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Bringing this thread back because, well, Project 2021 could warrant adjustments to the railroad to make FHP more accessible. For context, I did work at Railroad for one full season, then occasionally during two other seasons, so I am quite familiar with the terrain and operations of Railroad. I have three ideas that I wanted to share, two of which have been discussed before, but I want to assess the mechanical/civil, electrical, and operational changes required to achieve each of these.

First, the most discussed: Regrading the Backside (hill from Rhine to Camp Wallace Crossing). First, this would take the existing hill and split it in two, with a flat section in the middle. Currently, google maps puts the track length of the hill at about 2100'. Now based on USGS Topo maps, there is about a 20' increase from the bridge to the crossing. This would put the grade at about 0.95% grade. This may not sound like a lot, but for a train, its a moderate to steep grade. With the train station taking about 230' of this, that would result in an average grade of 1.06%, which may still be ok, but that does not allow the train to gain speed. I am going to assume, base on my own experience, that the train will need about 200' of space to accelerate to the point it can make it up the hill. This puts the grade at 1.2%. Not impossible for trains, but is going to be improbable for the RR at BGW. If there is a current BGW Engineer reading this, I would love to hear your input of adding .25% grade to the Backside. As for electrical, nothing really would change, except adding the devices required at a station. Nothing other than making the additional stop would be required for operations.

Second, another previously discussed idea: Running counterclockwise instead of clockwise. This would mean that the Pompeii and Palace hills would be going up instead of down. I don't think this would be too bad, but I don't have time to calculate the grades of those right now. Now some people have said a reconfiguration of Caribou would be required. I do not think it would be very much if you make some operational adjustments. The water supply (not the tower) would have to be moved to the other end of the platform. Of course, all of the signals and crossings would have to be reversed and I don't think that blind corners would be an issue at other stations, though Tweedside may have to have a small platform extension. Now here is the big change: let operations or maintenance do minor switching work. In order to keep the locomotives under cover at caribou at night, allow switching to occur that will put the locomotives at the END of the train. Currently, the cars and locomotives are, for all intents and purposes, semi-permanently coupled together. Detach the engine from the front and use a run around track to put it on the other end of the train. where would this run around track be? Install a switch on the bull pen side of the caribou crossing and connect the front house track to it, making that spur, a double ended siding. switching might get tricky when you include the fact that a train would have to occupy that track , but it could get done.

Lastly, an Idea I've had for a while. Add an additional train that would be a dedicated shuttle between Germany and Caribou. Originally, I had thought of a dedicated track and additional platform at Caribou, but now that Invadr is there, that is probably not an option. My current idea is to put a siding off the mainline with a trailing spring switch (for easy access) which would allow a shuttle train to stop at Germany while other trains pass by. Could make it double ended for use as a run around, but that seems a bit unnecessary. My idea is to use a retired/restored logging engine (Shay perhaps) which is more adept at climbing terrains, which would eliminate any concerns about starting or stopping on a grade. Being logging locomotives, they would fit in with the New France theme. Electrically, the signal system would have to be a bit more advanced along the Backside, to avoid possible collisions between trains. Operationally, this would mean an additional crew just for the Germany to Caribou run and careful planning on the engineer's part to not block the mainline with the shay and hold other trains back on busy days.

All in all, the shortest construction time would probably be the last one, as regrading or rewiring the railroad could take a long time. I am not sure on what would be the best expense wise, as the time saved by the third would be off set by the acquisition of a whole new train set. Of course, I doubt that the park would do any of these, if they make a Germany station at all, but I'm just curious about what you all think of these ideas.
 
Bringing this thread back because, well, Project 2021 could warrant adjustments to the railroad to make FHP more accessible. For context, I did work at Railroad for one full season, then occasionally during two other seasons, so I am quite familiar with the terrain and operations of Railroad. I have three ideas that I wanted to share, two of which have been discussed before, but I want to assess the mechanical/civil, electrical, and operational changes required to achieve each of these.

