I'll pop my post cherry with a review on this one.... Going forward I plan to give some background info, ride experience, scores in individual areas, and a total score.
Twisted Timbers @ Kings Dominion
I'm born and raised in WNY so home parks were Cedar Point and Darien Lake. Relocated to VA 2 years ago and was fortunate to upgrade home parks to KD & BGW. I've missed out on CP's Gatekeeper, the Mantis rebuild, and their new drop coaster. The RMC conversion of MeanStreak just iced the cake of sadness until I realized (late to the game) that KD was getting one as well.
We did a double-duty weekend between BGW and KD, visiting on a chilly Sunday (3/25) that saw a high of 52 and a low of 32. Rode TT in both temps. Didn't notice much difference regarding the ride. Smooth and fast both times.
Had FastPass so we didn't get the standard queue line experience, but the ride is reasonably well decorated to fit the overarching theme. The twisted tree and various vehicles are cool but it seems that this is really contained to the boundary of the ride plot so as with all Cedar Fair parks/rides, it could definitely use more decor integrated into the surrounding park area. I think the 50s diner out front doesn't really match the modern-50s? orchard theme that TT has and a modern shop for goods really doesn't help the cause. I may be picky after BGW's unrivaled theming so hopefully they can continue to tie it all together. The bones are good, it just needs fleshed out.
My first gripe (as with a number of other KD coasters) the hourly locker racket. This is another ride with no item bins and varying length/priced lockers around the park just make it off-putting that I'm charged for another locker (my third of the day). I may be being petty about this, but for a "brand new" ride, they could've taken the opportunity to do something better here.
Next is the platform. Theme is great and everything ties nicely together. The problem, as others have stated, was absolutely no music whatsoever. Just silence aside from guest conversation, however the staff on this ride was definitely KD's A-team. Constant interaction with those in queue, high-energy, entertaining, and a true asset to what would've been very dull aside from decor. They were the saving grace of the platform.
Regarding uptime and reliability, I personally saw this ride go down twice and from surrounding conversation, assume it did a number of additional times throughout the day. We are unaware of the problem for the first bit of downtime, but the second one was due to an issue with the blue train's (only one running) restraint system. Thankfully RMC and park engineers were on standby at the ride to immediately jump on the issue. I was patient and can thank FastPass for that, but I can't say I've
ever seen an angrier bunch of folks in a queue. A short 20m downtime and we were back in action.
Regarding those restraints, we saw at least a half-dozen people who were unable to ride due to their body size/shape in our 3 rides on this coaster. The restraints, albeit comfortable for me (5'10"-210lb-beer gut), seem to be a bit pickier than most coasters and I have to chalk this up to an inverted coaster with only lap/leg restraints. There is an LED indicator on the back of each car to show if it's been latched enough. Just because it's caught and feels locked doesn't mean it's "enough". It was sad to see this happening but after riding, I see why.....
Heading out of the station, the first two things to notice are how beautifully smooth this track is and how dead silent things are. No music, no track noise, nothing. This thing NEEDS music. This silence changes once you round the first corner and hit the chain lift, as the anti-rollback ratchet is extremely loud. It's a bit shocking at first, but is a nice nostalgic touch that fits well with the theme and park area.
The train approaches the drop with a small bit of speed and the barrel roll is timed perfectly so there is the slightest bit of seat lift during the inverted drop before the train comes back up to catch you. The next element is a buttery-smooth over-bank around the front of the station leading into two massive airtime rollers. These may be the best airtime rollers I've been on in recent memory. Stomach stays in throat for an eternity. Another over-bank (inverted) which comes up to some pitch changes in the track before an element that I don't know if I can even properly describe. It's a hard right turn, crossing under the main hill supports, but the track pitch leans to the inside during the turn, throws you to the outside when under the hill supports, and brings you back to the inside to turn out of the element. Unexpected, and probably the second-most notable ride feature. You finish up with a heartline roll and a few small rollers before pulling into the station to disembark.
Nothing but clapping and nods of approval from riders. They've got a winner here.
The scores (out of 10 points)
Appearance & Theming:
8
- Points off for slim park integration and slightly sparse theming.
Queue, Station, & Staff:
7
- Points off for no music (this is where it really hurts), no item bins, and no music/line entertainment. Kudos to A-team staff.
Comfort & Lasting Value:
9
- Point off for restraint size limitations.
Track Elements & Layout:
10
- A unique and exhilarating experience.
Overall:
9
- This is a standout coaster. With some easy fixes by KD, this will easily be a tie with I305 for the best ride in the park, and in my opinion will best it. Good things come in small packages.