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I think they're a lot of unknowns in the elements after where the assumed top hat is assumed to be... notably, how many hills and how tall they are, where that energy would be dissipated.

And the top hat structure may not be that tall, and even if so, that doesn't mean the track drops from that height.

Too many factors... all that's known is the maximum permissible, based on the waiver.
 
I think they could market this as the tallest and (possibly steepest) multi-launch coaster in the world (and fastest in North America).
 
I don't want to appear argumentative, I'm just having a hard time conceptualizing the speed factor coming down the Top Hat with the added height. Desperato has 225 ft drop and hits 80mph. We're pushing past what Intamin's PA design and the "slide" have said. So, I assume we're looking at trim brakes if we're adding height. Hopefully I'll grasp it someday. ?
The problem with the slide is we have no idea when in the process it was made. Could have been early before the height waiver or it could have been later and the plans changed and it won't be close to the height that there waiver was granted for. If the slides are post the height waiver then it's also possible that the plans could have changed since then as well.
 
I follow what you're saying. However my comment was more in regards to speed. My two references both go about 76mph down the first drop. Many here are suggesting the top hat will be 200ft plus. If so, then the speed would logically be faster than the PA demo and "slide". But, as @thopping said, too many unknowns. So we wait....
 
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I follow what you're saying. However my comment was more in regards to speed. My two references both go about 76mph down the first drop. Many here are suggesting the top hat will be 200ft plus. If so, then the speed would logically be faster than the PA demo and "slide". But, as @thopping said, too many unknowns. So we wait....
I definitely think we are looking at a ride that is taller than the PA demo. And I agree with your point that something isn't adding up. The ride is either faster than that or the height isn't close to 315
 
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The problem with doubting the slide at this point is that the pictured layout lines up EXACTLY with the actual plans posted a few weeks ago. It would make sense that the stats given are more or less what we’re getting as well.

And yeah, the “things aren’t final until a shovel hits the ground” disclaimer still applies, but it’s EXTREMELY unlikely that anything major is changing this late in the game.
 
The problem with doubting the slide at this point is that the pictured layout lines up EXACTLY with the actual plans posted a few weeks ago. It would make sense that the stats given are more or less what we’re getting as well.

And yeah, the “things aren’t final until a shovel hits the ground” disclaimer still applies, but it’s EXTREMELY unlikely that anything major is changing this late in the game.
Like I said we don't know what changes could have been made or at what stage in the plans the slides were made. There are changes with roller coasters basically through the entire process until the ride is complete. So they could have decided they wanted it to be taller. Or the 76 mph listed only discusses the speed of a launch. Or it could have been a typo. Or it could be changed. Or that could be the actual top speed. Still so much we don't know or have answers for.
 
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Btw here’s what the first part looks like to me: An outerbanked hill after the launch, a horseshoe (or barrel) roll, and a couple of Twisted Timber type hills (the small ones on the double up).
 
Looking at the footers this is what I could see:

ADCF3D0F-251B-4BF7-8003-E7EA23845B1A.jpeg

Still surprised no one is thinking Stengel dive before the stall. Maybe it’s just me but the footers look like it.
 
Based on the bullet points for the RMC/Gwazi, it appears SEAS wants to raise the bar on "World's....". So for BGW's new one maybe these -

I might have missed some ideas (or facts)...but here's what I envision-
  1. World's first launch coaster with anticipation stall allowing unique cliffhanging experience with 101 degree drop angle
  2. World's Tallest Multi-launch (they'd have to surpass 196.8ft of Soaring with Dragon)
  3. World's fastest Multi-launch coaster (must surpass SwD 77.7mph)
  4. State of the art high dynamic triple half-pipe launch with world's first ultra fast side switch with forward, back and forward launch
  5. World's first dynamic launch sequence featuring 8 different airtime experiences
  6. World's first launch coaster with anticipation stall allowing unique cliffhanging experience with 101 degree drop angle.
Depending on what the layout will be we might also see (from Parc Astrix presentation) -

  1. Most roller coaster elements on any LSM - 30 unique elements
  2. Most airtime elements on any roller coaster worldwide (23 times around or below 0g)
Lots of brag if they the do what we assume.
 
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I don't know if anyone's mentioned this, but I just realized that the vertical spike/launch area is gonna have a crazy good view from the queue and queue house. I'm sure that will provide an awesome view to pass the time. Also, it's kind of a first for a BGW ride to have such a good view of the ride layout from the queue (besides Tempesto). Depending on the amount of forestry added, you'll be able to see the whole thing (except the drop and part closer to the Rhine). What are your opinons on this, would you rather have all the cards on the table for something to look at or have the added element of surprise?
 
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My take on the wide-open view thing: the lore-based themes of BGW's classic coasters are well served by the mystery of their layouts -- to a new rider, anyway. A ride that is completely exposed to view end-to-end is somewhat less suspenseful. But they aren't really that rare in the park over the years: Drachen Fire, Griffon, Tempesto, and even Alpengeist. I'm ignoring the park's historical handful of portable coasters, which you can't really hide unless you stick them in a building.

It is so hard to hide more massive modern rides behind trees, terrain, and scenery. Still, I'd LOVE to see the park continue to obscure at least the lower-elevation elements of new coasters. A wide-open field that you can see through but can't walk through at all feels a bit wasted, removing visual buffers without actually opening up walkable space. Drachen Fire, despite its problems, largely got this right. You really felt like you were walking through the ride and its "grounds," even though the fraction of Festa Field you could access as a guest was relatively small.
 
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What are your opinons on this, would you rather have all the cards on the table for something to look at or have the added element of surprise?
I would much rather have a coaster wind through the woods or be hidden from the path to create a feeling of mystery and add to the secrecy of the layout. For example, all of the wooden coasters at Holiday World during the Will Koch era were designed purposefully to be hidden from the guests to create a sense of unexpectedness. Although, some rides strive being exposed and interact with pathways almost accentuate the attraction. John Wardley designed rides for Merlin, like Nemesis and Oblivion, specifically focusing on the interaction of the pathways. It creates kinetic energy and almost a second attraction in a way to alleviate the boredom of guests waiting who may not be tall enough or frightened by the coasters simply by showcasing the ride in an exciting manner.

An example of an attraction that focuses on interaction with guests at BGW is Griffon which strategically had the splash down and dive underneath the bridge as key areas to watch the ride. While coasters that travel in isolation through the woods are always superb, this 2020 coaster may strive from being in a fairly open environment. The fast track launch system will be the only one in the world at the time of opening and will most likely be very rare for the region. Opening this up provides a significant opportunity for photos and videos on social media. The GP eat up rides like TTD and Formula Rossa due to their exposed launches and rapid acceleration. BGW really doesn't have an exposed launch coaster as Verbolten is only mildly consumed by the trees that still have to mature and Tempesto's launch is only visibile through the station and queue. The back and forth motion along with the potential stall is going to create kinetic energy found in areas of the park never seen before like the expansion of Festa Italia, Italy, and even the bridge leading to Oktoberfest. Having this attraction exposed with the removal of trees may lead to a benefit of showing the uniqueness of the coaster rather than tucking it away in the woods.
 
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