Going with that thought, if they do refurbish the scenery they should avoid the cartoony designs of the forest and go a little more realistic IMO
That's a good idea. They went with what was cost efficient. But this brings me to thought. When the theme parks think of these ideas; I wonder who's responsibility the theme design falls on? I would think that the ride manufacture does it all for the buyer, but I guess it depends on how the contract is written. You'd think that most of this stuff is programmed with the ride design, so it's probably the ride manufacture that does it, or contracts a 3rd party to assist them.
Realistic is good. I'd of course would think, they could put in artificial trees around the ride course. Maybe something similar to the tree that sits outside of Twisted Timber's entrance at KD. A few of those positioned around the course may in turn create a realistic forest atmosphere. You'd think that with the
"STORMS" theme, you'd experience a bit of rain inside the event building.
With such a small event building; it's rather hard to squeeze effects for each of the three themes. Honestly, I think it would be a richer experience if all three themes were featured in the event building. Here's how I would do it.
(EVENT BUILDING 3 themes combined)
- After leaving station "Spirit Whisper SFX" play near the trees to the left of the ride.
- "Banshee scream SFX" catches riders off guard before launch.
- "Loud Thunder Crack SFX" inside launch tunnel w/ water drop projectile before first dip.
- "Werewolf SFX" will howl once.
- Near miss "Falling Tree".
- Break platform 1 features "Radio distress SFX".
- "Loud Thunder Crack SFX 2" flashes the event building as train approaches drop platform.
- Drop platform features menacing werewolf animatronic as riders wait to be dropped.
- "Evil Spirt Laugh SFX" before ride is released and launched out of event building.
- "Spirt Warning SFX" warns riders to never come back, as train prepares for final drop near the river.