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Both events have their issues but I'd say both are on equal footing with each other

I cannot fathom this take.

Kings Dominion just built what may be the most theatrical, most visually impressive house outside of HHN anywhere, ever to accompany their existing lineup of, at minimum, solid and largely-improved-for-2026 houses while BGW debuted two of their worst houses ever to accompany a lineup consisting of another of their worst houses ever, a bad clown house, and a passable vampire house... and the events are somehow on equal footing...?

I just could not possibly disagree more.

There are reasonable debates to be had around whether a top tier work of theme park, Halloween, walkthrough, immersive theater (which Diablo just, factually, is) is as scary (and hence, as desirable to some) as a more intense, tighter, more scares-and-tension-focused house like Dorney's Ghost in the Machine, but how anyone could believe that BGW's event this year is even anywhere in the same universe as the event that hosts Diablo boggles my mind.

Haunt's houses, on average, tonight were some of the strongest I've seen out of the event... possibly ever... in no small part due to the masterclass on immersive theatrical house design being put on by Plague Productions with Diablo. Regionally, everyone should be coming to KD just to see that one house. It's worth every dime in gas money, admission, house passes, etc. It's unlike anything I have ever seen outside of a Universal event. It's not the scariest house ever (though it has great scares), but it is the largest scale, most impressive, immersive walk-through-style work of theater I've ever seen out of a house in VA by an ABSOLUTELY ENORMOUS margin. We're on a whole different planet of sophistication vs standard regional park fare here.
 
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I cannot fathom this take.

Kings Dominion just built what may be the most theatrical, most visually impressive house outside of HHN anywhere, ever to accompany their existing lineup of, at minimum, solid and largely-improved-for-2026 houses while BGW debuted two of their worst houses ever to accompany a lineup consisting of another of their worst houses ever, a bad clown house, and a passable vampire house... and the events are somehow on equal footing...?

I just could not possibly disagree more.

There are reasonable debates to be had around whether a top tier work of walkthrough immersive theater (which Diablo just, factually, is) is as scary (and hence, as desirable to some) as a more intense, tighter, more scares-and-tension-focused house like Dorney's Ghost in the Machine, but how anyone could believe that BGW's event this year is even anywhere in the same universe as the event that hosts Diablo boggles my mind.

Haunt's houses, on average, tonight were some of the strongest I've seen out of the event... possibly ever... in no small part due to the masterclass on immersive theatrical house design being put on by Plague Productions with Diablo. Regionally, everyone should be coming to KD just to see that one house. It's worth every dime in gas money, admission, house passes, etc. It's unlike anything I have ever seen outside of a Universal event. It's not the scariest house ever (though it has great scares), but it is the largest scale, most impressive, immersive walk-through-style work of theater I've ever seen out of a house in VA by an ABSOLUTELY ENORMOUS margin. We're on a whole different planet of sophistication vs standard regional park fare here.
Simple. One elite maze doesn't really elevate an event that's basically stagnant for the last decade. Yes Diablo is very impressive and I liked it enough that I went through twice

BUT

That doesn't change the fact that the rest of Haunt doesn't reach that level of quality that Diablo provides. The rest of the mazes and zones are pretty much unchanged from years ago.

And KD has the audacity to charge extra for mazes that used to be free.

Trick or Treat, Blood and Cornstalkers have great set design, but I'm tired of seeing them. Get rid of all 3 and give us more Diablo level haunts and maybe I'll change my mind. Carnevil has been around way too long. Scrap that and give us something else.

Yes BGW isn't perfect either. Their set design desperately needs work, but at the very least they try to keep things fresh and change things out every couple years so you have a reason to come back, even if it's a bit lackluster.
 
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I'm the first person to criticize previous park decisions re: Haunt's stagnation. I've done so loudly for years. That being said, they did the right thing this year—they built one INCREDIBLE new house and marginally tweaked and improved the rest of the (solid) lineup. This is what they need to do every single year. We need to give the park the credit they deserve when they do the right thing. If they stay on this course, year after year the event will continue to improve just as it did dramatically this year with the debut of Diablo.

