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The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.

Manufacturer
Intamin Amusement Rides

Model
LSM Launch Coaster

Hamlet
Festa Italia (Italy)

Opening Date
March 25th, 2022

Tallest Drop
180ft

Max Height
178ft

Top Speed
73mph

Inversion Count
2

Launches Advertised
4

Launch Segments
3

Launches Experienced
7

Riders Per Train
20

Number of Trains
2

Height Requirement
52–76in



Pantheon is an Intamin-made LSM Launch Coaster that debuted at Busch Gardens Williamsburg on March 25th, 2022.
 
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One of the biggest complaints I see on here is that this ride has no theming, and while I definitely do agree, I wanna ask, how is that really different from the other coasters at BGW? With the exception of Verbolten and Darkoaster none of the coasters really have that much. Apollo, Griffon, Nessie, and Tempesto have basically none. And Alpie and Invadr have minimal at best.
Griffon and Nessie at least have nice stations/queues. Less so for Apollo/Tempesto. This has a minimal shed for a station.
 
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Griffon and Nessie at least have nice stations/queues. Less so for Apollo/Tempesto. This has a minimal shed for a station.
I don't really see how Pantheons station is any different from any of the 4 you mentioned. None of them really have fancy stations imo.
 
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One of the biggest complaints I see on here is that this ride has no theming, and while I definitely do agree, I wanna ask, how is that really different from the other coasters at BGW? With the exception of Verbolten and Darkoaster none of the coasters really have that much. Apollo, Griffon, Nessie, and Tempesto have basically none. And Alpie and Invadr have minimal at best.

To me, “theming” doesn’t have to mean elaborate show buildings and special effects. It just has to mean a deliberate attempt by the park to establish a setting for the coaster, to spark the imagination and explain “why” we’re riding.

Nessie, Alpengeist, even to some extent InvadR do this with well thought out queues that tell us the time and the place for what we’re experiencing. With Nessie, we know from the expedition props and sets that we’re going on a journey in Loch Ness in search of the monster. With Alpengeist, we can tell we’re venturing onto a ski lift in the snowy Alps where something has gone wrong. With InvadR, we know some dramatic battle has taken place as Vikings have invaded the trapper’s village (though I’d argue InvadR doesn’t do a great job of translating the “Viking battle” into explaining why we’re careening around a coaster track).

Even Tempesto, minimal though its theme may be, tells us a clear story and sets the scene: we’re daredevils at an Italian carnival about to go across a crazy bike stunt course. The posters in the queue, carnival tent station, and wooden loop at the entrance are all it takes to convey this.

A coaster like Griffon isn’t particularly well themed, but it’s well integrated into the park, and I think that’s what many people are really missing with Pantheon when they say it lacks theming. It has a nice station and queue house that looks like a little French cottage, complete with “Aquitaine”-branded barrels. The ride is nicely woven into the larger Aquitaine area and landscaping. The addition of griffin footprints near the splashdown helps too. It’s easy to understand the premise: we’re riding on the wings of a griffin as it dives down and terrorizes an old French village.

Certainly, the coaster that lacks the most in the theming department besides Pantheon is Apollo. But there, at the very least there’s an explanation given for our ride. We’re supposed to be literally riding with Apollo on his chariot as he takes his voyage to the sun. With this simple premise, at the very least the ride sparks our imagination and give us a clue to why we’re soaring up and down in the sky above Festa Italia.

With Pantheon, none of that is present. Obviously, the queue has basically no theming. It also has basically no integration into the park. And importantly, even unlike Apollo, there’s no explanation given for why we’re strapped into a little train and careening around a coaster track. They tried to force some idea that the different elements of the layout correspond to different Roman gods, but what does that mean? With Nessie, I can pretend I’m riding a sea serpent. With Alpengeist, I’m on an out of control ski lift. On Tempesto, I’m on a stunt bike. There’s nothing like that that the park even attempted to offer for Pantheon. So it’s impossible to imagine yourself as doing anything other than riding a roller coaster through a field.

To me, what makes BGW coasters special is their way of sparking the imagination and bringing to life some experience related to the myths and monsters of Europe, if even just in our own minds. Since the park made not even the slightest attempt to do so with Pantheon, Pantheon fails on every point in this regard.
 
