I honestly think the launch will remain, as well as the top hat. The problem that closed it is unrelated to both, and could be fixed by doing NOTHING to the ride itself, simply rerouting the queue line. Removing the most expensive parts of the ride to redo it in some way? No chance. If TTD reopens in some different form, I think those parts will stay. Otherwise, there's no reason to keep any of it.
This is where I'm coming from as well.... that launch was better than the entire circuits of other coasters. If you take that launch away then it's absolutely worthless. A big part of me is now thinking that CP is making a dumb move on top of a dumb move because, even if you can get some people excited that "part of the ride is staying" that's going to quickly wear off when they ride whatever it is. They are also killing the nostalgia factor years in the future because, like many other coasters, it'll be remembered for what it was in the end rather than what it was in the beginning.
If they are killing TTD, they should kill it..... don't prop up it's dead corpse and call it a modified attraction hoping to cash in on immediate nostalgia.
Air launch would be the same force, if not more forceful than the current launch.
I think it would be absolutely a lot more force but it wouldn't be sustained and that's what made TTD's launch unlike anything else. I've not been on a pneumatic launch but I've been on more powerful launches that are incredible awesome but they just don't have anywhere near the same excitement as TTD/KK. I've also seen many people say how great Max Force's launch is and how it's comparable to TTD but can't beat TTD.
TTD was absolutely a one-trick pony. But what a one-trick pony it was.
This. And this is why there are so many people that can't understand why there are people that are so upset about the removal of TTD -- simply other people don't appreciate the launch it's self in ways that others do. As a full circuit coaster, yea, it sucks.... there is absolutely no aspect of being 400ft in the air -- it's all about the launch and that launch is an entire ride in it's self.
What I can't see is tacking on some sort of normal size coaster addition to it. Anything added would need to sustain the incredible speed and therefore huge scale of the rest of the coaster.
It would just be pointless to add anything. The ride is 420ft tall but no one
riding it even notices it.... after that launch nothing else really matters.
When repairs become high enough, it can cause a complete evaluation. For example, if your car's engine dies, how's the rest of it? In the case of Volcano, I think they found more problems with the coaster itself, plus the crumbling mountain. And as popular as it was, it never was everything the original concept envisioned -- yeah that wasn't Cedar Fair back then but they're not blind. In the case of TTD, I think on a good day it was everything they asked for, even huge capacity. So, the question is are they just trying to get something back or set it up to be good for another 20 years, or even better for their purposes. And how does that relate to changing its identity and public perception, perhaps the most important of all? There are very good reasons to change it enough that fans of the ride won't hardly recognize it.
I wish the people that I've talked to regarding to Volcano would/could publicly share their information. The situation with Volcano was not anywhere near as dire as what the majority of the community embraces. The mountain it's self wasn't an issue and the coaster it's self was already under contract for a controls and launch upgrade that was due to take place in 2019 (while I can't confirm this I did also hear that the mountain was in the process of being renovated to ensure it would last for decades). What killed Volcano was KD/CF making unauthorized repairs that did cause
repairable damage but it boiled down to the Intamin/CF animosity that killed it because CF expected Intamin to basically fix the damage that resulted as a result of KD/CF's own negligence as part of the contract of the controls upgrade and refused to pay anything addiitonal. Intamin (rightfully so) wanted to charge extra because the damage that KD/CF caused was not part of the contract/pricing. I don't think TTD is very different than Volcano. In both cases unapproved hardware used by Cedar Fair caused damage. TTD did become a bigger issue due to it causing a life changing injury but the root is the same. I also believe that in both cases the respective parks had the majority of the major kinks worked out and the rides were more reliable than people realized. In Volcano's case the major issue was that during a roll back the coaster was unable to perform a relaunch scenario and this, as well as other minor issues, were likely being addressed in the controls/launch upgrade. In TTD's case the issue was magnified because of CP's horribly long lines for attractions which made minor "sensor trip" issues seem like a bigger deal because few people were willing to wait it out in line -- and additionally it had the wind issue 400 ft in the air that caused downtime.
We have no way to absolutely know the reasons nor what Cedar Point is anticipating but I will say that after Volcano I, as well as others, felt that TTD was in serious danger while most of the community argued that there was no chance in hell that CP would ever get rid of TTD (ironically an argument that was being made for Volcano during it's SBNO period). Even after the TTD accident people were standing by the fact that it was just too important of a coaster........ and now all of a sudden people are changing their tune. I don't think the accident had
any effect on this decision outside of the fact that CP could now disguise it as something they "had to do".