If all you value is novelty, sure, BGW wins because they debuted two new houses this year and the rest of their lineup is only a couple years old, max. I don't want things to be replaced unless they can be replaced by something of equal or greater value/quality and time and time again, BGW has failed at exactly that—debuting house after house that's worse than what came before—and often by a huge margin. Kings Dominion, this year, did the polar opposite. Not only did they replace a great, old house with a house of equal or greater value, they pushed the entire regional park haunt industry forward by debuing one of the best regional park houses ever built.

Give me a single trade up vs two trades down ANY DAY—and that's not even taking into account that the starting point of house quality between these two events was already wildly disparate heading into this season.

And KD has the audacity to charge extra for mazes that used to be free.

Haunted attraction passes were $15 tonight and there were no lines and I had an incredible experience—often walking through houses essentially alone. They could have easily charged me double tonight's upcharge and I wouldn't feel the least but aggrieved. Communication about the move to an upcharge has been awful (bordering on downright scammy) and I have been loudly beating that drum for two straight years. That being said, if you take a step back and look at the actual price for the value, I would happily argue that it's a bargin—especially compared to the likes of the event down the road which is frequently more expensive and provides a DRAMATICALLY worse experience and product.
 
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I'm the first person to criticize previous park decisions re: Haunt's stagnation. I've done so loudly for years. That being said, they did the right thing this year—they built one INCREDIBLE new house and marginally tweaked and improved the rest of the (solid) lineup. This is what they need to do every single year. We need to give the park the credit they deserve when they do the right thing. If they stay on this course, year after year the event will continue to improve just as it did dramatically this year with the debut of Diablo.

If all you value is novelty, sure, BGW wins because they debuted two new houses this year and the rest of their lineup is only a couple years old, max. I don't want things to be replaced unless they can be replaced by something of equal or greater value/quality and time and time again, BGW has failed at exactly that—debuting house after house that's worse than what came before—and often by a huge margin. Kings Dominion, this year, did the polar opposite. Not only did they replace a great, old house with a house of equal or greater value, they pushed the entire regional park haunt industry forward by debuing one of the best regional park houses ever built.

Give me a single trade up vs two trades down ANY DAY—and that's not even taking into account that the starting point of house quality between these two events was already wildly disparate heading into this season.



Haunted attraction passes were $15 tonight and there were no lines and I had an incredible experience—often walking through houses nearly alone. They could have easily charged me double tonight's upcharge and I wouldn't feel the least but aggrieved. Communication about the move to an upcharge has been awful (bordering on downright scammy) and I have been loudly beating that drum for two straight years. That being said, if you take a step back and look at the actual price for the value, I would happily argue that it's a bargin—especially compared to the likes of the event down the road which is frequently more expensive and provides a DRAMATICALLY worse experience and product.
Diablo aside, I didn't think the event was that much different from previous years. I had a decent run through Trick or Treat (because I was the only person inside the maze) and Cornstalkers was better than last year (not really sayin much when the bar is as low as it gets), but I could've skipped Fear and Grimm and I would've still probably walked away satisfied.

If anything, i think BGW hired much better talent this year than in the past. Their actors are on even footing with KD's IMO.

In the past, you could go on a Sunday night like tonight, and the mazes would be a walk on without spending $15. In fact, I chose to go today because I knew lines would be short. The real test is going on a peak Saturday. Are the lines still gonna be the same length as tonight or will they be 2-3 hours long like usual?
 
Their actors are on even footing with KD's IMO.

Can't fathom this take either.

There were people at BGW trying to convey the setting or even, at times, a character to guests last night which, to be clear, is an improvement for BGW. Kings Dominion casts were, in my experience last night, on a different plain of existence—frequently executing perfect doubles and even triples, hitting and resetting at lightning pace (legitimately akin to HHN in some cases), some roles stalking professionally and others acting out full multi-room storytelling elements. I wasn't the most impressed I've ever been with casts at KD last night and I was more impressed than normal with BGW casts last night, but I'd still be putting BGW's at a 3/10 and KD's at an 8/10.

I will happily concede that KD felt understaffed to me last night with Diablo and Trick especially feeling like they lacked an adequate number of actors. Meanwhile, most BGW houses were adequately staffed. I would still take KD's 8/10 performances to super tiny, well-spaced groups over BGW's 3/10 performances to huge crowds of people in stacked houses in a heartbeat, 365 days of the year.

