Bring Back Questor 87 said:
Can we get a post on the main page with a full _ out of 10 review? I think that will help, and since I haven't ridden it, I am curious of the mindset I should have when I do, still excited.
I'm not saying we won't publish a review (especially of we have some novel approch or new content to introduce), but I'll share our rational for why there isn't one yet.
At the media event we were expressly told by people actively working on the VR portions of the ride (read: not marketing folks) that what we experienced was not a finished product. We believe it to be unfair to the park and, far more importantly, those who have poured their hearts and souls into this product, to review their unfinished work.
In fact, speaking as myself here for a moment, I have a serious problem with the way the park handled the media event for this attraction. I understand that they were backed into a corner due to delays, but in my honest opinion, the correct course of action would have been to delay the media day—not open an unfinished product to critique. The negative impact wasn't solely on the shoulders of the ride's creators though—it also fell on the shoulders of the media.
Nicole and I had heated debates over what we should and shouldn't say following media day. On one hand, to stay competitive, we felt a great deal of pressure to honestly assess our experience; however, knowing that the attraction wasn't done, it felt blatently unfair to the ride's creative team to do so. In the end, we tried to keep our public statements on the ride to a minimum. We have both dialed some of that restraint back over the last couple days as similar criticisms have come out of those at the soft openings.
Anyway, looking through the various articles that came out of that media event, many outlets reviewed the ride after their experience—which, for the vast majority of the outlets in question consisted of an incomplete first preshow, no second preshow, and a single ride with VR. We believe baseing an assessment of a ride on such an incomplete experience is reckless and, truthfully, disingenuous. Furthermore, we firmly believe that rides with and without VR are essential to gaging a crucial part of this attraction specifically: accessibility.
Based on these judgements, we decided that even if we did put aside our reservations regarding reviewing the incomplete VR portion, our incomplete overall experience precluded us from even giving fair big picture assessment of the attraction.
So why won't we commit to a review when the ride is actually completed? We typically avoid reviewing widely accessable experiences because, frankly, the majority of our readers are the same park guests that will be there on opening weekend anyway. This has always been reinforced whenever we do go out on a limb and publish this type of content. Historically, traffic to articles like the ones described previously are considerably lower than if we were writing something more... uh... uniquely BGWFans.
Again, with enough demand—especially if we can provide a unique viewpoint—we are not opposed. It just isn't something we would typically automatically do.
PS: I know I just sorta went open season on anyone who reviewed this attraction from their experience on media day, but, with the context that
Theme Park Insider did not receive the full, complete ride experience,
this Battle for Eire review stands out as a great piece of theme park journalism and is well worth a read.