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Part of me kinda hopes Coliwood doesn’t really know anything, as he said he thinks GL is going to be replaced with parking. That’d be a massive L
I don't understand how that is a massive loss when the park has massive amounts of land that can be developed for new attractions. It would replace the parking spaces that were taken out to make space for the new coaster.
 
When it comes down to it, Rolling Thunder, Sarajevo Bobsled, GASM, SUF, and Green Lantern were all “parking lot coasters”, each taking away more and more of the parking lot. This was always a cost cutting move with the land already cleared and not requiring more tree removals which often required more approvals. There’s no need to keep building in the parking lot with several areas that really NEED to be redeveloped first.

Restore, rebuild, and reconfigure the parking lot and make it make sense. If we never get trams back, make it so there’s a safe walkway in the middle. Harry and I advocated for this for YEARS with our site. I’ve always thought they should set it up like Hershey’s lot with a green space/walkway going from the planter across the lot diagonally, splitting it down the middle.
 
Tbh, for the next installation ….parking lot, water, grass or forest …. Idc where it goes, just let it be a rollercoaster and let it be themed appropriately
 
Part of me kinda hopes Coliwood doesn’t really know anything, as he said he thinks GL is going to be replaced with parking. That’d be a massive L
I really wouldn't mind if they did mostly convert it back to parking. Take the space just beyond GL's entrance plaza as an entrance plaza to the coaster or some retail/dining space, and fix the park boundary with the rest of the space. Superman & GL were really egregious additions in terms of guest pathing into the park, and they can begin to rectify that now. Can't do much about Superman, but GL's lift hill was really bad in terms of jutting out far.
 
I think with Lantern's plot it should become a new front gate. Something like this would be really cool. Maybe not a Vekoma tilt but maybe a B&M Giga that starts on Kas old plot, and goes around the entrance like Leviathan or Fury.

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regardless, I think this park deserves an entrance worthy of bearing the name "Great Adventure"
 
I think with Lantern's plot it should become a new front gate. Something like this would be really cool. Maybe not a Vekoma tilt but maybe a B&M Giga that starts on Kas old plot, and goes around the entrance like Leviathan or Fury.

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regardless, I think this park deserves an entrance worthy of bearing the name "Great Adventure"

This is the second GASM themed tilt coaster I’ve seen, I hope the idea catches on because it’d be a slam dunk addition
 
This is the second GASM themed tilt coaster I’ve seen, I hope the idea catches on because it’d be a slam dunk addition
I just sent a note to Six Flags Great Adventure on their contact us page giving a shameless plug for a Vekoma Tilt Coaster patriotically themed to The Great American Scream Machine. Perhaps only a seasonal employee will see it, but I do not care, I made a stand.
 
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Green Lantern replaced by parking makes no sense as long as Superman UF is there. It would allow one more row of parking and/or parking between SUF and the new coaster. It does almost nothing about the park entrance being recessed behind preferred parking, making regular parking a long walk (seems intentional). If they want to leave the GL plot empty so they can do something about that once SUF is gone, that would be quite different. I'm thinking it's more likely the new coaster will be the center of a new theme or the new Golden Kingdom, with the Golden Kingdom as we knew it never reopening.
 
Green Lantern replaced by parking makes no sense as long as Superman UF is there. It would allow one more row of parking and/or parking between SUF and the new coaster. It does almost nothing about the park entrance being recessed behind preferred parking, making regular parking a long walk (seems intentional). If they want to leave the GL plot empty so they can do something about that once SUF is gone, that would be quite different. I'm thinking it's more likely the new coaster will be the center of a new theme or the new Golden Kingdom, with the Golden Kingdom as we knew it never reopening.
Yea, you touched on another thought I thought with Golden Kingdom not reopening. It's really awkwardly sat between the Boardwalk and Plaza Del Carnival, has literally zero attractions right now, and would require a *lot* of work to bring up to CF standards. I see them splitting it's former space with some going to Plaza and the rest being used for another big capex addition down the line.
 
has literally zero attractions right now
To me, this is one of the biggest reasons Ka suffered a far worse fate than TTD. Golden Kingdom was a very well themed area with virtually nothing to do from day one, and it progressively got worse over the years, while TTD/2 is the centerpiece of the park and as such is going to be surrounded by plenty else to do until the day it’s removed, so it didn’t suffer nearly the ridership decline Ka did.

