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Just confirming from queue times……are Pantherian, Twisted Timbers, Flight of Fear, Tumbili, Apple Zapple, and other major rides all down? I wanted to come but I saw that was the situation and decided against.
Pantherion is closed as far as I know from about 45 minutes ago. Timbili may be down as I never saw it run in my brief time by Rapterra. Apple Zapple Timbers, and FoF are open
 
Look, you all know how much I want to hate this event this year—and I am sticking to my guns—this is one of MAYBE two visits I'm going to give them this year—but I have to admit that this is one of the best Haunt nights I've had in many, MANY years. There are good upgrades to most houses, scarezones are as strong as ever, staffing is good, storytelling is great, and atmospherics—in the houses, in the scarezones, and even just on the paths broadly—especially I-Street—are greatly improved. The park-level team deserves a lot of credit. I know they were likely given zero dollars to work with, but this year's Haunt looks strong to me based on tonight. I fucking hate being scammed by the Six Flags corporation—and I hope they hurt because of it—but damn, park-level KD teams knocked it out of the park given what they had to work with.
 
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Did everything in 1.5 hours. Cornstalkers and Bayou were out of wristbands.

All attractions were staffed well. I thought the actors did a great job. The mazes were full of energy for the most part and put on a good product. Catacombs was sort of a let down. The daytime pictures looked better than the night time - Shining red led eyes on the skeletons threw off the immersion for me. The DJ set was really cool, not sure how that really meshes with the Catacombs theme, but was cool. Site X is smaller than ever. Cleaver Brothers was great tonight. Pumpkin Eater was also great during my walk through.

House Rankings for my one and only visit this year:
1. Trick Or Treat - While oldest of the bunch (that haven't been updated), it was full of energy and a large cast. Every scene was staffed, some with quite a few actors. Actors hid well and played the roles well. There was a witch at the end crawling on the floor. This team was very strong on opening night. No noticeable changes in the attraction. I still think KD has the best Trick Or Treat in the chain.

2. Blood On The Bayou: Also staffed well. Some scenes with multiple actors, lots of well presented characters with great dialogue. This team was also super strong on opening night. No noticeable changes in the attraction - No theatrical fog on the ground.

3. Monster Con: Also staffed well. Actors weren't playing much of a specific role through the attraction, but there were many and they were interacting with the guests. I still think Monster Con is a good concept, and with a little bit of love, it could be a great concept. Walking through it is a ton of fun. No noticeable changes.

4. Grimwoods: Another year for a controversial attraction. I've previously been a big lover of Grimwoods, which makes it tough to say... it wasn't great? My walk through was fine, but there were less actors and suboptimal lighting in areas. The pathways also need to be cleaned up some. Areas were very over grown. Cast was fine. It was just lacking in quality and energy. Some areas were super sparse. No noticeable changes to Grimwoods.

5. Cornstalkers: While I've always been found of this maze, even with recent updates, its starting to feel super tired. While I can still find some redeeming qualities of the other older houses, this one is starting to fall flat for me. I didn't think the sound track was loud enough. I didn't think enough actors were out, and the ones that were present (for the most part, there absolutely were some great ones tough) were lackluster at best. Seemed uninterested in what they were doing and seemed bored. A bit harsh after one walk through, sure, but after having to pay for houses now I get to judge after a single walk through. And it wasn't great and I was disappointed. The 5 Below chainsaw at the end was just awful. No noticeable changes. Corn falling apart.

6. Fear: I'm not getting much specifically into this attraction since it was never done well from its debut. It was greatly staffed and the staff that were present did a great job trying. The theme is just a mess and I find it to be executed poorly. It was cool to see multiple actors in the storm scene, something I don't think I've ever experienced. The maze debuted with less detail than all the existing houses, and it still wins that award this year. I think the ending scene was improved upon but I can't confirm that 100%. Same old house otherwise.

The stage show up front is garbage but the lighting system on I Street that synced to the music was cool. The audio from this show sounds awful matched with what is on the stage.

I got the cheapest attraction pass I could buy this season. $10. And while I'll be back this season for rides, I'm not giving them any more money for the fact that they are charging for the same product that was free last year. Guests were passed about this. Even late into the night customers were arguing it out with hosts.

All staff were phenomenal tonight. Everyone was friendly, and despite some frustrating guests, I saw employees reacting with nothing but professionalism. Remember, it isn't there fault. Don't take it out on the employees.

I think BGW has the better event this year. If you have never been thru KD's houses then I suppose a small fee would be fine for the product. For returning folks, please be warned you are paying for the exact same thing as last year and aging houses. I am so glad I didn't buy an all season attractions pass. The apnosphere across the park felt limited as well, with less fog than I remember... ever?

Thats my recap on Haunt this year. If they want to charge for houses, they deserve honest feedback from night one. This event is tired. Catacombs was underwhelming and the "extra scares" promise is extra oversold and should be ashamed of. There is nothing but downgrades to this years event.

