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I've never seen it done anywhere else and, yes, it's deeply frustrating. I sorta imagine that it's not good for the restraints either to constantly be aggressively yanking on them.
FWIW, when we rode Montu at BGT yesterday, the guy checking restraints was training a new employee and told her she had to check them by pulling them, and not pushing them. I asked him about the change, and he said some folks had complained about the restraints being pushed, and hence the change in SEAS policy.
 
While I was at BGW, the official policy was to push down the harness LIGHTLY against the guests body, then pull up on the harness to demonstrate to the guest that the harness was locked. No part of it was to try to get the sensor to read or not. If the sensor read it great, if not, pop the harness and allow the guest to get re-adjusted in their seat. The official rule was that we were not allowed to "stuff" any guests into the seats by excessively pressing down.
 
I feel like this ride is going to be the most difficult roller coaster to ride in Virginia if you can get booted from the inconsistent sensors and a policy to test them and the ride shuts down at every slight breeze.

It went down for wind when I was in line today again, I hope park management is ready for a lot of impatient annoyed people when they shut it down for wind for what doesn’t seem like that much wind to most people that don’t understand roller coasters.
Instead of a rainy day ticket they now need a windy day ticket. Or, better yet, do what I suggest a little ways back and add a mode that runs the ride a little bit faster on windy days.
 
I dunno if this is a Disney policy, but they should implement a policy of giving fast passes to anyone in line when they have to shut it down for wind so you can quickly get back in place.
The problem would be how to know when to return? The wind gust may have been a 1 time thing, but it also might not be. It it happens too frequently, they may even send the crew home early if it doesn't look like it will let up the remainder of the day.
 
To be fair, we're just now getting to regular seasonal operations if the park didn't go year-round and had essentially a glorified coaster lawn ornament for a couple of years.

It's an Intamin, it's in it's first year of real operations, of course there's going to be teething issues, and the amount of high winds is not normal.

Some high wind events - sure, pretty normal for this time of the year. High winds for what seems to be weeks on end - not normal.
 
The problem would be how to know when to return? The wind gust may have been a 1 time thing, but it also might not be. It it happens too frequently, they may even send the crew home early if it doesn't look like it will let up the remainder of the day.
Next available use thing. I got a fast pass to Test Track for Disney on my very last day because it broke down mid-ride (high speed part at 5 MPH is not too fun). Didn't get back for 5 years and they allowed me to still use the pass.
 
Sorry also catching up on things in here but RE: theme on/off the ride:

They need to do something. I'd like to see an entry plaza built out like they did for InvadR. 5 gods are represented on the ride, so do 5 roman columns holding up a triangular shaped top. When you walk through you get into the entry/exit area, where I would bring back the round concept and put a fencing all around. Going through the line I wouldn't mind seeing them get more statues, but I would do trellising all along the path that can have vines grow on them to allow for some shade, but it makes it feel very garden like. Dress the station with roman columns and a tinted ceiling that could look like the inside of a chapel.

The biggest on ride thing I would do is some full arches along the swing launch section along with audio of music that swells into your last launch.

While I know that wasn't likely, I think not bringing in some mature trees and plantings to fill out the field some was BGW's biggest Pantheon mistake. But that's been a pattern. They didn't do it next to FF and something under the platform. They didn't do it through InvadR. It's such a small thing that could have gone such a long way.
 
Next available use thing. I got a fast pass to Test Track for Disney on my very last day because it broke down mid-ride (high speed part at 5 MPH is not too fun). Didn't get back for 5 years and they allowed me to still use the pass.
And there's the difference. You waited though the line, then it broke while you were on it. They compensated you with a re-ride. My interpretation of your OP was that it was for anyone in line when the ride shuts down for a weather related event. People at the front waited longer than the people at the back of the line. It wouldn't be fair to allow a person who was inconvenienced 1 min into their wait vs someone who already waited an hour the same compensation as if they had all waited an hour plus. While I worked at the park, we would not do any automatic compensation except for the riders stuck on the ride during a mechanical break down. I'm sure if you waited an hour or more for Pantheon, then were told that they were closing the ride for the day due to weather or mechanical issues, you probably could talk an area supervisor into a re-ride pass. Probably won't have much luck for something that could only be a 15 min shutdown.
 
