I don't understand how that is a massive loss when the park has massive amounts of land that can be developed for new attractions. It would replace the parking spaces that were taken out to make space for the new coaster.Part of me kinda hopes Coliwood doesn’t really know anything, as he said he thinks GL is going to be replaced with parking. That’d be a massive L
massive amounts of land that can be developed for new attractions
I really wouldn't mind if they did mostly convert it back to parking. Take the space just beyond GL's entrance plaza as an entrance plaza to the coaster or some retail/dining space, and fix the park boundary with the rest of the space. Superman & GL were really egregious additions in terms of guest pathing into the park, and they can begin to rectify that now. Can't do much about Superman, but GL's lift hill was really bad in terms of jutting out far.Part of me kinda hopes Coliwood doesn’t really know anything, as he said he thinks GL is going to be replaced with parking. That’d be a massive L
I think with Lantern's plot it should become a new front gate. Something like this would be really cool. Maybe not a Vekoma tilt but maybe a B&M Giga that starts on Kas old plot, and goes around the entrance like Leviathan or Fury.
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regardless, I think this park deserves an entrance worthy of bearing the name "Great Adventure"
I just sent a note to Six Flags Great Adventure on their contact us page giving a shameless plug for a Vekoma Tilt Coaster patriotically themed to The Great American Scream Machine. Perhaps only a seasonal employee will see it, but I do not care, I made a stand.This is the second GASM themed tilt coaster I’ve seen, I hope the idea catches on because it’d be a slam dunk addition
As long as the Dippin Dots guy sees it we should be good!I just sent a note to Six Flags Great Adventure on their contact us page giving a shameless plug for a Vekoma Tilt Coaster patriotically themed to The Great American Scream Machine. Perhaps only a seasonal employee will see it, but I do not care, I made a stand.
Yea, you touched on another thought I thought with Golden Kingdom not reopening. It's really awkwardly sat between the Boardwalk and Plaza Del Carnival, has literally zero attractions right now, and would require a *lot* of work to bring up to CF standards. I see them splitting it's former space with some going to Plaza and the rest being used for another big capex addition down the line.Green Lantern replaced by parking makes no sense as long as Superman UF is there. It would allow one more row of parking and/or parking between SUF and the new coaster. It does almost nothing about the park entrance being recessed behind preferred parking, making regular parking a long walk (seems intentional). If they want to leave the GL plot empty so they can do something about that once SUF is gone, that would be quite different. I'm thinking it's more likely the new coaster will be the center of a new theme or the new Golden Kingdom, with the Golden Kingdom as we knew it never reopening.
To me, this is one of the biggest reasons Ka suffered a far worse fate than TTD. Golden Kingdom was a very well themed area with virtually nothing to do from day one, and it progressively got worse over the years, while TTD/2 is the centerpiece of the park and as such is going to be surrounded by plenty else to do until the day it’s removed, so it didn’t suffer nearly the ridership decline Ka did.has literally zero attractions right now
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What Six Flags would do if they cared
Stats & Records
Worlds Tallest Spinner
Worlds Longest Spinner
Worlds Fastest Spinner
Worlds tallest inversion 470 ft
Max height 470 ft
Drop 459 ft
110 mph (PCO questionable things ya know)
4140 FT
Well yes a bigger ride = more expensive.Looks great, but...
I'm guessing the extra steel and supports alone will significantly add to costs without significantly improving expected ROI.
Then there's also a question of throughput - hard to say for sure, but I'm guessing this layout has trains taking longer to traverse the layout and block zones, thus having less dispatches each hour.
Time for the shuttle is roughly
57.27 seconds with no station switch track
Usine Mr Freeze Reverse Blast as a reference
Which takes 18 seconds to go from load to launch and give or take 10 seconds to reset on transfer after the cicuit and get reset in unload position.
That takes projected time 1 car can be on the shuttle circuit to 75.27 seconds.
Mine version clears all block break runs at 50.78 seconds
So it spends 30 seconds going from the rest of the break run to the unload station.
So in reality unless Six Flags and Mack can create a more efficient station switch track on a RollerCoaster damn near tripling Mr Freeze, my full circuit is more efficient.
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