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The fully hashed out concept would be good for that particular thread, but seriously - it takes a nostalgic IP of the park (assuming it wasn't actually an IP of a vendor much like Corkscrew Hill seemed to be) and reimagines it as a fun and uplifting adventure through Nostradamus's castle. The facade could be updated to remove the menacing vibe, the new set pieces could include any of the old stage show's props the park may have kept, the storyline is updated so that you're the apprentice (somehow).

Also, I could see this working as a replacement for BfE without the storyline change.
 
I actually spoke to an employee about the closing of DarKastle. He said that the track got messed up during HOS (aka Frostbite), and the technology was too old to bother with fixing the ride without it being too costly. I do really wish that they would have found a way to fix it though; it has always been and will always be one of my favorite rides.
 
I actually spoke to an employee about the closing of DarKastle. He said that the track got messed up during HOS (aka Frostbite), and the technology was too old to bother with fixing the ride without it being too costly. I do really wish that they would have found a way to fix it though; it has always been and will always be one of my favorite rides.
Sounds like typical park worker hearsay to me. The facts are that the ride was old, was seeing much less ridership than before, took a larger number of people to operate, and was worth more to the park as an open warehouse than an attraction. Parts are parts. You can almost always find someone to build something and I'm fairly certain that the DK track was made from standard crane electrical parts which are pretty easy to find anyways.
 
I actually spoke to an employee about the closing of DarKastle. He said that the track got messed up during HOS (aka Frostbite), and the technology was too old to bother with fixing the ride without it being too costly. I do really wish that they would have found a way to fix it though; it has always been and will always be one of my favorite rides.
To tack onto what @ControlsEE said, the park had pretty much already decided to move on from it when it closed too put a maze in there. The facts are simply that DK was an expensive labor intensive ride that had very low ridership most days. So it wasn't worth the labor investment and the park felt there was more benefit to be had from using the building for other things. Honestly if more people had consistently ridden it then it would still be around today.
 
Would love to see the building get re-used for some sort of indoor coaster. Definitely think they could fit something in there
A few years ago, there was park scuttlebutt about building an indoor VR coaster if BfE turned out to be fairly popular (this was just after they announced BfE). I didn't hear any other details after, so it was either made up, or scrapped. It's possible that the plan at that time was to replace DK with it, but who knows.
 
A few years ago, there was park scuttlebutt about building an indoor VR coaster if BfE turned out to be fairly popular (this was just after they announced BfE). I didn't hear any other details after, so it was either made up, or scrapped. It's possible that the plan at that time was to replace DK with it, but who knows.
I definitely think (and would LOVE ) they could put in a mystery mine style euro fighter in there.
 
A few years ago, there was park scuttlebutt about building an indoor VR coaster if BfE turned out to be fairly popular (this was just after they announced BfE). I didn't hear any other details after, so it was either made up, or scrapped. It's possible that the plan at that time was to replace DK with it, but who knows.
Or the current plan is to actually allow the Verbolten show building to deteriorate into a former shell of itself, forcing the park to move the VR system from BfE to Verbolten to supplement the diminished theming. With the VR system now missing from BfE, the ride would be even more pointless and dull, forcing it's removal and putting the park in a prime position to bring back a true fan favorite simulator, Europe in the Air. If this was the case, then this would also allow @Zachary prime time to finally marathon the beloved simulator attraction and for peace and prosperity to be restored across the park.

In all seriousness, an indoor roller coaster in DK would be completely and utterly pointless. We tend to compare Tempesto and Pantheon for there similarities of multi-directional swing launches, inversions, and lack of theming, even though they are mere feet away from each other. To put another small indoor coaster in the same hamlet as the already decaying indoor family launch coaster would be extremely redundant and a rather repetitive addition to the line up. The building itself is also very short in height, and would almost certainly require some trenches to be dug in order to create anything close to a substantial drop. Until the park can feasibly maintain one show building that consists of LED facades and strobes, I don't have a lot of faith in the park maintaining two.
 
I'm hoping for another true dark ride, possibly interactive. Though those might not be in high demand post covid for a while. But a cool story focused ride that can has high capacity would be nice.
 
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