In the past, you could go on a Sunday night like tonight, and the mazes would be a walk on without spending $15. In fact, I chose to go today because I knew lines would be short. The real test is going on a peak Saturday. Are the lines still gonna be the same length as tonight or will they be 2-3 hours long like usual?

I don't think they will be, but 🤷, we'll find out. Line length isn't actually core to my argument though. Let's look at this upcoming weekend.

Friday BGW: $80
Friday KD (ticket + houses): $55
Saturday BGW: $87
Saturday KD (ticket + houses): $79
Sunday BGW: $85
Sunday KD (ticket + houses): $59

Which do you think is the better value? To me it looks CRYSTAL clear... and that's even ignoring the fact that KD has a whole additional house in their lineup vs BGW!

And for the pass question...

BGW Unlimited: $210
KD Gold + All Season Haunt: $148

And keep in mind that many pass members are receiving passes and/or house access at discounted rates or for free thanks to buying earlier or participating in renewal deals. Meanwhile, others who are only going to visit Haunt a couple of times (depending on the days) will spend less than $148 too as it will be cheaper to buy single-day attraction passes than the all-season option. I provided the current worst case scenario number for KD.

It just seems abundantly obvious to me that KD is delivering a very strong value here. Again, be frustrated with the communication execution—KD deserves that hate—but I don't think it's fair to allow that to cloud our judgement of the end product (and its value) that's being delivered.
 
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BGW Unlimited: $210
KD Gold + All Season Haunt: $148

And keep in mind that pass members who are only going to visit Haunt once or twice (depending on the days) will even spend less than that as it will be cheaper to buy single-day attraction passes than the all-season option.
No dog in the fight, but isn’t cost per operating day a better apples to apples comparison?

If my math is correct, BGWs pass is $1.22 an operating day. And KDs is $1.14. Still advantage to KD but makes it less substantial.

Again, if my math is correct, same number of operating days and BGW would be ~$158.

Sorry. This is my argument with my employers all the time. The reward bulk output of sales numbers vs dollar value per transaction and I always counter with it ignores opportunity. Just the ways my brain breaks things down.
 
Yes, but then you have to get into complicated details about how many of those extra BGW days are with notably limited operations vs KD which largely operates in one state, you have to work out the value uplift of BGW having Christmas Town and how that compares to the value uplift of KD's pass including a water park essentially for free, you have to look at the average price paid for an equivalent pass at each park across BGW's insane roller coaster of sales and promos vs KD's sliding scale of gradually-increasing prices, etc.

As you highlighted though, advantage remains KD over BGW—and no matter how we break it down, I'm confident my core case would remain intact. I just delivered the current numbers as they're relevant to a Haunt-focused buyer.
 
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Yes, but then you have to get into complicated details about how many of those extra BGW days are with notably limited operations vs KD which largely operates in one state, you have to work out the value uplift of BGW having Christmas Town and how that compares to the value uplift of KD's pass including a water park essentially for free, you have to look at the average price paid for an equivalent pass at each park across BGW's insane roller coaster of sales and promos vs KD's sliding scale of gradually-increasing prices, etc.
Fair enough. I’m sure if I had the time I could build an excel sheet (well really modify the one I made for cars) to do a better comparison. You also might have to take into account days they got shut down due to weather or closed early, the discounts associated, and the perks of the passes.

As you highlighted though, advantage remains KD over BGW—and no matter how we break it down, I'm confident my core case would remain intact. I just delivered the current numbers as they're relevant to a Haunt-focused buyer.
Yea, I wasn’t trying to dispute your POV.

Like the first part of your post states. The details kinda matters right?
 
Withhold any just stay at home comments please.

I will be coming down on a Sunday with a soon to be teen and my 8yo son. We are going to do the day stuff, but my daughter wants to do the nighttime stuff and taking 2 vehicles isn't feasible. My 8yo "likes" to be scared and he may actually be fine walking around, but is it possible to navigate around the scare zones if needed? I haven't been to this event since 2009 I think. What stays open? The map isn't super clear what is all open (grizzly marked as closed but it really isn't). My son is 52"
 
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Withhold any just stay at home comments please.