First, the most discussed: Regrading the Backside (hill from Rhine to Camp Wallace Crossing). First, this would take the existing hill and split it in two, with a flat section in the middle. Currently, google maps puts the track length of the hill at about 2100'. Now based on USGS Topo maps, there is about a 20' increase from the bridge to the crossing. This would put the grade at about 0.95% grade. This may not sound like a lot, but for a train, its a moderate to steep grade. With the train station taking about 230' of this, that would result in an average grade of 1.06%, which may still be ok, but that does not allow the train to gain speed. I am going to assume, base on my own experience, that the train will need about 200' of space to accelerate to the point it can make it up the hill. This puts the grade at 1.2%. Not impossible for trains, but is going to be improbable for the RR at BGW. If there is a current BGW Engineer reading this, I would love to hear your input of adding .25% grade to the Backside. As for electrical, nothing really would change, except adding the devices required at a station. Nothing other than making the additional stop would be required for operations.

Second, another previously discussed idea: Running counterclockwise instead of clockwise. This would mean that the Pompeii and Palace hills would be going up instead of down. I don't think this would be too bad, but I don't have time to calculate the grades of those right now. Now some people have said a reconfiguration of Caribou would be required. I do not think it would be very much if you make some operational adjustments. The water supply (not the tower) would have to be moved to the other end of the platform. Of course, all of the signals and crossings would have to be reversed and I don't think that blind corners would be an issue at other stations, though Tweedside may have to have a small platform extension. Now here is the big change: let operations or maintenance do minor switching work. In order to keep the locomotives under cover at caribou at night, allow switching to occur that will put the locomotives at the END of the train. Currently, the cars and locomotives are, for all intents and purposes, semi-permanently coupled together. Detach the engine from the front and use a run around track to put it on the other end of the train. where would this run around track be? Install a switch on the bull pen side of the caribou crossing and connect the front house track to it, making that spur, a double ended siding. switching might get tricky when you include the fact that a train would have to occupy that track , but it could get done.

Lastly, an Idea I've had for a while. Add an additional train that would be a dedicated shuttle between Germany and Caribou. Originally, I had thought of a dedicated track and additional platform at Caribou, but now that Invadr is there, that is probably not an option. My current idea is to put a siding off the mainline with a trailing spring switch (for easy access) which would allow a shuttle train to stop at Germany while other trains pass by. Could make it double ended for use as a run around, but that seems a bit unnecessary. My idea is to use a retired/restored logging engine (Shay perhaps) which is more adept at climbing terrains, which would eliminate any concerns about starting or stopping on a grade. Being logging locomotives, they would fit in with the New France theme. Electrically, the signal system would have to be a bit more advanced along the Backside, to avoid possible collisions between trains. Operationally, this would mean an additional crew just for the Germany to Caribou run and careful planning on the engineer's part to not block the mainline with the shay and hold other trains back on busy days.

All in all, the shortest construction time would probably be the last one, as regrading or rewiring the railroad could take a long time. I am not sure on what would be the best expense wise, as the time saved by the third would be off set by the acquisition of a whole new train set. Of course, I doubt that the park would do any of these, if they make a Germany station at all, but I'm just curious about what you all think of these ideas.
That grade would be doable when the track is dry. Any grease or water and all 3 trains (not just Alpen) would struggle without using a LOT of sand. Also I think 230' may be a bit long for a station. I forget the exact length of red and blue but I think I heard about 160'.
 
In regards to the station - why?

Yes, it would make it convenient for guests but Oktoberfest has survived for decades without a station. Drachen Fire didn't die because people couldn't get to it...it died because it was a horrible coaster. I'm sure, if they had seen drastic drops in foot traffic, something would have been done. But, after all these years, why undertake a major expense that doesn't attract more to the turnstiles or contribute to increased revenue? It's highly unlikely someone on the "should I buy season tickets" fence gets motivated because of an additional train station. And, having people walk from (say) Festa to Oktoberfest exposes them to numerous places to spend money.

