuse.

I don't know who was making the calls with Pantheon during test and adjust (rider height limit, very low launch speed limit resulting in the coaster's crazy-low wind limit, not programming it to automatically recover on the swing, etc), but I feel like some real mistakes were made—mistakes that make Pantheon worse than it should be.
 
My little bit of tin foil hat moment is they messed up on power load calculations and trying to launch it with full weight from a standstill would have messed up that power load and done some damage.
 
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Direct Link to Embedded Media Source

While I find it funny that people don't know that pantheon can mean two different things, I think it still shows the failure to properly theme and tell the story of the ride. The even funnier that not many people know that the Pantheon (building) is named that because of all the statues of Roman Gods around the building and the Romans called their collection of gods the "pantheon". On top of that there's 20 different buildings around the world named "Pantheon" because the actual definition is "collection of respected, famous, or important people.

On the flip side, how BGW did not recognize that the name of the ride would get this reaction because of what most people associate with Pantheon is funny. I feel like it always needed a "tagline" like "Volcano: The Blast Coaster" this should have been something like "Pantheon: Revenge of the Gods" or "Pantheon: Wrath of Mount Olympus".
 
You know what's far worse @warfelg? When people think it's themed to the Parthenon. I see that on social media all the time still. 🤦‍♂️

You're spot-on though. All of it is prime evidence for the incredible thematic failure that is Pantheon. If guests have no idea what the theme is, the park has done something very wrong.
 
You know what's far worse @warfelg? When people think it's themed to the Parthenon. I see that on social media all the time still. 🤦‍♂️

You're spot-on though. All of it is prime evidence for the incredible thematic failure that is Pantheon. If guests have no idea what the theme is, the park has done something very wrong.
I did surveys twice on Pantheon specifically and both times I told them in line people were talking about how it was themed to a building and I had to correct them. Just a simple tag line does so much in the clarity and direction of the ride.

Not to mention there's no story. Just that the ride "shows off" the "powers" of the gods. Like, let me roll my eyes on that. Even though I don't know the story of Griffin or Apollo's Chariot at least the name, light decorations, and music (when it's on) gives me an idea of what's going on.
 
One of the things mentioned at the passholder town hall was more theming for Pantheon/new rides, but that got me thinking, what should they add to Pantheon theming-wise?
 
  • Like
Reactions: Mwe BGW
One of the things mentioned at the passholder town hall was more theming for Pantheon/new rides, but that got me thinking, what should they add to Pantheon theming-wise?
Other than a tagline to better define the ride:
I would redefine the parts of the coaster and what they relate to gods wise.

The opening can stay Minerva. She’s the goddess of wisdom arts, trade, victory, and strategy. So the opening should look like a beautiful garden.

Next the launch is Mercury and the spike is Neptune; just simplify this by making this whole section Mercury. I would put in a bunch of Roman columns evenly spaced because it will add to the sensation of speed. Off train audio of horses and stampeding.

The top hat is Jupiter. The first time up the spike I would have sound of rumbling thunder. Then as you go over a clap of lightning and Thunder as you go down.

Next the dive and outward bank should be Neptune, and given its down by the Rhine, I would want to see a water splash effect when you are at the bottom. Then up at the outturn bank a long arm of a kraken and speakers that scream as you go through.

As you go to the end that’s now themed to Pluto. Given he’s god of the dead, I would invoke those kind of legends by putting in a gate before the stall, and a sea of red plants, and the same at the other inversion with one last gate.

Leaving the queue for last here. I would make it look like a portal with a statue of Mercury, who was the god of tricksters. I would put something indicating that Mercury is opening a portal to the home of the gods. So the queue should look like a very exotic garden, with lots of grape vines, flowers, cypress trees, and Roman columns holding up shade screens.
 
It was because they deemed restarting the ride with people on it would be too intense for the riders.
When I got stopped on the 2nd launch of velocicoaster, they launched us backwards through the layout and then back into the launch. I wonder if Pantheon could work the same?
 
  • Like
Reactions: willrobs3
When I got stopped on the 2nd launch of velocicoaster, they launched us backwards through the layout and then back into the launch. I wonder if Pantheon could work the same?

It should be able to, yes. But for some reason, it's disabled/not allowed to be used.
 
It should be able to, yes. But for some reason, it's disabled/not allowed to be used.
That might be a deliberate safety choice given the switch track. By not allowing it to be restarted with guests once stopped on that launch you 100% remove the possibility of someone restarting it wrong and possibly getting a train valleyed on the wrong side of the switch tack or something. Maybe that over worrying and would never happen but how many things that would "never happen have actually happened?
 