I will be coming down on a Sunday with a soon to be teen and my 8yo son. We are going to do the day stuff, but my daughter wants to do the nighttime stuff and taking 2 vehicles isn't feasible. My 8yo "likes" to be scared and he may actually be fine walking around, but is it possible to navigate around the scare zones if needed? I haven't been to this event since 2009 I think. What stays open. The map isn't super clear what is all open (grizzly marked as closed but it really isn't). My son is 52"
Not KD but a friend had a similar situation and maybe a good solution:

They used the day to make sure the younger one got to everything they wanted. Then at night they used the kids part of the park as “home base” since it lacked scares. When they walked the path the older kid lead the way by about 10-ish feet, one of the parents with the younger in the middle, then the other parent 10-ish behind. They said the scare actors tended to go towards the front of back of their little pack rather than the middle. Then if a path gets too over the top they “retreated” back to the kids area. Said it took them about an hour to find the good ways to go that everyone was happy.
 
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Withhold any just stay at home comments please.

I will be coming down on a Sunday with a soon to be teen and my 8yo son. We are going to do the day stuff, but my daughter wants to do the nighttime stuff and taking 2 vehicles isn't feasible. My 8yo "likes" to be scared and he may actually be fine walking around, but is it possible to navigate around the scare zones if needed? I haven't been to this event since 2009 I think. What stays open. The map isn't super clear what is all open (grizzly marked as closed but it really isn't). My son is 52"
Most of the scare zones can easily be bypassed, except for one small portion of Pumpkin Eater. Cleaver Brothers Carnival, for example, is only on one side of Candy Apple Grove. You can also buy a No Boo lanyard, which only works in the scare zones. The lanyards are not a perfect shield from being scared since they are still allowed to scare other people in a group who aren’t wearing them, but it’s better than nothing.

Trick or Treat is supposed to be the mildest maze, but I think GrimmWoods might be a better introductory maze if your son is able to tolerate any of the scare zones and feels like doing a maze. That one is easier because it is mostly fairly wide open and it’s outdoors.
 
Everything @CastleOSullivan said. You'll have to take a more circuitous path in a few places to dodge scarezones, but it's totally doable. House ranking by order of intensity for beginners in my opinion (least to most):

  1. Grimm (great outdoor intro house—great way to familiarize someone with the basics, no huge visual or auditory scares, tame theme)
  2. Trick (great intro to an indoor house—mild startles, only moderately tight spaces, no intense scenes)
  3. Bayou (step up in intensity from Trick just because of much more active casts that will double team and will stalk—moderately darker and tighter than Trick too)
  4. FEAR (probably the most unease-indusing house at the event this year—you can legit get lost in the mirror maze now and there are actors in it—one got me good)
  5. Corn (insanely tight, claustrophobic house—it's outdoors which lessens the tension some, but between the length, super constricted environment, and elements like the silo, I suspect unseasoned haunt attendees likely find a ton of tension in this house)
  6. Diablo (not many scares, but the ones that exist are loud, in your face, and INTENSE—house in general introduces lighting and auditory scare components that essentially don't exist in the rest of the event right now—I'd be reluctant to take any kid in here that hasn't been familiarized with the basics first)
And as always, outdoor houses under sun are still always the best way to intro kids to the scene. If you're at Corn right at opening with maximum sun, it could be the best introductory house at the event—just be aware of the blackout silo. Corn with maximum sun -> Grimm with "sun" (it's in a forest) -> Trick is probably a pretty clean way to curve into the event. Grimm before it's dark is less intense than Corn before it's dark, but I'd still put Corn first just to maximize sun availability as it is the house at the event that is most effected by the lack of it. If you're worried he won't be able to handle any of the event, follow the initial order with Grimm w/ sun first. If you think he'll probably be able manage less intense houses, you can probably get away with the sunny Corn start.

I don't know if KD is doing staggered house openings this year (indoor at 6, outdoor at 7), but that would also change things. In that case, I'd probably follow the initial intensity list above but switch Grimm and Trick. Someone else will need to chime re: opening times this year.
 