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I see what you're saying and definitely think Pantheon would be better suited for a dense ancient Greek/Roman city theme than Festa Italia, or at least make the station and queue relate to something Roman at all. It would make more sense in San Marco IMO. I've definitely come up with ways to better incorporate Pantheon into BGW that wouldn't be outlandish but usually when a ride is built and open, you rarely see a redux/upgrade later.
 
It would make more sense in San Marco IMO.
From an operations POV Pantheon is actually in San Marco, alongside Italy Rides. My guess for that is Festa is already slammed with Apollo, Tempesto, Festa Rides, Festa Station, and Roman Rapids. Another guess is the team member area for Italy/Festa is behind Marco Polo so that’s a convenient walk on the service road from there to Pantheon. Meanwhile Pompeii is part of England in this same perspective.
 
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From an operations POV Pantheon is actually in San Marco, alongside Italy Rides. My guess for that is Festa is already slammed with Apollo, Tempesto, Festa Rides, Festa Station, and Roman Rapids. Another guess is the team member area for Italy/Festa is behind Marco Polo so that’s a convenient walk on the service road from there to Pantheon. Meanwhile Pompeii is part of England in this same perspective.
Sure about that? Unless they moved the Area 4 IPO, there's no reason to shift Pompeii to 120. I do understand if ops gave Pantheon to 150 if they are light. 155 does have 3 majors already. Alpie was in Area 2 up until Invadr because 140 in Germany had enough and didn't need a coaster to handle too. 135 only had Railroad and Flume.
 
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Sure about that? Unless they moved the Area 4 IPO, there's no reason to shift Pompeii to 120. I do understand if ops gave Pantheon to 150 if they are light. 155 does have 3 majors already. Alpie was in Area 2 up until Invadr because 140 in Germany had enough and didn't need a coaster to handle too. 135 only had Railroad and Flume.
Yes, I worked as an intern last year and that’s how it was set up. Area 4 IPO is still under Pompeii, but I don’t know if it’s always been there. I also think it makes more sense for Pompeii to be in Area 1 nowadays due to being secluded from the rest of Italy, as there’s literally a tree line, ravine, and bridge between the two. Pompeii is also right by Sesame and England Skyride. Besides at this point Area 4 has seven cost centers excluding Pompeii, which alongside Area 3 is the most in the park.

Park wise, I also think it would’ve been cool if Pantheon was part of San Marco. That village feels bland nowadays with just the flat rides and no Da Vinci’s Cradle. While it’s part of Festa, you not only have to cross over Festa Station but also a service road to get to the entrance. Pantheon to me looks more separated from Festa Italia because of the railway splitting through.
 
To me, “theming” doesn’t have to mean elaborate show buildings and special effects. It just has to mean a deliberate attempt by the park to establish a setting for the coaster, to spark the imagination and explain “why” we’re riding.

Nessie, Alpengeist, even to some extent InvadR do this with well thought out queues that tell us the time and the place for what we’re experiencing. With Nessie, we know from the expedition props and sets that we’re going on a journey in Loch Ness in search of the monster. With Alpengeist, we can tell we’re venturing onto a ski lift in the snowy Alps where something has gone wrong. With InvadR, we know some dramatic battle has taken place as Vikings have invaded the trapper’s village (though I’d argue InvadR doesn’t do a great job of translating the “Viking battle” into explaining why we’re careening around a coaster track).

Even Tempesto, minimal though its theme may be, tells us a clear story and sets the scene: we’re daredevils at an Italian carnival about to go across a crazy bike stunt course. The posters in the queue, carnival tent station, and wooden loop at the entrance are all it takes to convey this.

A coaster like Griffon isn’t particularly well themed, but it’s well integrated into the park, and I think that’s what many people are really missing with Pantheon when they say it lacks theming. It has a nice station and queue house that looks like a little French cottage, complete with “Aquitaine”-branded barrels. The ride is nicely woven into the larger Aquitaine area and landscaping. The addition of griffin footprints near the splashdown helps too. It’s easy to understand the premise: we’re riding on the wings of a griffin as it dives down and terrorizes an old French village.

Certainly, the coaster that lacks the most in the theming department besides Pantheon is Apollo. But there, at the very least there’s an explanation given for our ride. We’re supposed to be literally riding with Apollo on his chariot as he takes his voyage to the sun. With this simple premise, at the very least the ride sparks our imagination and give us a clue to why we’re soaring up and down in the sky above Festa Italia.

