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Dear anyone saying anything about water canons,

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Signed,

Anyone who hates being wet.
 
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Onboard audio to me is kinda very low down on my list of desires of theming. It does little to enhance the experience of a coaster to me unless it's just music. Usually it's all happening too fast to be able to convey a storyline without dark ride elements where the train slows at a scene or something.

As long as there are just some physical theming elements within the course, I'd say that's a win. Similar to alpengeist with set pieces and whatnot.
 
Onboard audio is great when the ride calls for it, like Hagrid or Space Mountain. But it becomes obnoxious when it doesn’t (Bizarro). Pantheon doesn’t need extra noise m considering it’s only a 1:30 cycle.
 
I think ultra-realistically what I would do:
~Some Greek columns and statues with plenty of flowers at the station exit/first turn.
~First launch, it would be really cool to have some trees create a “tunnel” effect to go through.
~First Helix should have a weeping Willow, some flowers on the inside, Italian Cypress’s on the outside.
~Launch set two is where I’d have some fun:
- A set of statues surrounded by columns
- Each statue is a different god
- lots of flowers, Italian cypress’s you make the launch area feel “set off”
- Forward launch 1 - Mercury god lights up with the sounds of hooves hitting the ground.
- Backwards launch - Pluto lights up with the sounds of screams.
- Forward launch 2 - Jupiter lights up with the sound of thunder
- Bottom of the drop - have a water feature that has a waterfall into the Rhine under the coaster, and Jets that shoot water over the coaster to almost give the effect of being underwater.
- A huge tree at the outward banked Turn to make it look like you are dodging it.
- The stall inversion would be over an area that looks like ruins. With red heat like effect.
- Final turn is through another “tunnel” effect from trees.

Then story wise the tunnel effect is you entering and exiting the garden of the gods. The Willow tree represents the wisdom of Minerva right by her launch. Wildflower all around so there’s minimal upkeep needed. At the triple launch your close to entering the underworld, so Mercury tries to help you escape (forward launch), but Pluto is too strong (backwards launch), till finally Jupiter frees you (second forward launch). Then you plummet to the realm of Neptune, before making a hasty retreat from the garden dodging the dangers one last time.
 
It's anyone guess. If I had to guess I'd say sometime around track arriving but it could be later than that.
 
I agree @warfelg as some of the ideas I'd expressed previously.

The "tunnel" effects (something like this, perhaps) would be great.

I think, if audio isn't included, a similar theme element over/alongside a good amount of the large multi-launch would give a sense of high speed as things go wizzing by.

Screenshot_20190926-095000_Google.jpg
 
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Did I miss something? A "reminder" that seemingly all of Festa is going to be closed tonight due to Pantheon construction..

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I posted about it a week or so ago in the HOS thread. It's going to be closed every Thursday and Wednesday that HOS is open.
 
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