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It is certainly true that a Flywheel takes more time to charge, but they have some advantages. They do not suffer from the breakdown problem caps do. They also generally do not explode it grounded out. They can usually hold a charge longer than a cap and they can always be charging. Finally, and this is the reason that at my last gig we used them in certain places, they are excellent surge supressors. (again that whole explode thing) Honestly I would not be surprised to see both. Again, much would depend on the service they are planning or have at their disposal.

Also flywheels are just cool.
 
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Although caps have exploded at Volcano (which usually causes other rides in the park to fault out, and has started a small fire in one of the electrical trailers) it’s not why Volcano was removed. ;) Like I’ve said before, it was already slated for a whole new drive system (including electrical) over the winter.
 
From an article about Intamin's Red Force.

However, linear motors were only part of the development puzzle, the real challenge was how to store and then dissipate such a high amount of electricity over such a short time to provide the necessary thrust.

“It’s a question of how you store energy,” says Schoppen. “If you launch a train using energy provided directly from the power grid, you would need about 4MW of peak load. For most European parks that’s too much because they have to pay for peak load [not for overall consumption].”

“The key to go to such a speed – because you need a lot of power – is the energy storage system, so what we are doing is using supercapacitors.”

Supercapacitors, or super caps, bring together many of the benefits of batteries and capacitors, but alleviate the shortcomings. While super caps typically store 10 to 100 times more energy per unit volume than a standard capacitor, they’re able to charge and discharge much faster than batteries, and can tolerate many more charge and discharge cycles. With an overall dispatch time of 36s, the supercapacitors have just 30s to store the energy necessary before rapidly discharging it to accelerate the coaster out of the station.

“This is the idea behind this coaster, otherwise you would have tremendous high peak loads,” says Schoppen. “Instead of the 4MW, we probably use 1MW peak load from the grid to feed the LSM systems.”
 
Have you ever seen capacitors fail on your home AC (air conditioning, not Apollo’s Chariot) units? They definitely have a shelf life. They will bulge out like a balloon when when they fail. Thankfully, I have not seen one explode. ?
 
Although caps have exploded at Volcano (which usually causes other rides in the park to fault out, and has started a small fire in one of the electrical trailers) it’s not why Volcano was removed. ;) Like I’ve said before, it was already slated for a whole new drive system (including electrical) over the winter.
That was sort of where I was going. That replacement was adding to the whole metric ton of $$ there were going to have to spend to keep her running

Have you ever seen capacitors fail on your home AC (air conditioning, not Apollo’s Chariot) units? They definitely have a shelf life. They will bulge out like a balloon when when they fail. Thankfully, I have not seen one explode. ?

I have been 2 frames over from a transmitter room when a blue shirt shorted a large cap out. There I was one minute minding my own business running fiber-optical cable then next minute I am on the ground wondering if the world is coming to an end.

Also for folks in the old computer collection world caps are a HUGE problem. I can't boot my Amigas at the moment because the caps look like a teenagers face with a bad break out.

All this proves that flywheels and dynamos are the way to go, also THEY LOOK COOL and have a very Steampunk feel!
 
Interesting. I know a lot of people assumed that it was stopping in that portion for a show element.

It's definitely not moving the fastest through that portion of the ride. This and PA will at least be going through at a good speed.
 
So I was thinking about unplanned roll back scenarios with the fast switch mechanism. For obvious reasons, a second roll back could be pretty fun. Except if the track switched and sent you rolling back towards the station, you'd probably end up valleyed and your ride might be over (I doubt you'd make it back to the first launch; but if you did, you'd get a really awesome ride). Now I'm certain they won't allow the track to switch until the top hat has been cleared; but it's an interesting potential scenario to envision.

But let's go back to the more likely roll back to the spike. The second launch will have sent you much further up the top hat, so as you hit the backwards launch, your initial speed will be a fair bit higher which should result in taking you significantly further up the spike.

This should be a coaster you want extra rollbacks on.
 
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I'm with you. This coaster would be really fun to not clear the top hat after the spike and to do that process another time.

I don't think the track will switch until after it's confirmed to be clear. Mostly because they are only running 2 trains. There's no need for it to rush back into place for the next train. Most likely for safety the car in the station won't leave until it's confirmed to have switched back to allow the car to enter the spike/top hat portion.

Also I'm sure that there will be brakes in the section between the track switch and the top hat to stop the train in the event that the track doesn't switch.
 
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