The idea of being able to look in any direction your neck allows, instead of only straight ahead, should be pretty awesome.
I mean, my kids and I do this with Cardboard and Samsung hardware in our living room, and it's outstanding. Has been for years now. "All" that's missing is a pre-show, massive sound, and a multi-million-dollar ride platform under our butts instead of the couch. The "basic access to awesome" is almost free at home... no wonder the kids find classic simulator platforms to be lacking. In most cases, they always were. Now it's just in raised relief.
And honestly, with the headset on your face, any platform movement that is even halfway decent is probably going to feel surprisingly convincing. IMO that's what saves VR coaster attractions. Aside from the logistical headaches they induce, most(-ish) are better than I have wanted to admit.
Barring some colossal screw-up or major reliability/reuse issues, I fully expect the hardware will deliver. So now there is a renewed need for great storytelling.
That's kind of where we want motion platform simulators to be, no? In a place where for maybe the first time, the tech is absolutely immersive and now it's really about making riders care? I think that's a great achievement for these rides, given where they started. (And I loved Questor!)
I mean, my kids and I do this with Cardboard and Samsung hardware in our living room, and it's outstanding. Has been for years now. "All" that's missing is a pre-show, massive sound, and a multi-million-dollar ride platform under our butts instead of the couch. The "basic access to awesome" is almost free at home... no wonder the kids find classic simulator platforms to be lacking. In most cases, they always were. Now it's just in raised relief.
And honestly, with the headset on your face, any platform movement that is even halfway decent is probably going to feel surprisingly convincing. IMO that's what saves VR coaster attractions. Aside from the logistical headaches they induce, most(-ish) are better than I have wanted to admit.
Barring some colossal screw-up or major reliability/reuse issues, I fully expect the hardware will deliver. So now there is a renewed need for great storytelling.
That's kind of where we want motion platform simulators to be, no? In a place where for maybe the first time, the tech is absolutely immersive and now it's really about making riders care? I think that's a great achievement for these rides, given where they started. (And I loved Questor!)