With Pantheon, none of that is present. Obviously, the queue has basically no theming. It also has basically no integration into the park. And importantly, even unlike Apollo, there’s no explanation given for why we’re strapped into a little train and careening around a coaster track. They tried to force some idea that the different elements of the layout correspond to different Roman gods, but what does that mean? With Nessie, I can pretend I’m riding a sea serpent. With Alpengeist, I’m on an out of control ski lift. On Tempesto, I’m on a stunt bike. There’s nothing like that that the park even attempted to offer for Pantheon. So it’s impossible to imagine yourself as doing anything other than riding a roller coaster through a field.

To me, what makes BGW coasters special is their way of sparking the imagination and bringing to life some experience related to the myths and monsters of Europe, if even just in our own minds. Since the park made not even the slightest attempt to do so with Pantheon, Pantheon fails on every point in this regard.

I would add to @Mushroom's excellent analysis two additional thoughts.

Audio environment is at least as important to storytelling as props (at least for me). I would underscore that I think people conflate decorations with theming. As Mushroom implied, the point of theming is to create a sense of place and convey a narrative; and music and sound effects a critical to achieving that. I would argue that every previous coaster has this to some extent. Even Apollo, which lacks a lot of decorations, does have music and a themed spiel.

Additionally, some of the rides opened with great theming, which the park has allowed to deteriorate. Nessie is a prime example of this. You can still some of the original elements in the remaining queue, but it used to tell a full story with extensive props. Even Griffon had more of a sense of place in the past. In my opinion, the park's failure to maintain existing theming should never be used as an excuse for them not to include truly immersive environments in their new attractions.
 
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I previously advocated for adding sound effects near the launches to cover the LSM screech/squeal/whine. The waves of the ocean on the first two passes, the second with a rumble of thunder, and the third with a lightning strike.

View attachment 29265
Temp roof repairs in place
...Drachen Fire was lambasted for being unthemed and it still had a better looking station than Pantheon's shed.
 
One of the biggest complaints I see on here is that this ride has no theming, and while I definitely do agree, I wanna ask, how is that really different from the other coasters at BGW? With the exception of Verbolten and Darkoaster none of the coasters really have that much. Apollo, Griffon, Nessie, and Tempesto have basically none. And Alpie and Invadr have minimal at best.
When BGW threw out the design for this they showed a lot of theming. All that was gone and now you walk through a wooden fence line. That's one reason why it gets a lot of the hate for lack of theming.
 
Do Pantheon ops not care anymore if you have zippered pockets, all articles in pockets must go? I've been riding once every couple or few weeks and today was the first time I had to take stuff out of my zippered pockets after sitting down. Anyone else?
The answer seems to be that it's inconsistent with ops. There have been a few rather serious lose articles incidents and I honestly can't tell if policy has officially changed or if some ops are just being overly strict in enforcement. I considered asking about it on the tour but couldn't figure out a way to do so without feeling like I might be stepping on a hornets nest. Regardless inconsistent enforcement is not a good look so they need to figure out how to get a consistent message on it. Also for the love of God if they are going to make itva requirement then at the very least move people off the platform and away from the item bins. Allowing people to stand right behind the bins that you are telling people that they HAVE to put items including valuable ones in is just asking for a problem.
 
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Yep, was there yesterday and they were asking people to remove their phones from pockets, even zippered ones, which I had. And, of course, people were huddled around the bins, you know, where people were putting their potentially $1000+ phones.
 
Yep, was there yesterday and they were asking people to remove their phones from pockets, even zippered ones, which I had. And, of course, people were huddled around the bins, you know, where people were putting their potentially $1000+ phones.
So are fanny packs not allowed either now?
 
Hopefully as the landscaping matures a bit, it'll look nicer. It's nowhere near the eyesore that invadr is from the covered bridge though. Not a hint of greenery there.

My opinion isn't worth much here, but my biggest criticism of Pantheon is that awful hump in the middle of the straightaway. Maybe there's an engineering reason but jeez does that jerk me around every time I launch over it.
 
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The first entry in this thread is a WikiPost. As such, it can be edited by anyone with the appropriate permissions.
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