Whereas I’d actually put Invadr right at the top of those three for ride dynamics/experience.
LNM is ergonomically stone age at this point and super uncomfortable for me, as much as I have loved it over the years. New trains, largely the same ride experience issues as before. It’s too bad they weren’t able to make more substantial vehicle improvements at that time. I can say a lot of positive things about Nessie, and it has its calmer periods, but it still goes past jostle territory and well into slam and jackhammer.
With the “forest” in its current state, I’m not totally sure what the point of VB actually is, apart from the cool trains (when they aren’t vibrating oddly at speed). The ride itself has only one interesting moment for me, accelerating into the building. The rest is largely just… easy. By design, it seems, so no complaints really. That’s what the ride is for. Not super compelling though.
Invadr is so small, yet it punches above its weight with the first drop being a full rung above anything on VB. And I find the forces to be much more interesting than VB as well. Plenty of solid, forceful moments packed into a too-short layout that nonetheless brings the goods. Still haven’t experienced what some folks describe as roughness on Invadr, either. My wife absolutely hates getting beaten up on rides, but she’ll go for a spin on Invadr every time we hit the park.
Special shout-out to LNM’s first drop, just for the record. Can’t wrap up without mentioning that.