Balin’s Jungleland didn’t last long, and it was already an odd fit for the area to be a handful of kiddie rides, the world’s tallest and fastest coaster, and nothing else. The animal exhibits and shows dwindled over the years (does anyone know the last time they regularly used Temple of the Tiger?), and Zumanjaro might as well have been in its own area with how far it was.
 
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What Six Flags would do if they cared

Stats & Records
Worlds Tallest Spinner
Worlds Longest Spinner
Worlds Fastest Spinner
Worlds tallest inversion 470 ft
Max height 470 ft
Drop 459 ft
110 mph (PCO questionable things ya know)
4140 FT
 
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What Six Flags would do if they cared

Stats & Records
Worlds Tallest Spinner
Worlds Longest Spinner
Worlds Fastest Spinner
Worlds tallest inversion 470 ft
Max height 470 ft
Drop 459 ft
110 mph (PCO questionable things ya know)
4140 FT


Looks great, but...

I'm guessing the extra steel and supports alone will significantly add to costs without significantly improving expected ROI.

Then there's also a question of throughput - hard to say for sure, but I'm guessing this layout has trains taking longer to traverse the layout and block zones, thus having less dispatches each hour.
 
Looks great, but...

I'm guessing the extra steel and supports alone will significantly add to costs without significantly improving expected ROI.

Then there's also a question of throughput - hard to say for sure, but I'm guessing this layout has trains taking longer to traverse the layout and block zones, thus having less dispatches each hour.
Well yes a bigger ride = more expensive.
Also for throughput it will still have better throughput than TT2 so that arguement in my eyes is irrelevant.
Also it would have higher throughput than the shuttle version most likely.

Also this is a hypothetical. Six Flags does not care and they will not full circuit it
 
Time for the shuttle is roughly
57.27 seconds with no station switch track
Usine Mr Freeze Reverse Blast as a reference
Which takes 18 seconds to go from load to launch and give or take 10 seconds to reset on transfer after the cicuit and get reset in unload position.
That takes projected time 1 car can be on the shuttle circuit to 75.27 seconds.
Mine version clears all block break runs at 50.78 seconds
So it spends 30 seconds going from the rest of the break run to the unload station.


So in reality unless Six Flags and Mack can create a more efficient station switch track on a RollerCoaster damn near tripling Mr Freeze, my full circuit is more efficient.
 
Time for the shuttle is roughly
57.27 seconds with no station switch track
Usine Mr Freeze Reverse Blast as a reference
Which takes 18 seconds to go from load to launch and give or take 10 seconds to reset on transfer after the cicuit and get reset in unload position.
That takes projected time 1 car can be on the shuttle circuit to 75.27 seconds.
Mine version clears all block break runs at 50.78 seconds
So it spends 30 seconds going from the rest of the break run to the unload station.


So in reality unless Six Flags and Mack can create a more efficient station switch track on a RollerCoaster damn near tripling Mr Freeze, my full circuit is more efficient.

Interesting - the problem I'm having is understanding if your planned block brake runs would be where they're actually placed if your design made it into production, and the desired speeds through them that the manufacturer would use. I'm just guessing, but I think those could make large enough differences to the timing given the idea of using the best possible margin of safety.

Also, not sure what the throughput comparison to TT2 was for in your previous post - I can imagine this is evaluated as a supply/demand problem regardless of existing rides at other parks, especially since TT2 has a different layout (full circuit swing launch) than either your design (full circuit no swing) or the expected design (shuttle) being installed.

Additionally, I think a common thread in this thread is that whatever gets built should probably not be too similar to Ka so that its experience can stand on its own. Whether or not the park or corporate cares about such things, I dunno.

All this to say, while as a thoosie I like the concept, I can see why it probably wouldn't get built there... Which goes against your assertion that they don't care.
 
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