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I do know that additional track modifications should be happening in the future. From what I hear, BGW is not pleased with parts of the track replacement and that the theming in the tunnel was a failure. The track replacement was more good than bad imo, but all the adjustments made to the ride over the last 40 or so years is down the drain because its track has literally been thrown away. The kinks will have to get worked out again just like any new ride, unfortunately.

As for the trains, I avoid the second row of every car. I'm not a tall guy and it's still uncomfortable for me to ride in those. The front rows are all identical on these new trains, including the front car. The old train, you could put your legs all the way out into the nose of the lead car.
Still doesn't matter because the ride beats the ever living shit out of you. Least invadr I get off laughing. The coming out of the tunnel part is horrible and theres 0 reason that stupid bunny hill is there before the next lift
 
The coming out of the tunnel part is horrible and theres 0 reason that stupid bunny hill is there before the next lift
So coming out of the helix has always been the shakiest part of the ride. Even with the new track it’s still that way. As for that bunny hill, it’s necessary for the trims to have been installed and for evacuation purposes. Idk about you, but I’d rather be evacuated off an incline than banked at 30°.
 
So coming out of the helix has always been the shakiest part of the ride. Even with the new track it’s still that way. As for that bunny hill, it’s necessary for the trims to have been installed and for evacuation purposes. Idk about you, but I’d rather be evacuated off an incline than banked at 30°.
Why not have any hill at all and straight track with trims lol That entire section is like a ending to a roller coaster tycoon ride where i add a chain lift just to get back up to the station lol
 
The ride literally can’t make it back to the station without the second lift. The pop up and trims into the second lift are to slow the train and reduce stress on the chain and chain dogs from hitting the lift with head of steam., so to speak. The chain would start in the the same height regardless because the track has to unbank.
 
The ride literally can’t make it back to the station without the second lift. The pop up and trims into the second lift are to slow the train and reduce stress on the chain and chain dogs from hitting the lift with head of steam., so to speak. The chain would start in the the same height regardless because the track has to unbank.
so remove the hill and add trims and just dont let the trims slow it as much out the tunnel. Youll hit the turn to the loop a little faster but its gotta be better than slamming into that bunny hill. Its terrible designed to have to hit that hill at such speed just for a added trim break. If that was a modern ground up lochness theres no shot it would be created that way.
 
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so remove the hill and add trims and just dont let the trims slow it as much out the tunnel.
…did you not read my last statement:
The ride literally can’t make it back to the station without the second lift.
the lift is there because without it, the ride would valley. The pop up is so that the train can trim, and if need be, stop on an unbanked surface to evacuate if it comes to it. The trims are there so the chain doesn’t snap after so many times of the train grabbing hold.
 
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I dont think were understanding eachother. The ride will not valley. The little drop off off the 2nd hill isint that much speed to make it through the 2nd loop. You can get that same effect by taking it all out and let the train continue after the tunnel.
 
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Still doesn't matter because the ride beats the ever living shit out of you. Least invadr I get off laughing. The coming out of the tunnel part is horrible and theres 0 reason that stupid bunny hill is there before the next lift
The "bunny hill" is there to clear the Colonial pipeline easement and not run into the side of the hill. It's a structural thing as well. The unique supports for spanning the pipeline require a little bit of height to be constructed. Without the little bunny hill, the track going up to Lift 2 wouldn't be able to be supported as it would be way too close to ground level or maybe even below grade over the easement where foundations cannot be built.
 
The "bunny hill" is there to clear the Colonial pipeline easement and not run into the side of the hill. It's a structural thing as well. The unique supports for spanning the pipeline require a little bit of height to be constructed. Without the little bunny hill, the track going up to Lift 2 wouldn't be able to be supported as it would be way too close to ground level or maybe even below grade over the easement where foundations cannot be built.
Ohhhh dag on pipeline
 
I dont think were understanding eachother. The ride will not valley. The little drop off off the 2nd hill isint that much speed to make it through the 2nd loop. You can get that same effect by taking it all out and let the train continue after the tunnel.
Also the second lift is completely essential. I understand what you're thinking but it might be an illusion. The elevation profile plans for the track put that leisurely turnaround after Lift 2 about the same height as the Block Brake before the tunnel. Even if block brakes wasn't there, there wouldn't be enough speed on the train to get it up to bypass Lift 2 and make it to the turn. But, block brakes is there, and it stops there every day. The second lift is essential in bringing the train full circuit.
 
Also the second lift is completely essential. I understand what you're thinking but it might be an illusion. The elevation profile plans for the track put that leisurely turnaround after Lift 2 about the same height as the Block Brake before the tunnel. Even if block brakes wasn't there, there wouldn't be enough speed on the train to get it up to bypass Lift 2 and make it to the turn. But, block brakes is there, and it stops there every day. The second lift is essential in bringing the train full circuit.
Sucks because that whole area is what kills the ride in my opinion
 
It’s just very strange that they went through all that effort without reprofiling the track. Still like it though.
It's a tricky situation because they couldn't move ir alter supports in any significant way given the pipeline restrictions so a reprofile was going to be extremely tricky. I think they did the best that the could with a tight budget and tight restrictions.
 