And there's the difference. You waited though the line, then it broke while you were on it. They compensated you with a re-ride. My interpretation of your OP was that it was for anyone in line when the ride shuts down for a weather related event. People at the front waited longer than the people at the back of the line. It wouldn't be fair to allow a person who was inconvenienced 1 min into their wait vs someone who already waited an hour the same compensation as if they had all waited an hour plus. While I worked at the park, we would not do any automatic compensation except for the riders stuck on the ride during a mechanical break down. I'm sure if you waited an hour or more for Pantheon, then were told that they were closing the ride for the day due to weather or mechanical issues, you probably could talk an area supervisor into a re-ride pass. Probably won't have much luck for something that could only be a 15 min shutdown.
Well I mentioned full line because I would expect BGW to screw it up. But offering regardless would be a nice CS step they should do.
 
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By the way, now that I've ridden it, I can give some more thoughts about theming. Sure, it would be nice for the purposes that theming normally serves—engages your imagination, adds to the overall attractiveness of the experience, adds an element of whimsy or wonder to what is otherwise "I'm moving around fast." But separate from (or in addition to) theming, there's what I'm going to call "ridescaping." One of the big thrills in a thrill ride is the "Oh $%&* we're going to run into that thing." The first time I rode Invadr it got me pretty effectively as the very first drop gives you split seconds to see the large train bridge coming at you just before you swoop under it. Alpengeist has plenty of swooshing down into "gutters" in the ground or through a shed.

But one of the detractions about Pantheon's current state is just how wide-open its setting is. You're in a "cow field," under a blue sky, just moving around fast. You can generally see any part of the ride from any other part of the ride. The one moment of "will we hit it" is the headchopper. There's no going through any tunnels, around blind curves; not even any body of water to plunge toward (ala Loch Ness, Verbolten, and Apollo's Chariot). Yes, it would be nice to add theming for the sake of telling a story, but even some nondescript cement cliffs and boulders, or some large trees to screen some parts from view, would impact the experience.
 
In line right now and it’s down because of a maintenance issue, the maintenance team is here taking a look. Heard it was because of restraints.

Edit: they cycled the train, then let us on. After I got on and rode, they shut it down again.
 
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We made it! Wait times seemed pretty good today. They didn’t let me keep glasses with a strap the two times we rode, btw, but it didn’t interfere much with my enjoyment.

I'm glad it didn't bother you, but for me it's pretty much a deal breaker. I had been told by someone on Instagram that they let them on with glasses even without a strap, so they seem inconsistent. Though I'm sure that was an oversight. They should certainly require a secure eyeglass strap. Not allowing glasses at all feels over the top to me and would definitely affect my enjoyment substantially.
 
Headed to the park on Saturday-obviously there's gonna be a line, but what would be the best strategy for getting as close to the front of the said line as possible since I know the Italy areas open later than the rest of the park. Should we hop on something else first or just head straight for the gate?
 
Makes sense it seems like once we move a new ride over to "Attractions" we all just kinda stop talking about it except when one of us is like "hey somethings different!" or "hey I rode it again today and I like it more than I did before for reasons" or "yeah it still sucks."
 
Makes sense it seems like once we move a new ride over to "Attractions" we all just kinda stop talking about it except when one of us is like "hey somethings different!" or "hey I rode it again today and I like it more than I did before for reasons" or "yeah it still sucks."

The biggest reason we do it this way is that the Attraction threads are meant to be "timeless." Like you said, the discussions around a new ride are VERY different than the discussions that happen after a ride has existed for a little while. If the first 10 pages of an attraction's thread is all about people riding it for the first time, operations changing, opening demand, etc, that will all be useless two years from now.
 
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