RE: Howl-O-Scream 2017
With everything meant to be viewed form one angle, they are going to have to re-block (re-stage) everything. I don't think this should be a big problem for LumberHack, however, seeing as most important props are easy to move. I think this could work, but I don't care much one way or another unless they extend the maze.
Maybe the could use the previous queue line as the exit and place a few actors along the way outside the house. As long as they can re-block efficiently, this could make the maze new in the eyes of returning guests. Catacombs has pulled this off well for years (re-arranging, not reversing). It seems like Catacombs has been stagnant the last two years, though.
With everything meant to be viewed form one angle, they are going to have to re-block (re-stage) everything. I don't think this should be a big problem for LumberHack, however, seeing as most important props are easy to move. I think this could work, but I don't care much one way or another unless they extend the maze.
Maybe the could use the previous queue line as the exit and place a few actors along the way outside the house. As long as they can re-block efficiently, this could make the maze new in the eyes of returning guests. Catacombs has pulled this off well for years (re-arranging, not reversing). It seems like Catacombs has been stagnant the last two years, though.