I missed KD's first two operating weekends this season, due to spring break with the kids and traveling out of state to other parks. And was thus a bit bummed on missing Rapterra's big opening, as I was really looking forward to it. However big props to this community in covering it so well; where it almost felt I was there too at the park.
This past weekend I finally got my chance to ride it, and some thoughts and observations:
- Just as I expected, the coaster has some very fun elements; where a favorite is the 'raptor roll' at the end of the layout, giving a nice little finale to the ride. However I would not consider any of the elements 'fantastic', giving me that "wow" feeling.
- On my several rides this past Sunday, ride ops was great, cranking out dispatches fairly consistently. But between a compressed station layout - where guest access to line up for rows 4 and 5 are sometimes blocked by people lining up for row 3 - and the fact that there is no staff directing people to rows, I witnessed many an empty row on trains.
- If the larger-sized seats are in row #3, there needs to be clear signage in the station directing guests to that row.
On Sunday I witnessed two different cycles where ops could not lock the restraint for a guest; both riders in the row were directed to the exit; they dispatched the train with that original row empty; next train into the station they would block row #3 from boarding, and have the guests enter from the exit lane and board row #3 -- which in turn then disrupted the next guests in row #3, who had coordinated their party across multiple rows, and further caused additional rows to go empty (as their party in the other rows would skip the train to stay aligned).
So again: KD please provide clear signage in the queue, and not make riders guess on which are the more 'accommodating' seats.
- Volcano had a short ride time. And even though Rapterra's layout has expanded beyond Volcano's, out into the midway, it would have been nice if it had just a bit longer ride time, with say one or two more elements (especially given the average 'wait time' for that singe ride).
- I've kept hearing how rough this ride is. Though the outer seats certainly have some "bounce" on a few track sections, it is waayy far from a rough ride - where I found it fairly smooth, graceful, and was surprised how well it seems to maintain its speed throughout the entire layout.
- As many have of us here have expressed, I would love to see a near-miss. But I suppose this can always be added later; so not a big deal if we don't have it now.
- Theming: This is what makes the coaster for me! From all the little easter eggs when you first enter at Volcano's old queue house; to all the aspects in the exterior queue; theming in the station; little touches like the audio clip at launch... It's all fantastic, where I keep noticing little things each time through. This is what I was hoping for, and they absolutely nailed it!
(However with the recent reports of kids throwing rocks in the queue, I certainly hope this does not ruin future theming efforts...though is something the park will likely learn from.)
Overall I think Rapterra is a
great addition to the park's lineup - even though from a fun/thrill-level it doesn't do much for me personally. (But from my earlier pre-comparison to Thunderbird post
here, I never expected Rapterra to "thrill" me, and always just wanted the theming/experience - where I absolutely love what they accomplished.) And I fully expect the average park goer is gonna love it too; especially with the lower 48-inch height restriction, opening it up to more families.
[Note to KD: please budget for a near-miss, or two, adding and hyping it as a minor enhancement for a future season... thus further enhancing the overall theming, and helping keep public interest strong for that key 3-to-4 year opening period.]