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To me, this is simply unacceptable. Clearly there is something majorly wrong with the seat sensors and intamin needs to either reprogram or replace them ASAP.
Knowing how those sensors work (they are inductive proximity sensors), the problem is that most likely the sensor is to far away from the flag (the piece of metal that is afixed to the harness). It may be just within range (most smaller prox sensors have a range of less than 12 mm or about 1/2 in) to sometimes trigger, but a lot of sensors have built in debounces that do not signal out unless it recieves a strong indication from the internal hall effect sensor inside. This gives the illusion of sometimes working, sometimes not. The facts of troubleshooting are that a lot of things are trial and error and it will take BGW maintenance to try things and see if they work to get all of these sensors to be in the right placement, but with almost 2 years of SBNT (Standing But Not Testing) status, there is no excuse as to why this ride should be having these problems. Intamin should have fixed these issues waaaay before now. It should be running like a 2 year old ride IMO.
 
Knowing how those sensors work (they are inductive proximity sensors), the problem is that most likely the sensor is to far away from the flag (the piece of metal that is afixed to the harness). It may be just within range (most smaller prox sensors have a range of less than 12 mm or about 1/2 in) to sometimes trigger, but a lot of sensors have built in debounces that do not signal out unless it recieves a strong indication from the internal hall effect sensor inside. This gives the illusion of sometimes working, sometimes not. The facts of troubleshooting are that a lot of things are trial and error and it will take BGW maintenance to try things and see if they work to get all of these sensors to be in the right placement, but with almost 2 years of SBNT (Standing But Not Testing) status, there is no excuse as to why this ride should be having these problems. Intamin should have fixed these issues waaaay before now. It should be running like a 2 year old ride IMO.
Could the sensors be shimmed to be closer in the down position?
 
This is very simple to me - safety and security. The safety of eliminating the chance of them making it onto the ride, and the security no one will steal it, reducing theft liability.
The removal of bins makes it more likely things are going to make it onto the ride as people will try to hide things. As for security, it's all at your own risk anyway -- and the way employees constantly have to open all lockers I feel like they are only marginally better.

So, lot of false reds. Let's hope there's no false greens...
I think whatever this issue is needs to be resolved, obviously..... but the sensors really are a redundancy thing to double check the ride ops. If a restraint is locked, it's locked -- and that's independent of what the sensor actually says. Not saying this isn't a concern -- just want to make clear that a false green doesn't mean a train gets dispatched with an unlocked restraint as long as the ride ops are doing their job.
 
The removal of bins makes it more likely things are going to make it onto the ride as people will try to hide things. As for security, it's all at your own risk anyway -- and the way employees constantly have to open all lockers I feel like they are only marginally better.

Who is talking about removing bins BGW has been adding them but restricting the size of what can go in them. My understanding is that the policy is in place to prevent large items from overflowing them and becoming a trip Hazzard on the platform.


I think whatever this issue is needs to be resolved, obviously..... but the sensors really are a redundancy thing to double check the ride ops. If a restraint is locked, it's locked -- and that's independent of what the sensor actually says. Not saying this isn't a concern -- just want to make clear that a false green doesn't mean a train gets dispatched with an unlocked restraint as long as the ride ops are doing their job.
One of my concerns is inconsistent sensors and check give a broad trust issue to the average guests and may give the illusion that the ride is unsafe.
 
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One of my concerns is inconsistent sensors and check give a broad trust issue to the average guests and may give the illusion that the ride is unsafe.
I don't know if most people pay that much attention. Either way, as I said, it's certainly something that needs to be taken care of and they may already be working on the solution but BGW is opting to run the ride until replacement parts come in, etc.
 
I never knew they were out of style. :)

In all seriousness though, I ALWAYS wear them to theme parks in the summer months. Much easier putting my keys, wallet, and phone in zippered pockets than worrying about getting a locker or leaving them in a bin.
Just a suggestion for a place to secure things- I purchased a Fanny pack by Coasterpack. Works incredibly well. Big enough to hold your phone, your necessary cards, keys, and there’s a smaller pocket inside the pocket the phone goes in for some extra room. Linked below:
https://www.coasterpack.com/
 
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Just a suggestion for a place to secure things- I purchased a Fanny pack by Coasterpack. Works incredibly well. Big enough to hold your phone, your necessary cards, keys, and there’s a smaller pocket inside the pocket the phone goes in for some extra room. Linked below:
https://www.coasterpack.com/
Not all parks let you use fanny packs on the rides though.

Who is talking about removing bins BGW has been adding them but restricting the size of what can go in them. My understanding is that the policy is in place to prevent large items from overflowing them and becoming a trip Hazzard on the platform.
This was kind of out of context. It was in reference to the locker requirements in general. In the 90s and early 2000's rides all had bins for bags, etc, and loaded and dispatched far faster than they do today. I get that most enthusiasts can't see the possibility of needing a backpack/bag but the reality is that there are lots of reasons why it might be a necessity for a lot of people.
 
Here's the perfect theme song for Pantheon, with wind sound effects at the start, and a Michael "McDonald" backing vocal that ties in nicely with the Pantheon meal at McD's...

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Meanwhile, opening day on Friday could be interesting...
 

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When the coaster includes brake runs specific to the theming, yes you miss it when it not there. Or anytime that theming is fire.

But regarding Pantheon, is a European cow pasture really that much different? And it is in a European themed place.
 
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I've been thinking -- if we got something that themed, likely Pantheon isn't built by Intamin, which means the ride isn't as good, which means the theme elements is kinda covering for a bad ride.
 
Here's the perfect theme song for Pantheon, with wind sound effects at the start, and a Michael "McDonald" backing vocal that ties in nicely with the Pantheon meal at McD's...

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Meanwhile, opening day on Friday could be interesting...


This song is far too "themed" for Pantheon. I totally noticed the theme whilst listening to the song...

Something like this could be more apropos:

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So do we have any idea as to what the grand opening Friday will consist of?
 
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