I do not post as I do not have much to add to the conversation. But to those that do thank you this forum is a great read. My top hat is off to all of you.
Remember, the ride's PLC only does what the programmer tells it to do. Being safe, they programmed it to e-stop if there is ANY discrepancy on that switch. Since there are most likely a few dozen different sensors on that piece of track alone, there are a lot of potential discrepancies. Better to be safe and shutdown a few times than crash.
Ok...back to the coaster -
I don't foresee a lot of theming beyond the queue building/bridge area. Their initial marketing almost is "story coaster-ish" but I don't see them spending a lot along the track.
- Spike is 178ft. Terrain in that area is about 70ft. So I assume an FAA light? (It would be cool to top it with a trident). It's also about 10ft taller than the Asterix stats, so I assume that why the backwards launch is a bit faster.
- Switch track. Hagrid has it. I know that ride has issues but has anyone heard anything specifically about switch issues?
- Drop is 180ft. With terrain factored, the top hat is about 150? (Asterix stats was 147ft.).
- Top speed is stated to be 72.5mph. Astrix was 66.5mph. I can't recall if BGW said whether there's a stall at the top (PA does). Given the final launch for both is 67mph would no stall give that extra 5mph?
We now return you to "Larry Giles Said"; already in progress.
I imagine that with the fast track switches on Pantheon and the PA coaster that the first launch/dispatch won't go until the switch track is in place, which won't change over until the train clears the top hat. Now how quickly does the train start accelerating while it entering the middle launch section? Enough to get it going, but still slow enough to stop the train before it returns to the switch? I imagine this is the case.
We use essential cookies to make this site work, and optional cookies to enhance your experience.