Finally got to ride the refurbed Verbolten, and for the most part I think it was a positive update for the ride. Not perfect, but not as bad as I expected based on the feedback here.
The queue and station are strong. I miss the creepiness and storytelling of Gunter’s shed (with the luggage, vines, and phones ringing with people leaving voice messages — varying degrees of horror in their voice — about strange things happening in the forest), but the Frau Hexel storyline is well communicated. I like the fairytale angle they’ve given the story, and I think it’s inherently a better fit for BGW than the original tourist theme, which always felt a little tacky and cartoonish very “early 2010s” to me in the way it was presented; a fairytale theme, by contrast, feels more timeless and “Old Country” if done right. The animatronic is impressive, and I love the projected shadow of Frau Hexel doing things behind the window blinds in the station.
Starting the ride, the fake track and spinning sign are brief, but they’re a really clever detail that help further convey that we shouldn’t go into the forest. It’s a simple, effective use of storytelling.
As for the show building, I also miss the more dramatic and creepy tone the ride had before, but I don’t hate the new tone. The music feels purposely chaotic and high-energy, so it feels like an intentional artistic direction, not just that someone stuck a random song into the building without thinking about it. I can’t get too mad if someone had a different artistic vision for how the ride should feel, and I think the quirky, progressive beat of the music works for what they’re trying to accomplish.
The building felt emptier than I expected, which is a shame because the realistic tree limbs we saw during construction looked promising. It seems like those all went after the MCBR and around the drop track, not the first half of the show building. Bummer, because I liked how Verbolten in its early days really made you feel surrounded by the leaves and limbs of the “forest” in the first half of the building, but I never liked how they were cartoony cutouts; I was hoping this version would fix that with more realistic versions of the leaves and branches, but the beginning of the show building is still pretty empty like last year.
The tree around the MCBR is impressive. I wish the sound effect here was more dramatic, because this is a truly intense thematic moment if they played their cards right. The ensnared VW Beetle right after it is also cool, but I think it should’ve been placed somewhere else because it’s extremely hard to see if you’re not looking for it.
Now, the drop track. I love the realistic tree limbs. The Frau Hexel animatronic is impressive. All the bones of a perfect section are there. Where they dropped the ball — and where the original Verbolten shined — is the tone of this section. This is arguably the climatic moment of the entire ride. It’s thrilling, unexpected, and ominous, and the mechanics of the ride (pausing for a few seconds to get everything lined up) naturally force it to be suspenseful as you anticipate the drop. OG Verbolten really played into this, using creepy sounds that crescendoed right at the moment of the drop; it was a genuinely tense buildup.
5-star Uber joke aside, I think the reason the new version’s drop doesn’t work as well is that the drop’s role has been reframed. With Frau Hexel saying “Fine I’ll save you,” the drop now represents her helping us. It’s no longer contextualized as this sinister, unknown, bad thing that’s happening to us. Now, Frau Hexel (who apparently isn’t evil after all but actually wants to help us) has the situation under control. As a result, the dramatic tension — and ensuing catharsis — of this moment is gone. It reminds me a lot of how on Tiana’s Bayou Adventure, the old lady uses her magic to send you over the big drop as a “shortcut to the party” — which similarly removes the foreboding buildup to the drop as something scary like the original Splash Mountain had. In short, I think they watered down the key dramatic moment on the ride. And yes, the 5-star joke does further signal that we’re not in real danger.
I think a better approach would have been making Frau Hexel turn out to be actually evil, with the “Don’t turn right” reminders having been reverse psychology to lure us right into her trap. At the drop track, right as she’s revealed to be evil and tries to cast a spell on us (to eat us or whatever), you start to hear ominous snapping and cracking sounds. The vines and branches she’d ensnared us in snap, and we fall out of her reach, just in time.
The rest of the ride is mostly the same, so I’ll call out a few other things I noticed. I saw that they’ve added some forest-like backdrop to the walls in the show building, which I really liked and thought it added a lot of depth to the setting instead of bare warehouse walls. I also haven’t seen this mentioned anywhere, but in the launch tunnel out of the building (after the drop track), they’ve covered the previously bare green warehouse walls with faux brick siding — a huge improvement. The spooky, hanging eyes after the drop track are really cool too. Oh, and I love that they finally extended the facade at the entrance to the show building so it’s no longer “floating.”
I also think story-wise, the broken bridge now feels like an afterthought. It almost feels like the storyline has resolved itself with Frau Hexel saving us, so the bridge seems random. It would’ve been cool if they put some fake track right where the actual track veers right to climb up to the bridge, with the fake track veering left but something (maybe the VW Beetle?) is blocking it. Then they should have a “Bridge out! Road closed” sign telling you not to go right to the bridge. It would’ve made the bridge feel more connected to the story. (Although having Frau Hexel be evil would also help explain why we’re driving to a broken bridge, like in the OG Verbolten. The idea is that we’re so frantically trying to escape the forest that we miss the signs and plunge off a broken bridge. That makes less sense if Frau Hexel has already saved us and we’re not in danger anymore.)
All in all, the new Verbolten is not perfect, and I miss its old creepy tone, but the new version has merit and I think a strong artistic vision was behind it. I just think a few more improvements are needed to finally transform Verbolten into the world-class attraction it’s always been close to being.