Until next visit... Maybe I'll spend some more time in the scare zones, but I will not be spending another dime on houses. There are better options in the region that cost a fair fee.

EDIT: Just saw Zachs recap on the event. The team kicked ass, 100%, but I couldn't disagree more about atmospherics and overall experiance. Your opinion is super valid, but it's quite crazy to me how much of a different experiance we had. I'm hoping others have more of an experiance like yours. My small group would definately disagree though.
 
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I agree that the new scarezone is a bit odd—it's my least favorite of the lineup. It's an interesting theme—but I feel like it needs more—probably more chaos to really set it apart from the others. Hopefully they will do some fine-tuning.

I'm pretty neutral on the Site X relocation. I like it more than when it was directly in front of Jungle Market, but less than when it was back in the (now defunct) forest area. The actors were really selling the story well and I thought it still provided great vibes though. Lateral move from its peak probably in my opinion all things considered.

No real thoughts on Masquerade—seems unchanged—I always appreciated the interactions here. I thought Clever Brothers, atmospherically, was improved. Especially noted some audio improvements here I think? Then Pumpkin Eater—damn—I swear it gets better every year. Cast was fantastic and atmospherically it's a masterpiece. Props, costumes, fog, lighting—top tier in my opinion.

Then I-Street. The vibes up there this year with the use of all of I-Street's incredible lighting package were immaculate in my opinion. I wasn't up there when the show was going on so I can't speak to the clashing audio @RollyCoaster experienced, but when there isn't a show going on and all the lights in the entire area are all synced to the passive area music—love. Great place to grab some free Grain & Grill food and chill.

As for houses, especially early in the night when crowds were legitimately non-existent, I had my best runs through MonsterCon and FEAR ever as well as some of the best experiences I've ever had in Bayou and Trick. Later in the night repeat runs through all four were weaker as casts started to feel a bit more lethargic, actors began going on break, etc, but I thought they were all giving a very, very strong effort.

Unlike @RollyCoaster, I felt that I noted some notable changes in MonsterCon. Parts of the first half felt much more claustrophobic than last year to me—making them notably more effective in my opinion. I also think the first couple rooms are really significantly altered thematically. I sorta miss the grander, campier con entry hall with the big merch table and whatnot (there's a little still there but I think it is notably changed from last season?)—but I'm willing to forgive that because it definitely felt to me like the house was setup better to scare this season than last with better hiding spots, tighter paths, etc.

I noticed some minor improvements in FEAR, but I still hate this house. It does absolutely nothing for me. Just screams amateur hour in structure and concept. I also can't believe that we are however-many-years into this house's run and you still can't understand the audio in the awful preshow at all. Just a completely incoherent, poorly-designed house where I come out feeling for the actors who really try desperately to make it work year after year. This event needs a chaos house again. Can we just get Zombie High or Lockdown back instead of FEAR?

Beyond what seemed to be minor lighting changes (most for the better—aside from the center of Bayou feeling a little too bright/a little under-fogged), I didn't note much different in Bayou or Trick. Both houses' casts were killing it though. Well staffed with strong storytelling, engagement, stalking, and startles. It's always wild to go to KD and see casts performing far better on day one than you'll find at many parks' best nights. Exemplary work.

Meanwhile, after the sun went down, I had my best Grimms experience ever and my best CornStalkers experience in at least a decade.

I know @RollyCoaster doesn't like the changes in Grimm, but I honestly observed the same changes and have the opposite opinion. I thought the much darker lighting and the much more overgrown path really enhanced the vibes here a lot for me. I got good engagement and storytelling from the cast and even a few good attempts at startles—something Grimm often struggles with a lot in my opinion. I'm normally not a big Grimm fan, but I was really happy with my experience there tonight.

Then, over at CornStalkers... Wow. I don't know if they've actually tweaked the path or if they've just really stocked some paths with corn, but damn, there are some NARROW sections in there right now. No idea how a wheelchair would make it through, but at least for me, it really helped the vibes and atmospherics tremendously. A not insignificant portion of the cast wasn't moving for me, but the ones who did did a great job and even managed a few scares. I have a very dim view of the continued survival of CornStalkers overall, but I was very pleasantly surprised by my experience there tonight.

Overall, I'm FURIOUS about the ticketing changes and I HATE that the event is so stagnant—there's truly absolutely zero excuse for it—BUT I think looking at my experience of the event tonight (which, for the record, could definitely just have been a super lucky streak—Halloween events are highly variable!), I think KD's Haunt is looking mighty good. I have some more thoughts on the specifics of the implementation of the upcharge on the ground and how it's impacting houses (at least from tonight's observations), but I'll save those for another post.

