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One consideration on the lack of switchback is having guests standing in that field for an hour plus is a bad guest experience and makes them less likely to spend money. Having them spill into Festa keeps the line a bit shorter and encourages guests to do other things while they wait for the line to shorten.
 
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One consideration on the lack of switchback is having guests standing in that field for an hour plus is a bad guest experience and makes them less likely to spend money. Having them spill into Festa keeps the line a bit shorter and encourages guests to do other things while they wait for the line to shorten.
Additionally I think parks are starting to recognize they have overbuilt queues. Yes. It sucks when the ride is new. But how often are the extended queues for Apollo, Alpie, VBolt, and Nessie actually used? I rather have a temporary switchback on the bridge and have some shade and misters than see them spend on an extended queue that’s discarded after 3-4 years. IMO I think Griff and Invadrs queues are the perfect length.
 
Additionally I think parks are starting to recognize they have overbuilt queues. Yes. It sucks when the ride is new. But how often are the extended queues for Apollo, Alpie, VBolt, and Nessie actually used? I rather have a temporary switchback on the bridge and have some shade and misters than see them spend on an extended queue that’s discarded after 3-4 years. IMO I think Griff and Invadrs queues are the perfect length.
Until last year I did not think I would ever see the Loch Ness extended queue in use, but boy was I wrong.
 
Until last year I did not think I would ever see the Loch Ness extended queue in use, but boy was I wrong.

Nessie isn't alone either. Alpie's extended queue filled fairly frequently last year, Griffon's queue often spilled out into the plaza and beyond, InvadR's queue was constantly overwhelmed, Verbolten's line spent plenty of time down the bridge, etc.

As operations budgets are slashed and coasters move to less than optimal efficiency utilizing fewer than they were designed to trains, this will become more and more common.
 
You shouldn’t use the exception to the rule as your baseline.

It wasn't an exception. BGW only runs two trains on the coaster with the longest ride time in the park—a coaster that was designed to run four. This is the new baseline now that three train operations are impossible on Nessie (pending the purchase of a new third train).

The same is true for Alpie. Now that Alpie's third train is dead, two train operations is the new ceiling.
 
It wasn't an exception. BGW only runs two trains on the coaster with the longest ride time in the park—a coaster that was designed to run four. This is the new baseline now that three train operations are impossible on Nessie (pending the purchase of a new third train).

The same is true for Alpie. Now that Alpie's third train is dead, two train operations is the new ceiling.
I was quoting the part where lines are very long a few nights a year and therefore we need massive ques. I went several times last year and other than Verboten the lines never made it out to the main QUE area. Alpengiest que never made it outside of the station. I went on Sunday’s. Hollowscream was busier but nothing outside of the ques. I’ve never seen it go outside of the queue on verboten like you describe. Though I imagine on a peak night during hollowscream it might, still the exception to the rule.


You could put another tempesto in Apollo Chariots Que that is never used….
 
This conversation just makes me pissed that a park as busy during peak times as BGW thinks that running a coaster with such a high potential capacity at a much lower one makes sense. The park already paid for the ride. Also I don't buy into the idea that it costs way more for upkeep on a third train. On Griffon it costs about $82/per calendar day to have the third train ready. If I had to guess it's roughly the same for Apollo's and Alpengeist. It just shows a completely lack of reasonable thought by current management.
- sincerely a guy that watches POVs to count dispatch times and calculate an hourly capacity.
 
Additionally I think parks are starting to recognize they have overbuilt queues. Yes. It sucks when the ride is new. But how often are the extended queues for Apollo, Alpie, VBolt, and Nessie actually used? I rather have a temporary switchback on the bridge and have some shade and misters than see them spend on an extended queue that’s discarded after 3-4 years. IMO I think Griff and Invadrs queues are the perfect length.
Back in the 90s I spent many an hour in Nessie's extended queue. I haven't been a regular to the park in years but I recall the alpie queue filling on several busy days at around a ninety minute to two hour wait. I know it's temp queue space but the amount of stantion anchors near griffon is absurd. I feel like that queue could technically handle like a 4 hour wait.

Many parks are getting away from switchback pens to more conservative double or triple switchbacks that keep guests moving into new areas. Verbolten is an excellent example of this as the switch backs are kept to a relative minimum while still providing good capacity.
 
What happened to Alpie's third train? Two train operation on a busy Saturday is just plain wrong. What the hell is going on with BGW? Instead of buying a bunch of new parks, take care of the ones you have.
The train isn't gone but because of how they do their maintenance schedules one of Alpie's trains is always unusable.
 
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