But (I can't recall and search didn't help) I believe it was only the green train that couldn't make the grade from a stop. As someone suggested back in 2012, signage and spiel announcements informing guests "This train does not stop in Oktoberfest” could work. Sure, you'll have the "not listening crowd” that get ticked off as the train scoots by...
That, to me, would be the only viable option. However, considering the ROI of building any type of station, I don't see that happening.
 
Only feasible way would be to incorporate a money making venture into the new station, such as a restaurant and shops...
 
That grade would be doable when the track is dry. Any grease or water and all 3 trains (not just Alpen) would struggle without using a LOT of sand. Also I think 230' may be a bit long for a station. I forget the exact length of red and blue but I think I heard about 160'.
Measuring from the end of the Tweedside platform to roughly where the front of the engine would be on Google maps puts it between 230' and 250'

In regards to the station - why?.
Because ;) Also, it has been a rumor/concept on the forums for a while and I figured I would add my two cents.

Yes, it would make it convenient for guests but Oktoberfest has survived for decades without a station. Drachen Fire didn't die because people couldn't get to it...it died because it was a horrible coaster. I'm sure, if they had seen drastic drops in foot traffic, something would have been done. But, after all these years, why undertake a major expense that doesn't attract more to the turnstiles or contribute to increased revenue? It's highly unlikely someone on the "should I buy season tickets" fence gets motivated because of an additional train station. And, having people walk from (say) Festa to Oktoberfest exposes them to numerous places to spend money.
While true, it's not going to get any more people in the turnstiles, you could make that argument for anything the park does outside of a new ride or major events. We all know that Busch has a history of going beyond that of what is needed to make their park stand out, though less and less of that as time has gone on, but that's a discussion for another thread. And it is very true, Oktoberfest is a trap. A trap for keeping guests in the back of the park and keep them spending money. The park probably wouldn't do anything to jeopardize that, but they also know that getting guests to come back is also important. I am sure that if they determine that it would raise guest satisfaction with the park, while not negatively impacting in park sales, they would do it.

Only feasible way would be to incorporate a money making venture into the new station, such as a restaurant and shops...
Very true. It would only really make sense if FHP was built up into at least an extension of Oktoberfest or a new country, not just a single ride.
 
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The best part of the train ride is from Festa to Caribou. It is the longest section and most scenic. Another train station would make the train ride boring with such short runs and the Loading Times. The tweedside to Festa run is too short.
 
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New idea related, but not quite the same - have a dining car or two, with a feast around the park. Then it could make sense to have a stop there to reprovision the train if there's capacity in any of the restaurants kitchens - would highly doubt they'd include the kitchen car for that experience.
 
Personally I’d love a Germany station. While the ride time would be short between Germany and New France, the walking time is considerable. It would be a welcome option when older visitors, kids, tired folks, or people less familiar with the park want to move clockwise — not to mention those who are somewhat physiologically challenged for mobility.

Amusement park trains serve dual duty of transportation and attraction in their own right. A Germany station would provide that beneficial train access to and from Oktoberfest/Festhaus while retaining the most beautiful part of the run from Italy to the back side of Festhaus Park.

Without rehashing the considerations and obstacles to an Oktoberfest station that previously have been mentioned in this thread, I’ll just add that the access options to Festhaus from the front of the park are an annoyance my family often faces at BGW. And we are walkers, runners, and sky ride enthusiasts by nature! There may be reasons why the park doesn’t want better train access between those two points, but to my eye they are easily outweighed by the notion that an existing transportation system should, were it possible to do so, provide access to a back-of-park hamlet which it currently passes right by.

And I’ll stand back for the expected volley of practical reasons why that location presents physical problems for Alpen Express and so forth. Yes, yes, but I’m talking concept at the moment...
 
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