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What rides are they keeping open into the evening. I'm trying to go on a Sunday hoping there will be less people
 
I’ll also add that I think scare zones are a good way to test the waters before going into a haunted house. Pumpkin Eater in particular is sort of like a mini haunted house in the sense that it’s a decently long, winding, somewhat enclosed path where you’ll basically be forced to interact with a few monsters as you make your way through. Unlike a haunted house, of course, the exit is always close by if things go south.

If he can handle Pumpkin Eater well, GrimmWoods is nearby and only a slight step up — not much scarier, just longer and without immediate access to an exit. After that I’d follow @Zachary’s plan exactly.
 
Haunted attraction passes were $15 tonight and there were no lines and I had an incredible experience—often walking through houses essentially alone. They could have easily charged me double tonight's upcharge and I wouldn't feel the least but aggrieved. Communication about the move to an upcharge has been awful (bordering on downright scammy) and I have been loudly beating that drum for two straight years. That being said, if you take a step back and look at the actual price for the value, I would happily argue that it's a bargin—especially compared to the likes of the event down the road which is frequently more expensive and provides a DRAMATICALLY worse experience and product.
I paid $20 each on Saturday, since that's the only day we can go. Lines are much more reasonable now - maybe 10-20 mins - than the hour+ long lines when it has been free and the houses are crammed all at once.

Considering KD basically hasn't raised season pass prices in years, I dont have issue with them upcharging for events instead.
 
I went to Haunt for the first time on Saturday night. It’s still early in the season, but here are my initial thoughts.

Diablo: 6/5

Some say the scares are more canned (less interactive) but in the end it is absolutely terrifying and astonishing. The animatronics and props are spectacular, and one character in particular I couldn’t truly figure out if it was a human or the most incredible animatronic I’ve ever seen. I was surprised there was no theming outside the maze itself, and the posters advertising it are really hard to read. I kind of thought they might have painted the yellow building supports red, too, but they did not. I’d take a full investment inside the maze any day though. My only real complaint is I wish they would turn the volume down just one notch. The soundscape is a HUGE part of this Maze (as it is with Ghost in the Machine) but it is on the verge of being dangerous to your ears, and I really hope the scare actors in some of these rooms are given ear protection. I hope the park offers a SCREAM BREAK next spring with this open.

Trick or Treat: 5/5

This maze was elevated this year. A number of effects that had stopped were fixed, and underutilized scare tactics in recent years were being used again (windows, wall of bells). I also saw a couple new characters I had never seen before, including a menacing scarecrow actor which was really cool to see.

I know this maze is old, but I hope it sticks around. It does need a better finale though and placing the bird man from MonsterCon in a new finale room in the future would be pretty perfect!

Blood on the Bayou: 4.5/5

Some new lighting effects were implemented over the water (so it looked like water even without the fog). The VooDoo room was much darker than I remembered, and an actor had to yell at me to keep going straight just to find my way. The random mannequins in swamp always seems out of place and cheap to me. Dorney Park’s BotB is way better, and has a real finale with the animatronic alligator. I’m not saying we need to have a huge animatronic at the end, but I’ve only ever once encountered an actor in the final room one time in all these years. Seems like a strange letdown, especially since KD thinks so highly of the maze that it has its own FunPix picture area every year.

GrimmWoods: First half: 5/5 Second half: 3/5

Loved the new entrance/racetrack walk. The first half of GrimmWoods was really spectacular. I counted 4 aggressive wolf actors in the opening scenes, when I had never seen any before. Are they new this year? The wolf figures on the ground that used to lunge forward were rethemed into tableau scenery, which makes them look way better than the “abdandoned prop status” they had become before now.

The second half still has great scenery pieces over the bridges and through the castles, but it’s never well-staffed. I miss seeing someone pop out of the oven for a good scare (it looks like they walled off the back now). They really should have more medieval actors in the castle area. The dragon that never works is disappointing, especially given how it used to be. My suggestion would be to raise the whole apparatus higher off the ground for more menacing height and/or use a synchronized flashing light feature to make the dragon pop more, not just a constant strobe light. It’s not fair to compare this park creation animatronic to Diablo, but there are some relatively cheap things the park could do to fix up this finale.

