Maybe they could keep the VR, get back rights to CH, and change the ride mechanism to the Soarin line platform? I dunno. I just think the investment in VR was a good one maybe it just needs a different execution.I have really mixed feelings about the possible demise of EitA.
On the one hand, I never liked it from first time I rode it on Media Day. I found the headset painful, the story boring, and the forces nonexistent.
On the other hand, I think it was conceptually one of the best uses of VR attempted by a park. It certainly made a lot more sense than strapping a phone to a guest's face on a coaster. Moreover, while the implementation seems to have fallen short, the plans as described to the media seemed like a great use of the simulator. Additionally, the theming was some of the best we have seen attempted my BGW in ages.
I just kinda hate that for whatever reason it ride just didn't come together, but the actual product sucked.
On another note, I didn't hate LEGOLAND's flying theater.
Not saying it was well implemented, just it was a good concept and big investment that maybe just needs better execution. Not that I expected them to stick around much post COVID anyways as I'd be willing to bet more would go without as opposed to using it.
Just on a side note with VR; it's rare to find one that fits well and is comfortable anyways. I know it fit me slightly better than others, but just having something on your face like that is uncomfortable.
What I found as a bigger issue with the ride was the uncomfortable warmth of the ride room. Those computers ran really hot, along with the ride, the people in it. They needed to do a better job of cooling that room.
Fair enough. I haven't been on VOID ever so hard to apply personal experience. Was just pointing out that I thought my point of VR as a concept was a good one and shouldn't be disregarded was a touch misconstrued.As I have mentioned before, the VOID was by far the best theme park implementation of VR I have ever experienced.
Yes! My head (and my eyesight) couldn’t handle the equipment. I normally like screen rides but the VR was specifically the reason I would never ride it again. I wonder if that was a pretty big factor in its lack of popularity.I actually don't think the VR was well-implemented. For me, the headsets were painful and seemed glitchy and unreliable.
I'd rather have a flying theater without strap-on medieval torture devices and problematic video.
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