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Can we please not bring people to this thread for comments like this?
Would love for Tacky to elaborate; but I think in general you are looking at an insane coaster. Especially if this thing can hit 1.1K or up to 1.6K depending on how the dual load helps dispatch times--this is going to be a high capacity beast that genuinely chews out those weak willed if the coaster pulls intensive elements with the rotations.
 
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So I finally took the time to learn how to use Kw6sTheater's amazing Multi-Dimensional cars and sat down today to update my F&F Recreation. Since there's no way to know what the rotation program is going to be, I kinda just made it up based on what I thought would be fun.

Hopefully this will help people visualize how insane this monster of a project is gonna be! Can't wait to see how close I got once the finished product opens up a few years from now

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Great work @Qrispy! I never knew how much I needed an Intamin inverted stall on a coaster running trains with controlled rotation. The opportunities for truly one-of-a-kind forces on this coaster are immense.

I adore Time Traveler and Cosmic Rewind—this has the potential to be the best of both of those and so, so much more. I may actually be more hyped for this project than any other coaster project ever.
 
Would love for Tacky to elaborate; but I think in general you are looking at an insane coaster. Especially if this thing can hit 1.1K or up to 1.6K depending on how the dual load helps dispatch times--this is going to be a high capacity beast that genuinely chews out those weak willed if the coaster pulls intensive elements with the rotations.
Yeah, I was kind of more or less implying. This is going to be on the levels of something that’s never been done before, and I’m pumped for it.

Can we please not bring people to this thread for comments like this?
There’s no need to be rude or anything. it was just my way of saying. This is going to be such a unique ride that I can’t even picture it in my head on what it could look like
 
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Great work @Qrispy! I never knew how much I needed an Intamin inverted stall on a coaster running trains with controlled rotation. The opportunities for truly one-of-a-kind forces on this coaster are immense.

I adore Time Traveler and Cosmic Rewind—this has the potential to be the best of both of those and so, so much more. I may actually be more hyped for this project than any other coaster project ever.

I think the fact they are going with what seems to be a blend of specifically Cosmic's controlled rotationals with the intensity and pacing of Velocicoaster; is easily going to make this coaster quite easily Top 5 for North America and possibly Top 5 Globally.

Excluding a very small handful of insane coasters, like Kingda Ka, Formula Rossa, Falcon's Flight, and Eejanaika; I don't think we've seen a coaster doing something as multi-packed and large in scale and scope, quite like this. Even if it doesn't have as much theming--it's still easily going to be one of the most coveted credits in the world if the rotations are on par with @Qrispy's fan interpretation.
Yeah, I was kind of more or less implying. This is going to be on the levels of something that’s never been done before, and I’m pumped for it.
That's what I figured--and yeah. I know we don't have specifics on really how this is going to thematically blend; but I think that's gonna be the next big thing to contend and wrap around the head with.

In the meanwhile--some photos as of yesterday!
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Alicia Stella just put out another update video on this project too. Great resource for anyone who didn't dig through the most recent batch of documents about the coaster:

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Nice picture! Looks like the final corkscrew will be lower and the stall will be higher than I thought!
 
Love that first shot of the construction site! Went into NL2 and grabbed a similar angle of what that'll eventually look like-

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