There was hot debate in the lead-up to the retrack announcement whether or not BGW should do any reprofiling. I think there were (and continue to be) strong arguments on both sides of that debate. I definitely think there are significant pros to a straight restoration of the original track design (what we got) vs a reprofiling/redesign. Yes, they're all rooted in history and nostalgia, but for a ride like Nessie, those things reasonably do a ton of heavy lifting and shouldn't be discounted.

Also, of all of the classic Arrow Loopers I've ridden (read: not counting Tennessee Tornado), Nessie is the most comfortable by a wide margin in my opinion. I think retaining that original feel will be looked back on positively 10+ years down the line.
 
Old school doesn't make it good. When I ride pantheon, griffon, apollo all day even alpengeist, and decide to say screw it ill try lochness and it beats the holy hell out of me, it's just not good. Updated technology is a thing for a reason and arrow coasters are what they are. Some people like it, some don't. Personally Lochness is at the bottom of my rankings at Busch. Like someone said to go re ride it in the beginning of the season, and I will but I do not have high hopes lol Everyone said the new lochness rides so much better and I just don't see it at all from what I can remember 7ish years ago. I think people are just on some nostalgia hype with it. I mean what makes it good? The interlocking loops? The drops are nothing unique or different, the only forces it has is the loops, theres no airtime. The tunnel is cool? I guess? The last spiral gets super head bangy. Someone tell me what yall enjoy about it. Old school, and orginal ride in the park doesn't count in my eyes
 
The drops are not, in my opinion, “nothing unique or different.” And my continued love of Nessie is not the result of being “on some nostalgia hype with it.”

Perhaps it has not occurred to you that everyone experiences every ride differently, based on body type and force preferences. It is fine that you do not enjoy LNM, but I don’t understand why you need to post multiple times, apparently venting your spleen about how awful it is. Can’t you dislike it and accept that others enjoy it, based on their unique experiences on the ride?

For me, the first drop has some special sauce that I struggle to find in many other coasters. The height, angle, something, combine to create a unique and exhilarating “stomach pull” for me in the back seat that I wish I could experience elsewhere. The loops are a fairly rare motion, as well, and something I also enjoy.

You apparently don’t come away with the same impressions, which is fine. But pages of negativity is honestly growing tedious. We all understand that you don’t like Nessie, but no one has been snarky about why you feel that way. Please don’t insult us for our opinions.

EDIT: I also meant to say that the ride does not beat the “shit out of me.” In fact I find it much less painful than many other rides with OTSRs (Dominator and Afterburn come immediately to mind).
 
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The drops are not, in my opinion, “nothing unique or different.” And my continued love of Nessie is not the result of being “on some nostalgia hype with it.”

Perhaps it has not occurred to you that everyone experiences every ride differently, based on body type and force preferences. It is fine that you do not enjoy LNM, but I don’t understand why you need to post multiple times, apparently venting your spleen about how awful it is. Can’t you dislike it and accept that others enjoy it, based on their unique experiences on the ride?

For me, the first drop has some special sauce that I struggle to find in many other coasters. The height, angle, something, combine to create a unique and exhilarating “stomach pull” for me in the back seat that I wish I could experience elsewhere. The loops are a fairly rare motion, as well, and something I also enjoy.

You apparently don’t come away with the same impressions, which is fine. But pages of negativity is honestly growing tedious. We all understand that you don’t like Nessie, but no one has been snarky about why you feel that way. Please don’t insult us for our opinions.

EDIT: I also meant to say that the ride does not beat the “shit out of me.” In fact I find it much less painful than many other rides with OTSRs (Dominator and Afterburn come immediately to mind).
I guess that does show how we all ride things differently, because I find dominator as one of my top rides. Me being taller lochness OTSR sits right at my neck so I avoid the head banging and it becomes neck jabbing. I don't find my comments exactly snarky besides explaining why I didn't like it and was just wondering what others see in it, but if thats how you wanna take it then I can't help that.
 
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Me being taller lochness OTSR sits right at my neck so I avoid the head banging and it becomes neck jabbing.
I'm short, but relatively skinny, so Arrow OTSRs sit at my neck, while B&M OTSRs sit at my head.

Nessie's first drop and lead-up to the first loop were only beaten by Vortex (RIP), and Vortex then blew it with the worst neck-snapper I've ever experienced with the drop into the corkscrew.

Nessie's design/pacing is a throwback to another time. Today's coasters lean towards nonstop action with a barrage of elements at the expense of a full coherent experience.
 
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