For people who have been to the event and seen practically the same lineup for years now, I wouldn't tell them they should definitely go out to KD—in fact, I would encourage people to use this year to go experiment with other events like Dorney's or Hershey's—but for anyone who hasn't been to Haunt in a bit and, preferably, for anyone who wasn't scammed by the park on a season pass—I think this event is still proving to be one of the best regional amusement park haunts out there—vastly superior to the likes of SFGAdv's FrightFest, certainly better than Hershey's, and likely better than Dorney's overall.
 
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Had a pretty good night tonight. The upcharge sucks, yes, but I got to agree it's very well done. I would love to see a new house or two in the future, but I do feel like what we have is still good. Scarezones were great as well. I actually didn't get to do the Catacombs one as I intended, but that can wait until next week. We also didn't get to do MonsterCon, but I plan on checking it out next weekend as well. Our favorites was Blood On The Bayou, CornStalkers and Trick Or Treat. I agree about parts of CornStalkers feeling much more narrow than last year. It gave a very claustrophobic feeling which really adds to the terror. I liked FEAR last year, but after doing it again this year, I wasn't too keen on it. It's probably the most confusing house first of all as we walked into random walls and spots for the scare actors, and it just overall felt like it was put together last minute. The light show on Eiffel Tower looked really amazing at times. The scare actors were the highlights for me. Whether it was in a scarezone or maze, they were on top of their game. I also might have to make it a tradition to visit on opening Fridays as the park felt pretty dead as far as crowds. No waits on rides and most of the mazes. The only one that had a wait was GrimmWoods and that was maybe 5-10 minutes tops.

Overall, it was a great night. While I will be visiting multiple times for the event, I don't think I'll be doing too much of the houses in the future as the upcharge does feel like a big slap in the face. The scarezones do at least make up for it. I'm also hoping Pantherian will be open next weekend as well. I still need my night ride. 😂

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I agree with the big reviews above. While some still committed my cardinal haunt sin (generic out of character addresses to the guests), I could tell all of the actors were trying. Solo runs through Trick r Treat, Bayou, and MonsterCon was pretty cool. Actors in Cleaver were having lots of fun. They really play off the show when they’re singing. Masquerade was a little disappointing imo. Lots of scaring with the stilts in Pumpkin. Catacombs was weird, definitely needs some first week internal feedback and adjustments. Site X was very small and not at all scary to me. I think it’s the costume design. Maybe if they get a crumb of budget from the merger overlords, they can give them monster costumes, because the poisoned or zombified workers don’t really work to me.

I’ll be back in a few weeks where I’ll seemingly roll the dice on getting Pantherion night rides.
 
EDIT: Just saw Zachs recap on the event. The team kicked ass, 100%, but I couldn't disagree more about atmospherics and overall experiance. Your opinion is super valid, but it's quite crazy to me how much of a different experiance we had. I'm hoping others have more of an experiance like yours. My small group would definately disagree though.

That's because Zach had a Snickers before going into the park.

RollyCoaster (and RollyCoaster's group), have a Snickers. You're not you when you're hungry.
 
Out of wristbands at first 2 locations I went to 😭
Are you sure they were out i know at leastbone location had the system crash and they simply couldn't read or process anything.

I am not a fan of how they chose to to implement the upcharge I have to say the event feels a lot better then it has in many years in fact last night might have been the best experience I have had in the 15 years I have been going.

Big highlight was the scare zones and their actors interestingly there appears to be a fairly consistent storyline about Overlor's return and he interacts nicely with the actors in the zones to tell that story. The actors of at site X were bowing to Overlord as he walk through and talking about how they uncovered his prison during the latest Whey Foundation dig and freed him. Actors in Masquerade saw him and started panicking saying they had to alert Queen Majesty that he had escaped and the actors in Catacombs started bowing to him.
 
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A few other things I wanted to note:

-I can tell that in the future, the whole upcharge for mazes might cause some inconvenience with park guests. Not everyone who visits the park keeps up with them on social media and are probably just regular guests that visit every now and then and maybe even just for Haunt. We saw a couple of people that tried going into mazes and were turned away for not having the Haunt wristbands. One couple seemed really confused about it and asked an employee at CornStalkers why and when they had to start paying for the mazes.

-The chaperone policy still seems to be ignored. We saw quite a few unsupervised groups of teens around the park throughout the night. Thankfully, none of them, from what we saw, were a problem and were being quite respectful. However, I do worry about this during the busier days as the event goes on.

-I do appreciate seeing a good amount of police at the park, along with park security. I know it seems like a lot of the most notable incidents happen during Haunt and hopefully their presence will help keep fights and altercations down. Last night, from what we saw, was a great night with no major incidents and everyone just enjoying themselves.
 
The big thing I see this upcharge doing is chasing guests to other Halloween events that otherwise may have come multiple times to KD. $25-35 for the houses gets into a pricing level that regular guests are likely to start shopping around during the season.
 