As a whole, most characters in this maze focus on the storytelling over the scares (constantly chanting story dialogue). Maybe they are told to do this, and attract younger audiences as a first-step haunt maze?

Grimm Provisions (Grizzly Gulch Store): 6/5

Not only does it have amazing merchandise but the park really invested in the theming in this store. The cottage façade, the trailer, and GrimmWoods sign are all new, and show that this maze must be sticking around for a while. Might seem weird I'm giving a grade to a store, but if you've seen the new theming coupled with the ability to ride Grizzly at night with one of the Floodlights off then you'd understand.

Cornstalkers: Closed due to rain

F.E.A.R 2/5

This house has had great potential but has never been fully fleshed out. My favorite room in this maze is the hanging character room, and the best room theme for me is the hurricane room, but I never seem to encounter actors in there. I think more snakes might have been added this year, but once again the finale animatronic is not working.

If we must continue to have this concept, move it to a new building, perhaps the former Jungle Market Eatery? One of the biggest downfalls of this maze is how light bleeds from room to room through the ceiling, and even from the outside. The best way to hide a budget maze is to keep it as dark as possible, and the former skyride building just can’t do that. Move it to Jungle X, switch up some rooms, and the order, and put the hanging character room at the end.

Sink the Jerk: 1.5/5

I only saw this in passing, but being charged $20 for five balls is kind of ridiculous. There was a crowd standing around when I was there, but nobody was willing to fork over that money, and we all just awkwardly left. Meanwhile, putting a staff member in a position to try to make us mad, especially in a world where everyone gets so upset easily, is just in poor taste. The “Jerk” was obviously uncomfortable, and resorted to spewing out a history of Cedar Fair owning the rights to Snoopy, rather than actually trying to upset anyone. Maybe it would be more enticing if it was $10, but I had heard that this was rather unsuccessful at Dorney last year, so to bring it here just seemed like a strange decision. Maybe more teens later in the season will change the dynamic of this weird upcharge.

Overall Haunt Experience: 5/5

So far, this is the best Haunt I’ve seen at the park in many years. My visit Saturday night was hampered with constant rain, but despite the poor weather and early season crowds, I was surprised how many people stayed in the park until closing (equally surprised the park didn’t close early but so glad they didn’t). It doesn’t hurt that the best maze KD has ever had is debuting this year, but even the park decorations are elevated. Istreet and the entryway plaza are decked out with new or reused props. The merchandise and clothing is some of the best (and KD specific) I have seen in a long time too.

With the entertainment also elevated (didn’t get to see many shows myself yet) this year is definitely special. I know being charged for mazes stinks, and the all-digital maze pass is less desirable, but I really hope the returns on this event is worth it, as there are so many great things about Haunt this year.
 
I went to Haunt for the first time on Saturday night. It’s still early in the season, but here are my initial thoughts.

Diablo: 6/5

Some say the scares are more canned (less interactive) but in the end it is absolutely terrifying and astonishing. The animatronics and props are spectacular, and one character in particular I couldn’t truly figure out if it was a human or the most incredible animatronic I’ve ever seen. I was surprised there was no theming outside the maze itself, and the posters advertising it are really hard to read. I kind of thought they might have painted the yellow building supports red, too, but they did not. I’d take a full investment inside the maze any day though. My only real complaint is I wish they would turn the volume down just one notch. The soundscape is a HUGE part of this Maze (as it is with Ghost in the Machine) but it is on the verge of being dangerous to your ears, and I really hope the scare actors in some of these rooms are given ear protection. I hope the park offers a SCREAM BREAK next spring with this open.

Trick or Treat: 5/5

This maze was elevated this year. A number of effects that had stopped were fixed, and underutilized scare tactics in recent years were being used again (windows, wall of bells). I also saw a couple new characters I had never seen before, including a menacing scarecrow actor which was really cool to see.

I know this maze is old, but I hope it sticks around. It does need a better finale though and placing the bird man from MonsterCon in a new finale room in the future would be pretty perfect!

