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From the asterix video it looks like the first of the triple launch does not start right away, it is likely looking for switch confirmation before adding any energy to the train.
I think that is more due to the length of the launch section. It won't be a sudden acceleration but a more gradual one. I think it's more likely that it has already started launching before the switch is complete
 
From the asterix video it looks like the first of the triple launch does not start right away, it is likely looking for switch confirmation before adding any energy to the train.


Could it also be a limitation in the visualization software?

Sounds like a pace killer since the bigger issue would be the switch track not connected before the train reaches that section, not after it's already on it - the launch system doubling as brakes would theoretically prevent disaster if the switch wasn't closed properly.
 
Could it also be a limitation in the visualization software?

Sounds like a pace killer since the bigger issue would be the switch track not connected before the train reaches that section, not after it's already on it - the launch system doubling as brakes would theoretically prevent disaster if the switch wasn't closed properly.
I'm betting the train won't dispatch the station until the switch is in first position, and that it will move from position 2 after the train clears the top-hat/other abritrary elemtn down the line.
 
My guess would be that they have designed the launch track to be long enough to slow down the train starting with the backwards launch so that if the switch fails to align, it will slow it down, but still have the forward launch. At least, that's how I would program it. I would also program it to not allow dispatch until the first train clears the top hat. Most likely, they will do it this way, but Park Ops will probably dictate that dispatches are not to occur until the first train enters the brake run to avoid a launch fail due to block setup. Makes sense since they are only having 2 trains. Would be a very easy ride to keep roll-ins consistent.
 
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Do you know how they move the track? Hydraulic piston? Pneumatic Piston? Electric Gearmotor? Cable and Winch? Can't quite tell from the pics.
 
Not sure of mechanism. This aerial of testing (at about :30) shows the train entering and exiting switch area. Unfortunately the pan misses most, but you can see a bit. It's not super fast as it really didn't need to be...and in Pantheon there's actually more time before the train returns from the top hat...

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View: https://youtu.be/DyygpXhXS_U
 
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You can see it go back at about 0:50... After thinking over it a bit more, I am guessing that it is a servo motor that is on a geared rack. That way it can be very precise with alignment, with very few errors. Thanks GrandpaD!

Edit: It is a servo motor attached to a winch and trolley system. You can see it on this POV at the left end of the switch:
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View: https://youtu.be/cMtR5_TinqE?t=79
 
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It does. I have never ridden that ride, however I know that that ride stops before it changes direction, unlike Hagrid and Pantheon. I'm a little surprised on why this is just now becoming a thing, as that is an incredibly simple mechanism with technology that has been out there for a long time. Guess no one has thought of that before.
 
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I am fairly certain the transfer will use hydraulics just like they do with their standard station transfers.

Although it wasn't shown in the videos for either Pantheon or Parc Asterix, there likely will be a physical brake that will close and hold the train in the event of any sort of switch fault after the LIMs slow the train down from its top hat descent.
 
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Correction to the above:

This coaster uses LSMs; not LIMs

Completely different technologies.
 
I am fairly certain the transfer will use hydraulics just like they do with their standard station transfers.
That's what I thought before I stared at the video I posted above. To me, it looks like a servo motor driving a shaft which in turn pulls the track back and forth. I guess we will find out next spring though!

Edit: Here is what I am seeing, let me know if you see anything different.
17301
 
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Can you take a pic of the other three gods/elements please?
 
The heights are on the topo underlay not on the supports.
 
Ok, I was trying to see the coaster height. We've had a pretty good idea of topo and, in some areas, changes made via the landscape plans. Good to see the layout is pretty accurate.
 
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