So here are my initial impressions from the first night. As usual, I expect things to change over the course of the event.
I have rank ordered them from best to worst.
1. Bitten. I always like Bitten, but last night it was absolutely my favorite maze. There was a scare before we even entered. It was the only house that made me anxious, and more importantly, I became increasing tense throughout the entire maze. I still don't understand the sand, but other than that, it was just amazing. The actors did not just rely on startles, and there a lot of staff throughout the entire attraction.
2. LumberHack. I was completely disoriented throughout this entire maze, and I have always loved wide open haunted attractions, as well. I also really enjoyed the theme; I felt as if I had fallen into Deliverance. The actors were really creative and actually seemed to chase me with axes and and chainsaws. More importantly, they were working really effectively in pairs: one guy would back me into a second. One odd thing did happen, however. I had no idea where the attraction actually started. We used QuickQueues, which meant that we walked directly from the exit of Bitten to an unmarked entrance to of LumberHack, and somehow there was no line there, just a grouper standing in the middle of a road. Overall, LumberHack reminded me of the open-air mazes that they used to put where Forest of Fun is now, and I have really missed those experiences.
3. Cornered. While I admit the first part of this house still needs some work, the mirror and corn mazes at the end were simply fantastic. At first I was really disappointed in this attraction, because it seemed understaffed and the actors clearly needed a lot of practice. But then we entered the mirror maze. Based on my experiences in Maze of Madness last year, I expected to have no trouble navigating this section. I could not have been any more mistaken. I was in the lead and there was no one visually in front of me, so I was relying entirely on where I could see my reflection to find the path. My understanding was that the rest of group was equally lost, despite being right behind me. I am told that there were also actors in that section, who startled me, but honestly I was so focused on trying to find my way out, that I honestly don't remember them. Once we escaped the mirrors, we found ourselves in an open area full of corn stalks. It was impossible to see the way out and the actors were actively pushing us in the wrong direction. I got completely turned around there too. I really hope the front part of this house improves, as the actors learn their roles, because the second half was brilliant.
4. Deadline. For anyone who is familiar with my opinions of HOS in recent years, you will no doubt be surprised at how highly I have rated what I used to consider a museum. To be clear, I still do not love Deadline. I know everyone else thinks it is brilliantly designed, but I have always found most of the rooms boring, with the exception of of the subway train. For the first time in years, however, I encountered human (zombie?) life in this maze. I counted 20 actors, and I was startled several times. I imagine the gross out rooms probably worked better with the number of actors in them, as well (not being a fan of that kind of scare, I can't speak definitively). The previously mentioned subway train was excellent. They had several people in there interdispersed with the mannequins, so you never knew when you might be threatened. Deadline probably was the most improved house for me this weekend.
5. Catacombs. I still like this maze, but I much preferred it in the dark. I appreciate their revamping and decorating this house, but I wish they had left the ceiling in place and turned the lights out. The actors were preforming really well, but there were not enough of them. I do love the ceiling startle, and they had the exit scare staffed.
6. Cut Throat Cove. As much as it pains me, CTC really needs a lot of work this year. I have always enjoyed this maze, especially the ambiance. Unfortunately, it was severely understaffed last night, and the actors need practice. In the past, they worked effectively in pairs and really used the house to their advantage. I felt none of that this week. The strobe room was still disorienting, but it wasn't enough to make up for the shortcomings elsewhere. To be fair, however, I was a bit irritated, throughout, as we were trapped behind an incredibly slow group, which effectively made it impossible for the house to create tension for me.
7. Unearthed. Not to be snarky, but this house needs to be reburied and forgotten. The props outside were clever, but that is the only good thing I can think to say about it. It wasn't just understaffed, it was empty. And oddly, although we were completely alone (long story, but they didn't let us in until long after the previous group had exited), some of the few actors actually ignored us, as we came through. The two EITA screen rooms honestly left me perplexed. I really don't know why I walked through two rooms with nothing but a massive light shining behind a witch handing in front of a fan. I get that she was supposed to be Scarlett, but why was she hanging in the top corner what looks like a massive movie theater? And the endless hallways from 13 were back. Lastly, as I have previously discussed on the Forum, the importance of sounds and music for me, especially at haunts. Killarney already annoys me, because the classic rock is as far from creepy as you can get. But this house didn't bother to have any kind of background music at all. It made me feel as if we were just touring the maze, before the park opened. In the end for me, Unearthed was just a long, empty, boring building.
I wanted to say a few things about the terror-tories. With the exception of Ripper Row, which seemed fully staffed and already performing up to par, the scare zones seemed thankfully diminished this year. I fear it was really just the rain, but my hope is that none of the other terror-tories will be returned to their previous levels. Last night they created an acceptable ambiance on the paths, without being distracting. Vampire Point has never actually existed, but Demon Street and Ports of Skull were both fairly noninvasive, as well last night. Actually I found the Pirates somewhat scary this year. They threatened me with knives and stalked me around the bridge to Festa. They even startled me in San Marco. I think that like last year Windigo Woods will "improve" with time. I'm not sure how I feel about that, however. Perhaps, like Ripper Row, it is OK for this terror-tory to become fully immersive be as it is in a fairly discreet, self-contained area.
The rest of the paths were delightfully spooky, especially in Heatherdowns and in front if the Wild Reserve. They were fairly dark and had haunting music playing throughout. The decorations were clever, and they maintained the creepy ambiance that I look for in a haunt. The terror-tories have always been very disruptive and jarring to me, and I personally prefer these normal paths.
Overall I think HOS is on track to be a fantastic event year, and may be returning to its old glory.