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My final thoughts on the matter:

  1. Hoping the cave thing looks somewhat like the station for the Leviathan coaster at Sea World Australia and not like a multi-monitor WFH setup on steroids.
  2. If they pull this off... it's gonna hit different when it's like 10pm on a chilly night in late October.
  3. I need to stop checking for major updates like I wasn't on here at 11:30pm last night.
 
My thoughts so far:
1. The final ride was amazing and super high-energy
2. I will miss the experience from before, yes even the roughness, but I am excited about the new version and I'm glad there are no layout changes.
3. I wish it got new restraints. Smooth or not those restraints hurt
4. The cave better be tactful. If it looks like a bunch of monitors - not realistic - I won't be surprised but I will be disappointed.
5. The station looks amazing so far.
6. It looks faster? Not sure
7. Excited for the soundtrack.

That's where I got mine.
Which location? Feel free to message me if you don't want to share publicly/dox yourself
 
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Likely because the new track is not as beat up as the old track—meaning trims can be less therefore increasing the speed in which the ride can travel.


If I understand the point of trim brakes, it's to slow the train down to be within an acceptable limit for the forces through an element - for the riders, the train hardware, and the track/structure.

Age of the track doesn't really factor into that much is my guess - the issue is more to do with the gross mass of the train (remember force = mass * acceleration - the trims are controlling for the acceleration while the mass is a known range from unloaded to fully loaded trains), the rolling resistance affecting acceleration (this is where the track has any effect, but the age still isn't the main difference, more to do with how heat and humidity affects the friction between the track and wheels) and the designed force tolerances based on how the trains are designed to traverse the layout.

TLDR: it's not particularly logical that the new track has much effect on trim brake usage during regular operations; more likely regular factors such as how full trains are loaded, atmospheric conditions, and the amount of wear on the wheels are the main factors for trim usage.
 
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In this video, IoMGeek speculates that the short animation of Nessie that is at the end of BGW's recent TV commercial, might be the animation of Nessie that we see inside the cave.
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Aren't the coaster trains technically submersibles in the ride's story? Would be cool if they're recontextualizing part or all of the cave into us going "underwater," so the screens looking directly at the monster on the lake's floor make more sense.
 
In this video, IoMGeek speculates that the short animation of Nessie that is at the end of BGW's recent TV commercial, might be the animation of Nessie that we see inside the cave.
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I think this theory has a lot of merit. Good CG is not cheap in the slightest. I'd be surprised if BGW threw in 10's of thousands just for a couple seconds at the end of a commercial like that
 
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