Blood on the Bayou: 4.5/5

Some new lighting effects were implemented over the water (so it looked like water even without the fog). The VooDoo room was much darker than I remembered, and an actor had to yell at me to keep going straight just to find my way. The random mannequins in swamp always seems out of place and cheap to me. Dorney Park’s BotB is way better, and has a real finale with the animatronic alligator. I’m not saying we need to have a huge animatronic at the end, but I’ve only ever once encountered an actor in the final room one time in all these years. Seems like a strange letdown, especially since KD thinks so highly of the maze that it has its own FunPix picture area every year.

GrimmWoods: First half: 5/5 Second half: 3/5

Loved the new entrance/racetrack walk. The first half of GrimmWoods was really spectacular. I counted 4 aggressive wolf actors in the opening scenes, when I had never seen any before. Are they new this year? The wolf figures on the ground that used to lunge forward were rethemed into tableau scenery, which makes them look way better than the “abdandoned prop status” they had become before now.

The second half still has great scenery pieces over the bridges and through the castles, but it’s never well-staffed. I miss seeing someone pop out of the oven for a good scare (it looks like they walled off the back now). They really should have more medieval actors in the castle area. The dragon that never works is disappointing, especially given how it used to be. My suggestion would be to raise the whole apparatus higher off the ground for more menacing height and/or use a synchronized flashing light feature to make the dragon pop more, not just a constant strobe light. It’s not fair to compare this park creation animatronic to Diablo, but there are some relatively cheap things the park could do to fix up this finale.

As a whole, most characters in this maze focus on the storytelling over the scares (constantly chanting story dialogue). Maybe they are told to do this, and attract younger audiences as a first-step haunt maze?

Grimm Provisions (Grizzly Gulch Store): 6/5

Not only does it have amazing merchandise but the park really invested in the theming in this store. The cottage façade, the trailer, and GrimmWoods sign are all new, and show that this maze must be sticking around for a while. Might seem weird I'm giving a grade to a store, but if you've seen the new theming coupled with the ability to ride Grizzly at night with one of the Floodlights off then you'd understand.

Cornstalkers: Closed due to rain

F.E.A.R 2/5

This house has had great potential but has never been fully fleshed out. My favorite room in this maze is the hanging character room, and the best room theme for me is the hurricane room, but I never seem to encounter actors in there. I think more snakes might have been added this year, but once again the finale animatronic is not working.

If we must continue to have this concept, move it to a new building, perhaps the former Jungle Market Eatery? One of the biggest downfalls of this maze is how light bleeds from room to room through the ceiling, and even from the outside. The best way to hide a budget maze is to keep it as dark as possible, and the former skyride building just can’t do that. Move it to Jungle X, switch up some rooms, and the order, and put the hanging character room at the end.

Sink the Jerk: 1.5/5

I only saw this in passing, but being charged $20 for five balls is kind of ridiculous. There was a crowd standing around when I was there, but nobody was willing to fork over that money, and we all just awkwardly left. Meanwhile, putting a staff member in a position to try to make us mad, especially in a world where everyone gets so upset easily, is just in poor taste. The “Jerk” was obviously uncomfortable, and resorted to spewing out a history of Cedar Fair owning the rights to Snoopy, rather than actually trying to upset anyone. Maybe it would be more enticing if it was $10, but I had heard that this was rather unsuccessful at Dorney last year, so to bring it here just seemed like a strange decision. Maybe more teens later in the season will change the dynamic of this weird upcharge.

Overall Haunt Experience: 5/5

So far, this is the best Haunt I’ve seen at the park in many years. My visit Saturday night was hampered with constant rain, but despite the poor weather and early season crowds, I was surprised how many people stayed in the park until closing (equally surprised the park didn’t close early but so glad they didn’t). It doesn’t hurt that the best maze KD has ever had is debuting this year, but even the park decorations are elevated. Istreet and the entryway plaza are decked out with new or reused props. The merchandise and clothing is some of the best (and KD specific) I have seen in a long time too.

With the entertainment also elevated (didn’t get to see many shows myself yet) this year is definitely special. I know being charged for mazes stinks, and the all-digital maze pass is less desirable, but I really hope the returns on this event is worth it, as there are so many great things about Haunt this year.
Wait wait theres a hurricane room in FEAR?
 
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