Let's talk double loops!
Is it possible to have the coaster hit the loops at the same time today? lets look at what I know, then feel free to respond with any additional input you may have.
1. Most days LNM runs only 2 trains, leaving most chances of hitting the loop up to delays in loading followed immediately by a quick dispatch. has anyone seen the coaster running all 3 trains recently?
2. It is almost exactly one minute from loop to loop. this was probably by design. The helix and block were most likely designed to kill time for the second train to reach the first loop.
3. It takes about 1:20 for the train to reach the top of the lift from the time that the train is dispatched. This means that trains need to be launched before the first train clears the lift in order to hit the loops. However, it should be noted that it only takes about 55 seconds to reach the top of the lift from the bottom. The issue is that even though normal operation with dispatches once a minute would allow the lift to only hold one train at a time, it would not allow for proper blocking, as the track leading up the the lift is considered part of the lift block(If the lift stopped after the second train was dispatched but before the second train clears the lift, you end up with two trains stuck on the lift.)
With all of this it seems that with modern safety procedures we aren't able to launch the trains quickly enough to hit the loops, even though it is physically possible. And so I have two questions:
1. For ride ops: If you ever worked on the coaster how fast can the coaster dispatch safely, i.e. how fast does the system allow you to launch?
2. If the speed of the lift is too slow, could it be sped up with new equipment, and perhaps even slow the second lift to allow safer operation while hitting the loops?