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Took a shot at the layout of the newest footers. Haven't had the chance to get out to the park lately to look myself. The outermost footers could be tower footers. Hard to tell, though. You'd think any multi-hundred foot tower would have a three-point base at least, so that's why I'm not totally sure this is the tower, or if perhaps another footer is still coming at the back of the fence, or if they will go past the fence into the trees after the season when they can close that access road. Guess we'll just have to watch the progress to figure it out. footers sept.jpg
 
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Took a shot at the layout of the newest footers.

It was tough to tell with the angle and how quickly everything went by from the top of Toro, but it looked to me like the most recent footer sites were pretty much in straight alignment, with the top right square in your rendering being the lone exception. Hoping we get a new visual soon (or better yet, you get a chance to see it in person) to confirm or deny. Thanks for keeping these outlines going; they're always appreciated!
 
Are yall more excited for this or texas giga dive?
Between these two, the SFGA launch coaster. Personally, dive coasters do nothing for me, mostly because the rest of the ride is usually short and the dive alone being the focus of the experience doesn't thrill me that much compared to most other coasters, even the similarly gimmicky ones (when done well). If they wanted to come out with a dive coaster that's 400+', then you'll have my attention. The SFOT giga dive seems like it'll be a more complete ride, though, so it should please a lot of people vs say the smaller Iron Menace and its sister dives. Even so, I'd rather a longer ride, or one that does something more than just a steep drop from a height several other rides reach. Flash at SFGA is underappreciated for now because the timing of its debut amidst the park issues sucked. But it's a good ride and addition to the park. The under construction SFGA ride may not be something I ride more than once a year, but if it does end up being Ka-like in its height and speed, that's good enough for me to ride every once in a while as such an extreme example of a single design feature. The spinning aspect will be more annoying than anything, imo. Some will enjoy it, I'm sure.
 
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….neither.


Now that things are done being thrown, let me explain. I will likely enjoy both of these, but I really feel that coasters like Maverick, Velocicoaster, Hagrids show that you can build really good coasters without everything having to be record breaking. Just give me a really good layout that transitions nicely with decent theme elements.
 
….neither.


Now that things are done being thrown, let me explain. I will likely enjoy both of these, but I really feel that coasters like Maverick, Velocicoaster, Hagrids show that you can build really good coasters without everything having to be record breaking. Just give me a really good layout that transitions nicely with decent theme elements.
Agree with your sentiments. If a ride is done well, including its theming and landscaping, how tall or how fast or exactly what the gimmick is doesn't really make or break the attraction of it. I love Batman at SFGA because of the whole package. It's neither very tall nor very fast, or anything all that remarkable except for how it all comes together to make a good experience.
 
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I feel like the newest footers aren’t the tower. It seems that’s the exit from the upside down launch. As it sits, the track length is not longer than Ka at all and we were told it will be longer.

I’d venture once the park closes they’ll move past that fence line or there will be a turn to the Ka tower plot which would make absolute sense given it’s a spinning coaster and you need something to give it some spin.
 
Our best view of the full site, with the most recent footers added in as best I could locate them based on recent videos. If I was speculating, I'd guess that the split in the footers right before that turn to the right halfway down the layout is a hill and where they invert the cars. After that, hard to say what the track does exactly without knowing where the tower will be. One would think the track would go down to ground level using the speed picked up on the hill to hit additional launch motors heading into the tower to build up more speed for the climb. If so, the rejoining cluster of footers 3/4 way down the layout may be where the train heads down and that long single footer could be the motor stretch heading to the tower, which if correct really has to put the tower further down, either off to the right into Ka's old space or ahead toward the marked trees. On the other hand, I guess it could just go straight up after coming down the hill hitting that short valley for energy and rocketing up. The interesting part will be how they handle the tower. I could see staying inverted through the launch and come up between the tower legs and up the backside, ending rightside up as you climb the tower. Just thinking out loud.

sept full site.jpg
 
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I can imagine the newest footers being for the very start of the pull-up into the tower, but I strongly, STRONGLY doubt those are actual tower footers yet. These spinner trains are HEAVY—I think even just to reduce wear on the track, chassis, wheels, etc, we should expect a very, very elongated pull-up into the tower.
 
I can imagine the newest footers being for the very start of the pull-up into the tower, but I strongly, STRONGLY doubt those are actual tower footers yet. These spinner trains are HEAVY—I think even just to reduce wear on the track, chassis, wheels, etc, we should expect a very, very elongated pull-up into the tower.
I'd just be surprised if late fall after the park closing we didn't see more footers poured out to the trees, or over into Ka's plot. It'd "only" be another 150' to the trees from the furthest footers, but up to 400' if it curved over to Ka's tower site. So there's a lot of possibility left with what they're building. With it being a spinner, who's to say the climb is straight-on instead of a curve to curl up the tower as in some of the speculative animations. Maybe it will curve again over to Ka over those trees and the tower is where Ka's was.

Re elongated run-up, absolutely. With a likely hill mid-track heading down near the end of the current footers, really hard to believe this is basically the last, or 95%, of the footers. Ka's runup was 600' from launchpoint to the start of the climb. Right now there's only 200' of track from the end of the first hill to the last footer. Will the tower really be just past there, with the hill adding speed, too, maybe with launch motors built in? We'll see.
 
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Took a shot at the layout of the newest footers. Haven't had the chance to get out to the park lately to look myself. The outermost footers could be tower footers. Hard to tell, though. You'd think any multi-hundred foot tower would have a three-point base at least, so that's why I'm not totally sure this is the tower, or if perhaps another footer is still coming at the back of the fence, or if they will go past the fence into the trees after the season when they can close that access road. Guess we'll just have to watch the progress to figure it out. View attachment 39664
This diagram has been flagged as appropriate. 😆
 
When did Great Adventure start getting the SFGA treament? Shit when I was growing up it was always SFGADV so it wasn't confused with SFGAM
 
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Times were, the de facto standard in online discussions would generally be SFGA/SFGAm = Illinois, SFGAdv = New Jersey.

On a site like this with considerably more discussion of GAdv than GAm, the potential for meaningful confusion is lower.

Still, I like the concept of those abbreviations being universal, even if we have (thankfully) long since abandoned other customs of the time...
 
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