I would imagine that the function is there already because maintenance would use it to relaunch the train after the train is evacuated. It's a matter of park policy whether they do it with riders or not.

There are a few options that the park could have done:
1. Computer detects rollback. Computer detects train location on launch. Computer does a safety check. If safety check passes, then relaunch occurs automatically.
2.Computer detects rollback. Computer detects train location on launch. Computer does a safety check. If safety check passes, the Main Op is prompted to acknowledge the train being re-launched. This allows for the switch position to be visually verified prior to relaunch. But honestly the system should be able to detect this. If not, then there is an electrical/ mechanical issue, and a relaunch wouldn't be able to occur.
3. Maintenance is dispatched to the ride. They can confirm the system is safe. And they can send a maintenance guy out to the swing launch and relaunch directly from the launch to visually verify everything is correct up-close.

Either way, I'm sure the function to relaunch is available in maintenance mode. A swing launch like that has to be programmed to reset itself whether it commands itself to do it or the relaunch sequence is manually commanded.

Not like it matters too much, but does anyone know if when Velocicoaster relaunches, if a team member/ maintenance has to go down to the 2nd launch to relaunch, does the system auto relaunch, or does the Main Op have to confirm relaunch?
 
  • Like
  • Wow
Reactions: Nicole and Zachary
Personally I'd rather see a station that resembles a Roman temple and Roman structures ruins in the field. Maybe a fountain. There was a fantastic concept done on this. The gods each representing a section is cool, but they are in no way able to portray that. The station and boring central field are what really bother me.
 
Not like it matters too much, but does anyone know if when Velocicoaster relaunches, if a team member/ maintenance has to go down to the 2nd launch to relaunch, does the system auto relaunch, or does the Main Op have to confirm relaunch?

I don't know re: Veloci, but I do know that Hagrid's, with its switch track and swing launch, can and does seemingly-automatically relaunch all of its trains around the track after a valley with no need for maintenance to intervene and with no downtime after the fact. A rollback on Hagrid's is one of the coolest coaster things I've ever experienced. If a train rolls back, all of the trains out on the track are forcibly valleyed by the ride on their respective launches. Then, one by one, each train is launched in sequence to clear its block for the train behind it. It's like a beautiful orchestra of seamless roller coaster engineering. I was floored watching it and even more shocked when I got back to the station and the ride was able to continue loading guests like nothing had ever happened. So, so cool.
 
I don't know re: Veloci, but I do know that Hagrid's, with its switch track and swing launch, can and does seemingly-automatically relaunch all of its trains around the track after a valley with no need for maintenance to intervene and with no downtime after the fact. A rollback on Hagrid's is one of the coolest coaster things I've ever experienced. If a train rolls back, all of the trains out on the track are forcibly valleyed by the ride on their respective launches. Then, one by one, each train is launched in sequence to clear its block for the train behind it. It's like a beautiful orchestra of seamless roller coaster engineering. I was floored watching it and even more shocked when I got back to the station and the ride was able to continue loading guests like nothing had ever happened. So, so cool.
A ride with WAY more moving parts is capable of an auto relaunch, there isn't much else to think why BGW can't do it with Pantheon. Though, to further ask if you have the answer. How does Hagrid's handle the notification of a relaunch to riders. Normally, trains for both rides have a rolling start to the launches and with this kind of situation, they will be launching from a stand still. From a liability standpoint, guests should be warned the train is going to be launched again. Do they do this with Hagrid's at all? Is the spiel thematically automated or an operator manually going over the intercom?

I feel the best practice to overcome this at BGW is once the system detects a rollback, then the Main Op is alerted. If the system still deems all components are functional, then the main op is given an option to relaunch. Policy could state the Main Op is required to guest relate via speaker system prior to engaging the relaunch. Or it's a spiel is programmed to play when the operator commands the relaunch (relaunch is delayed enough time for the full spiel to play out).
 
  • Like
Reactions: Zachary
I don't know for either if it happens automatically, or if there is a human in the loop.

Yep, same. I can't speak to what was happening in the op booth, but from rollback to speil to trains beginning to relaunch it was only a couple minutes max and, at least to me, it all looked completely seamless and pre-programed. Plus, given that they were loading new guests immediately, the ride definitely wasn't in maintenance mode during the process.
 
  • Love
  • Like
Reactions: Nicole and I305Evan
Status
The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.
Consider Donating to Hide This Ad