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Not like they needed it, Alpie was a walk on every time I went. Never had a line the whole year.

I've literally seen photos of Alpie's queue overflowing last year so unless a ton of people were just super interested in sight-seeing in the extended queue, I think you may have just dodged some particularly busy days.
 
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It wasn't an exception. BGW only runs two trains on the coaster with the longest ride time in the park—a coaster that was designed to run four. This is the new baseline now that three train operations are impossible on Nessie (pending the purchase of a new third train).

The same is true for Alpie. Now that Alpie's third train is dead, two train operations is the new ceiling.

Loch Ness Monster and Alpengeist both have 3 trains. Nessie will never run with 3, however because ops are slow enough to get the hypothetical third train stuck at lift 2 and that requires more attention than some think.
 
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So we need super longer long queues for the one or two times you saw pictures of a long line? Again, judgment errors….

We need a balance of better operations to keep lines shorter and for queue areas to be long enough to hold the entire line the vast majority of the time.

In my opinion, Nessie, Verbolten, Alpie, and even Griffon have been failing this on the capacity/operations side of the equation lately. InvadR and Finnegan's have been failing this on the queue area length side of things.
 
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Does BGW necessarily want guests waiting in really long queues. The park makes money in many places, but queues aren’t one of them. If the queue spills out into the walkways, that’s a huge deterrent for more guests getting in line, and makes it far more likely they’ll go shopping, get a drink, or take in a show with paid reserve seats.
 
Does BGW necessarily want guests waiting in really long queues. The park makes money in many places, but queues aren’t one of them. If the queue spills out into the walkways, that’s a huge deterrent for more guests getting in line, and makes it far more likely they’ll go shopping, get a drink, or take in a show with paid reserve seats.
Hit the nail on the head. Queue design is a science. It's why your standard queue line zigzags so much, it makes it feel like you are moving and progressing more than you really are, that's probably more of an "old-school" concept, more modern thought is a shorter queue encourages less people in line, which in turn results in in more people on main walkways and higher traffic in shops/food in theory. Also if you notice, the Invadr line always seems slow, it's not a capacity issue, it's a queue design issue. Because it meanders and is so wide in places it does not make you feel or visually recognize the line progress as much. TLDR; queue design is meant to mess with your mind and direct the general public to have certain thoughts/habits. As dumb or odd you may think the design is, I can guarantee there was a lot of thought that went in to it.
 
Hit the nail on the head. Queue design is a science. It's why your standard queue line zigzags so much, it makes it feel like you are moving and progressing more than you really are, that's probably more of an "old-school" concept, more modern thought is a shorter queue encourages less people in line, which in turn results in in more people on main walkways and higher traffic in shops/food in theory. Also if you notice, the Invadr line always seems slow, it's not a capacity issue, it's a queue design issue. Because it meanders and is so wide in places it does not make you feel or visually recognize the line progress as much. TLDR; queue design is meant to mess with your mind and direct the general public to have certain thoughts/habits. As dumb or odd you may think the design is, I can guarantee there was a lot of thought that went in to it.

Go watch the Defunctland episode dedicated to FastPass at Disney for a fairly comprehensive understanding of queuing.

Maybe, perhaps, the reason not much was done wasn't just penny-pinching but because they didn't want to sink too much into a design only to have to rip it out for a future expansion of some sort (no idea if that's remotely an option, btw).
 
Apologies if this was already answered. And, major caveat that this is information I received verbally but no indication it was not legitimate. I talked to SEAS customer support today (who got someone AT BGW on the phone to get the answers_. According to them, member preview ride is PER DAY of the preview, not just one overall. Also was told as an aside that the 1 ride per day is to cover themselves if it's a busy day. Less busy days may not enforce the one-time limit.
 
There is theming still to come to Pantheon. It hasn’t been installed yet, but it is in production. Nothing as elaborate as Alpengeist or Verbolten, but it is on its way. The ride doesn’t open to any guests until March, so there is still a lot of work to be done to get it guest ready even though they are testing with employee riders.
 
There is theming still to come to Pantheon. It hasn’t been installed yet, but it is in production. Nothing as elaborate as Alpengeist or Verbolten, but it is on its way. The ride doesn’t open to any guests until March, so there is still a lot of work to be done to get it guest ready even though they are testing with employee riders.
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Wasn't that the original Disney Fast Pass idea?

Not sure, but I did like how they set up a paper system that worked well enough though not all pieces were connected so it could be gamed... And had a staff member rush to the machines to toss out tickets if there was ride downtime - only to replace it with a much more rigid system that still didn't help capacity issues at all
 
There is theming still to come to Pantheon. It hasn’t been installed yet, but it is in production. Nothing as elaborate as Alpengeist or Verbolten, but it is on its way. The ride doesn’t open to any guests until March, so there is still a lot of work to be done to get it guest ready even though they are testing with employee riders.

Long time, no see @whispers!

From what I can tell, what's still missing still are the plaque things for the currently empty holders in the queue and whatever theming element is/was planned for the pedestals in the second half of the queue. That sound right?

I'd also be VERY surprised if nothing else was on order for the station. It needs banners or similar so desperately up in the rafters—maybe themed row markers too a la InvadR?

I'm glad more is coming, but at the end of the day, I think the primary objection isn't the lack of props, it's the lack of story, setting, lore, place-making, etc—it's the unthemed plaza next to the trashy looking maintenance tent surrounded by privacy fences—it's the weird, ugly, prefab bridge with a maze of wooden ramps up and down it—it's just the general lack of elegance throughout the entire project.

Anyway, I didn't mean to rant. 😋 Appreciate the tip as always @whispers!
 
It is my understanding that there is another employee preview happening today. Hopefully we hear some more thoughts on the ride for people who ride it today
 
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