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Are you sure they were out i know at leastbone location had the system crash and they simply couldn't read or process anything.
Yes, they were out. They only had skip the line bands. They ran out of the standard house admission bands.

Also, I wanted a picture of all of these, but I got 2. Each house is sponsored by a candy.

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There's been a lot of great comments regarding the positives and negatives of this year's Haunt. But I think my single most favorite addition is the new lighting on International Street (which was added earlier this summer as part of the park's 50th celebration).

The new lighting package around the base of the Eiffel Tower itself, and most especially, the lighting along fountains - with the lights mounted well above the fountain, shining down into it, all synced in their movement to the music - brings a new "energy" to that section of the park, and I love it!

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Just got through my $10 upcharge. As always im not the best with reviews but ill give it a shot while ranking mazes.

1. Monstercon. WOW this maze is downright amazing. This thing was chalk full of actors all over the place, hiding super well. I think this maze captures a con feel decently well. It's a very tight feeling maze. The actors atleast tonight were all over you and making yiu kinda have to bend to get around them. Wish I would of done it again later to see if it held up.

2. Honestly Cornstalkers. Might be the best walkthrough I had in the last however many years. Ton of actors, all hiding really well for what they could. The smell of the corn adds alot. This one again gets very tight feeling and forces the actors kind of all over you which I love. If it holds up like this I wouldn't mind it staying 2 more years.

3. Blood on Bayou. Always love this one. BERY different take on it than what Busch goes for. I like this one better. It's darker, it's smaller and packs a punch. Again the actors blend so well in here and have so many opportunitys. The "dock"? Part where the fake people are all in the center is so effective with a actor there playing on the entrance of the walkthrough to where you come around on the other side. Half way through the maze gets very very dark. Again another tight maze that puts the actors ontop of you and makes you have to squeeze your way around them sometimes. Very very detailed. Solid as always even though I miss zombiHigh very much.

4. Grimmwoods? I only put that because it might of been a fake scary because the people infront of me were fun to watch get scared. Ummm this is better than I remember. The atmosphere is awesome. It's so damn long. The paths are huge and the actors arn't given much but man they make do with what they got. They hide super well and play with the fog. This feel like a amped up scarezone more than a maze. Still wish they would get rid of it if it ment keeping grizzly open all night lol

5. Trick R Treat. Not really the most scary but it is a super gerogous set design to look at. Lots of minor small details. Not really to much else. More so only go through it for the atmosphere.

6. FEAR. What even is this dogshit. I literally don't get it. It has a fear of heights, then snakes and bugs and whatever the fake body room is. Is that even a fear? The costumes are stupid and I have no idea why they all need to be the same. Do fears where you can use different costumes. Dentists, clowns ect. Stupid maze. Bring bad the dollhouse my god. Loved that over this.

Park atmosphere was just ok. Wasn't to much fog going on outside of pumpkin eater. Not much creepy noises and stuff through speakers, just music effects. Scarezones in no ranking -

Pumpkin eater is amazing as always. Tons of fog, good actors, the orange lights playing off the fog is so halloweeny.

Site X is trash. Is what it is im not gonna sugar coat it. What is the point, why is it so hidden away now. It's so small. Whatever

Masquerade? I think is the name. The one in the garden tunnel. Not scary at all. Feel more for the kids to engage with the actors. Cool setting and it can get pretty damn foggy in there. Almost to much.

Catacombs NEW. Yea this was weird. Why is this even themed to catacombs 🤣 half way im like ok this is kinda cool. No actors and then boom were in a dance off. Like what. Least make the actors be some dug up looking skeletons or something to kind of fit whatever you're attempting here.

Cleaver Bros. Awesome as always. Such a fun people watcher scarezone. The sliders, the stilt people, and regular ground crew are so engagey and put in a ton of work. It could use some more fog though. Maybe it's to dangerous with people running and the stilt people around though.

All in all the mazes take a complete MASSIVE dump on HoS. The actors really follow you around more in the mazes, get all in your face and almkst become an obstacle themselves making you go around them. Maybe they get lee way at KD vs Busch. I literally could careless about the $10 upcharge. Beyond worth it over the free at busch. Mazes were way better than Scarowinds also. Just went there last week. The scarezones are way better then HoS, much more fun to people watch if I want to just sit. Take out any actors and just on atmosphere with music, sound effects and stuff then I think HoS is better. Least Friday my night was. There was almost no lines for the mazes nor the rides really for a Saturday. If you really want to come to haunt come at like 9 aclock. The place became a damn ghost town for a saturday it was weird. There was still 3hrs left lol. But yea I had a blast, ill happily come back with my wife and take it at a slower pace vs being with my vlogger friend and soak it in more.

PS, the Braid dessert thing at Biergarten is probably the best thing ive ever had at an amusment park
 
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